My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Battle Healer Bandit Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Inferno Dragon Night Witch
Giant Snowball
Bats Goblin Gang Hog Rider Inferno Dragon Night Witch
Zap
Bats Goblin Gang Inferno Dragon Night Witch
Barbarian Barrel
Goblin Gang Night Witch
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang Night Witch
Royal Delivery
Bats Goblin Gang Hog Rider P.E.K.K.A Inferno Dragon Night Witch
Fireball
Goblin Gang Hog Rider Inferno Dragon Night Witch
Poison
Bats Goblin Gang Night Witch
Lightning
Inferno Dragon Night Witch
Rocket
Hog Rider Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Zap Goblin Gang Hog Rider Inferno Dragon Night Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Zap Goblin Gang

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap P.E.K.K.A Inferno Dragon
Zap
Hog Rider Mirror P.E.K.K.A Bats Night Witch
Goblin Gang
Hog Rider Mirror P.E.K.K.A
Hog Rider
Bats Zap Goblin Gang Mirror
Mirror
Zap Goblin Gang Hog Rider Night Witch
P.E.K.K.A
Zap Bats Goblin Gang Night Witch
Inferno Dragon
Bats
Night Witch
Zap Mirror P.E.K.K.A

Defense Synergies 1 12

Bats
Zap P.E.K.K.A Inferno Dragon
Zap
Mirror Bats Goblin Gang P.E.K.K.A Inferno Dragon Night Witch
Goblin Gang
Zap Mirror P.E.K.K.A Inferno Dragon
Hog Rider
Mirror
Zap Goblin Gang Inferno Dragon Night Witch
P.E.K.K.A
Bats Zap Goblin Gang
Inferno Dragon
Bats Zap Goblin Gang Mirror
Night Witch
Zap Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
P.E.K.K.A Inferno Dragon Bats Zap Goblin Gang Night Witch
Goblin Gang P.E.K.K.A Bats Inferno Dragon Night Witch
P.E.K.K.A Inferno Dragon Night Witch Bats Goblin Gang
P.E.K.K.A
Goblin Gang Bats Zap Night Witch
Bats Inferno Dragon Zap Goblin Gang Night Witch
Zap P.E.K.K.A
P.E.K.K.A Inferno Dragon Goblin Gang Night Witch
Goblin Gang Night Witch
Bats Goblin Gang Zap Night Witch
Inferno Dragon Bats Zap Goblin Gang Night Witch
P.E.K.K.A Night Witch Bats Zap Goblin Gang
Bats Zap Goblin Gang P.E.K.K.A Night Witch
P.E.K.K.A Inferno Dragon Goblin Gang
Zap Goblin Gang P.E.K.K.A Inferno Dragon
Bats Goblin Gang P.E.K.K.A Night Witch
Bats Zap Goblin Gang Night Witch
Zap Bats Inferno Dragon
P.E.K.K.A Inferno Dragon
Goblin Gang Bats P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A
Zap Goblin Gang Inferno Dragon
Goblin Gang P.E.K.K.A Bats Zap
Goblin Gang P.E.K.K.A Bats Zap Night Witch
P.E.K.K.A Goblin Gang Inferno Dragon Night Witch
Bats Zap Goblin Gang
Goblin Gang P.E.K.K.A Bats Night Witch
P.E.K.K.A Inferno Dragon
Zap P.E.K.K.A Bats Inferno Dragon
P.E.K.K.A Goblin Gang Inferno Dragon
P.E.K.K.A Inferno Dragon Bats
P.E.K.K.A Zap
P.E.K.K.A Goblin Gang Night Witch
Goblin Gang Bats Zap P.E.K.K.A Inferno Dragon Night Witch
Bats Zap P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Zap
Bats Zap
Zap
Zap
Bats Goblin Gang Night Witch
Zap
Zap
Zap
Zap
Bats Night Witch
Zap
Zap
Night Witch
Zap
Zap
Inferno Dragon
Zap
Zap
Zap
Bats Zap Night Witch
Zap Bats
Night Witch
Zap Night Witch
Zap
P.E.K.K.A
Zap Bats Goblin Gang Night Witch
Zap
Goblin Gang
Zap
Zap
P.E.K.K.A
Zap Bats Goblin Gang
Bats Zap
Zap

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