My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Battle Healer Bandit Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Ice Wizard Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Baby Dragon P.E.K.K.A Ice Wizard Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Inferno Dragon Night Witch
Giant Snowball
Bats Skeleton Barrel Baby Dragon Inferno Dragon Night Witch
Zap
Bats Skeleton Barrel Inferno Dragon Night Witch
Barbarian Barrel
Skeleton Barrel Ice Wizard Night Witch
The Log
Skeleton Barrel
Earthquake
Arrows
Bats Skeleton Barrel Night Witch
Royal Delivery
Bats Skeleton Barrel Baby Dragon P.E.K.K.A Ice Wizard Inferno Dragon Night Witch
Fireball
Skeleton Barrel Baby Dragon Ice Wizard Inferno Dragon Night Witch
Poison
Bats Skeleton Barrel Ice Wizard Night Witch
Lightning
Baby Dragon Ice Wizard Inferno Dragon Night Witch
Rocket
Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Baby Dragon P.E.K.K.A Ice Wizard Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Barrel Ice Wizard Baby Dragon Inferno Dragon Night Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Skeleton Barrel Ice Wizard

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Zap Baby Dragon P.E.K.K.A Inferno Dragon
Zap
P.E.K.K.A Bats Skeleton Barrel Baby Dragon Ice Wizard Night Witch
Skeleton Barrel
Bats Zap Inferno Dragon
Baby Dragon
Bats Zap P.E.K.K.A Ice Wizard Inferno Dragon
P.E.K.K.A
Zap Bats Baby Dragon Ice Wizard Night Witch
Ice Wizard
Zap Baby Dragon P.E.K.K.A
Inferno Dragon
Bats Skeleton Barrel Baby Dragon
Night Witch
Zap P.E.K.K.A

Defense Synergies 1 16

Bats
Zap Baby Dragon P.E.K.K.A Ice Wizard Inferno Dragon
Zap
Bats Skeleton Barrel Baby Dragon P.E.K.K.A Ice Wizard Inferno Dragon Night Witch
Skeleton Barrel
Zap
Baby Dragon
Ice Wizard Bats Zap P.E.K.K.A Inferno Dragon
P.E.K.K.A
Bats Zap Baby Dragon Ice Wizard
Ice Wizard
Baby Dragon Bats Zap P.E.K.K.A Inferno Dragon Night Witch
Inferno Dragon
Bats Zap Baby Dragon Ice Wizard
Night Witch
Zap Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Baby Dragon
P.E.K.K.A Inferno Dragon Bats Zap Ice Wizard Night Witch
P.E.K.K.A Bats Ice Wizard Inferno Dragon Night Witch
P.E.K.K.A Inferno Dragon Night Witch Bats Ice Wizard
P.E.K.K.A
Bats Zap Baby Dragon Ice Wizard Night Witch
Bats Inferno Dragon Zap Baby Dragon Ice Wizard Night Witch
Zap Skeleton Barrel Baby Dragon P.E.K.K.A
P.E.K.K.A Inferno Dragon Ice Wizard Night Witch
Ice Wizard Night Witch
Bats Ice Wizard Zap Baby Dragon Night Witch
Inferno Dragon Bats Zap Baby Dragon Ice Wizard Night Witch
P.E.K.K.A Night Witch Bats Zap Ice Wizard
Bats Zap Baby Dragon P.E.K.K.A Night Witch
P.E.K.K.A Inferno Dragon
Zap P.E.K.K.A Inferno Dragon
Bats P.E.K.K.A Night Witch
Bats Zap Baby Dragon Ice Wizard Night Witch
Zap Baby Dragon Bats Ice Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon
Bats Baby Dragon P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A
Zap Skeleton Barrel Baby Dragon Inferno Dragon
P.E.K.K.A Bats Zap
P.E.K.K.A Bats Zap Night Witch
P.E.K.K.A Inferno Dragon Night Witch
Bats Zap Skeleton Barrel Baby Dragon Ice Wizard
P.E.K.K.A Bats Ice Wizard Night Witch
P.E.K.K.A Inferno Dragon
Zap P.E.K.K.A Bats Baby Dragon Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Bats
P.E.K.K.A Zap
P.E.K.K.A Night Witch
Baby Dragon
Bats Zap Baby Dragon P.E.K.K.A Inferno Dragon Night Witch
Bats Zap Baby Dragon P.E.K.K.A Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Baby Dragon
Zap Skeleton Barrel Baby Dragon Ice Wizard
Skeleton Barrel Baby Dragon
Skeleton Barrel
Zap Baby Dragon
Bats Zap Skeleton Barrel Baby Dragon Ice Wizard
Baby Dragon
Zap Skeleton Barrel Baby Dragon Ice Wizard
Zap Skeleton Barrel
Bats Night Witch
Zap Skeleton Barrel
Zap Baby Dragon
Skeleton Barrel Baby Dragon
Skeleton Barrel Baby Dragon
Zap Skeleton Barrel Baby Dragon
Zap Skeleton Barrel Baby Dragon
Skeleton Barrel Baby Dragon
Bats Night Witch
Zap Skeleton Barrel Baby Dragon
Zap Skeleton Barrel Baby Dragon
Baby Dragon Night Witch
Zap Skeleton Barrel Baby Dragon
Zap Baby Dragon Ice Wizard
Inferno Dragon
Zap Skeleton Barrel Baby Dragon Ice Wizard
Zap Skeleton Barrel Baby Dragon
Zap Skeleton Barrel Baby Dragon
Bats Zap Baby Dragon Ice Wizard Night Witch
Zap Bats Skeleton Barrel
Night Witch
Zap Night Witch
Zap
P.E.K.K.A
Zap Skeleton Barrel Bats Night Witch
Zap Baby Dragon Ice Wizard
Baby Dragon
Zap Skeleton Barrel Baby Dragon
Zap
P.E.K.K.A
Zap Bats Baby Dragon
Bats Zap
Zap Skeleton Barrel Baby Dragon

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