My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Battle Healer Bandit Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Zappies Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Zappies Balloon Giant Skeleton Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Balloon Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Giant Skeleton Inferno Dragon
Giant Snowball
Fire Spirit Zappies Balloon Inferno Dragon Lumberjack
Zap
Fire Spirit Zappies Balloon Inferno Dragon
Barbarian Barrel
Fire Spirit Tesla Zappies Giant Skeleton Lumberjack
The Log
Fire Spirit Zappies Giant Skeleton Lumberjack
Earthquake
Tesla Zappies
Arrows
Fire Spirit Zappies
Royal Delivery
Fire Spirit Zappies Balloon Giant Skeleton Inferno Dragon Lumberjack
Fireball
Tesla Zappies Balloon Inferno Dragon Lumberjack
Poison
Zappies Balloon
Lightning
Tesla Balloon Inferno Dragon Lumberjack
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Giant Skeleton Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Tesla Zappies Inferno Dragon Lumberjack Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Arrows Tesla Zappies

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Balloon Giant Skeleton Inferno Dragon Lumberjack
Arrows
Balloon Giant Skeleton Lumberjack
Tesla
Zappies
Balloon Giant Skeleton Lumberjack
Balloon
Arrows Lumberjack Fire Spirit Zappies Giant Skeleton
Giant Skeleton
Fire Spirit Arrows Zappies Balloon Lumberjack
Inferno Dragon
Fire Spirit
Lumberjack
Balloon Fire Spirit Arrows Zappies Giant Skeleton

Defense Synergies 0 9

Fire Spirit
Giant Skeleton
Arrows
Tesla Giant Skeleton Lumberjack
Tesla
Arrows Zappies Inferno Dragon
Zappies
Tesla Giant Skeleton Lumberjack
Balloon
Giant Skeleton
Fire Spirit Arrows Zappies Lumberjack
Inferno Dragon
Tesla
Lumberjack
Arrows Zappies Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Zappies
Inferno Dragon Lumberjack Tesla Zappies
Tesla Lumberjack Fire Spirit Zappies Giant Skeleton Inferno Dragon
Tesla Inferno Dragon Lumberjack Zappies
Arrows Giant Skeleton Lumberjack
Arrows Fire Spirit Tesla Zappies Lumberjack
Tesla Inferno Dragon Fire Spirit Arrows Zappies
Arrows Tesla Giant Skeleton
Tesla Zappies Inferno Dragon Lumberjack
Fire Spirit Tesla Zappies Giant Skeleton Lumberjack
Arrows Tesla Zappies Giant Skeleton Lumberjack
Arrows Tesla Inferno Dragon Zappies
Tesla Lumberjack Fire Spirit Zappies Giant Skeleton
Fire Spirit Arrows Tesla Zappies Lumberjack
Inferno Dragon Tesla Zappies Lumberjack
Tesla Zappies Inferno Dragon Lumberjack
Tesla Arrows Zappies Lumberjack
Fire Spirit Arrows Tesla Zappies Lumberjack
Arrows Fire Spirit Tesla Zappies Giant Skeleton Inferno Dragon Lumberjack
Tesla Zappies Inferno Dragon Lumberjack
Fire Spirit Arrows Tesla Zappies Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Tesla Zappies Giant Skeleton
Arrows Tesla Inferno Dragon Lumberjack
Zappies Giant Skeleton Lumberjack
Giant Skeleton Lumberjack Tesla Zappies
Giant Skeleton Tesla Zappies Inferno Dragon Lumberjack
Fire Spirit Arrows Tesla Zappies
Tesla Zappies Giant Skeleton Lumberjack
Giant Skeleton Tesla Zappies Inferno Dragon Lumberjack
Giant Skeleton Zappies Inferno Dragon
Tesla Zappies Inferno Dragon
Inferno Dragon Tesla Zappies Giant Skeleton Lumberjack
Arrows Giant Skeleton
Giant Skeleton Tesla Zappies Lumberjack
Tesla Zappies
Tesla Zappies Giant Skeleton Inferno Dragon Lumberjack
Arrows Tesla Zappies Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows
Arrows Giant Skeleton
Arrows Giant Skeleton
Fire Spirit Arrows
Arrows Fire Spirit
Fire Spirit Arrows
Arrows Fire Spirit
Arrows
Fire Spirit Lumberjack
Arrows
Fire Spirit Arrows
Fire Spirit
Arrows
Arrows
Arrows
Arrows
Arrows
Fire Spirit Arrows
Fire Spirit Arrows
Giant Skeleton
Arrows
Arrows
Arrows Fire Spirit
Inferno Dragon
Arrows
Arrows
Arrows
Fire Spirit Arrows
Zappies
Arrows
Arrows Zappies
Giant Skeleton
Arrows
Fire Spirit Zappies
Fire Spirit Arrows Zappies
Arrows
Lumberjack
Arrows
Arrows Giant Skeleton
Zappies Giant Skeleton
Zappies
Giant Skeleton

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