My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Battle Healer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Valkyrie Wizard Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant
Giant Snowball
Bomber Baby Dragon
Zap
Bomber Royal Giant
Barbarian Barrel
Bomber Valkyrie Wizard Electro Wizard
The Log
Bomber Royal Giant Mini P.E.K.K.A
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Mini P.E.K.K.A Valkyrie Wizard Baby Dragon Electro Wizard
Fireball
Bomber Wizard Baby Dragon Electro Wizard
Poison
Bomber Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Valkyrie Wizard Baby Dragon Electro Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Rage Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Mini P.E.K.K.A Valkyrie Baby Dragon Electro Wizard Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Rage Mini P.E.K.K.A Valkyrie

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Mini P.E.K.K.A Valkyrie Baby Dragon
Royal Giant
Bomber Wizard Baby Dragon Electro Wizard
Mini P.E.K.K.A
Bomber Valkyrie Wizard Rage Baby Dragon Electro Wizard
Valkyrie
Bomber Mini P.E.K.K.A Wizard Baby Dragon Electro Wizard
Wizard
Royal Giant Mini P.E.K.K.A Valkyrie Rage
Rage
Mini P.E.K.K.A Wizard Electro Wizard
Baby Dragon
Bomber Royal Giant Mini P.E.K.K.A Valkyrie Electro Wizard
Electro Wizard
Royal Giant Mini P.E.K.K.A Valkyrie Rage Baby Dragon

Defense Synergies 1 10

Bomber
Mini P.E.K.K.A Valkyrie Electro Wizard
Royal Giant
Mini P.E.K.K.A
Electro Wizard Bomber Valkyrie Wizard Baby Dragon
Valkyrie
Bomber Mini P.E.K.K.A Wizard Baby Dragon Electro Wizard
Wizard
Mini P.E.K.K.A Valkyrie Electro Wizard
Rage
Baby Dragon
Mini P.E.K.K.A Valkyrie
Electro Wizard
Mini P.E.K.K.A Bomber Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Wizard Baby Dragon Electro Wizard
Mini P.E.K.K.A Bomber Valkyrie Electro Wizard
Mini P.E.K.K.A Bomber Valkyrie Electro Wizard
Mini P.E.K.K.A Bomber Valkyrie Electro Wizard
Bomber Mini P.E.K.K.A Valkyrie
Bomber Valkyrie Baby Dragon Electro Wizard
Electro Wizard Wizard Baby Dragon
Valkyrie Baby Dragon Electro Wizard
Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Valkyrie Electro Wizard
Valkyrie Electro Wizard Bomber Wizard Baby Dragon
Wizard Baby Dragon Electro Wizard
Mini P.E.K.K.A Bomber Valkyrie Wizard Electro Wizard
Bomber Valkyrie Wizard Mini P.E.K.K.A Baby Dragon Electro Wizard
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Electro Wizard
Wizard Bomber Mini P.E.K.K.A Valkyrie Electro Wizard
Bomber Valkyrie Wizard Baby Dragon Electro Wizard
Valkyrie Wizard Baby Dragon Bomber Electro Wizard
Mini P.E.K.K.A Electro Wizard
Bomber Valkyrie Wizard Mini P.E.K.K.A Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Electro Wizard
Electro Wizard Bomber Mini P.E.K.K.A Valkyrie Wizard Baby Dragon
Mini P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie
Wizard Baby Dragon Electro Wizard
Mini P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie
Electro Wizard Mini P.E.K.K.A Valkyrie Baby Dragon
Mini P.E.K.K.A Valkyrie
Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Wizard
Wizard Bomber Valkyrie Baby Dragon
Electro Wizard Bomber Mini P.E.K.K.A Valkyrie Baby Dragon
Valkyrie Bomber Mini P.E.K.K.A Wizard Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Baby Dragon Electro Wizard
Baby Dragon
Valkyrie
Bomber Wizard Valkyrie Baby Dragon
Wizard Baby Dragon
Bomber Wizard Baby Dragon
Wizard Baby Dragon
Wizard
Mini P.E.K.K.A Electro Wizard
Valkyrie Wizard Electro Wizard
Wizard Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Bomber Wizard Baby Dragon
Wizard Baby Dragon
Bomber Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Wizard Baby Dragon Electro Wizard
Bomber Valkyrie Wizard Baby Dragon
Baby Dragon
Wizard
Baby Dragon
Bomber Valkyrie Wizard Baby Dragon
Wizard Baby Dragon Electro Wizard
Wizard Baby Dragon
Baby Dragon
Wizard Baby Dragon Electro Wizard
Electro Wizard Wizard
Mini P.E.K.K.A
Bomber Wizard
Electro Wizard
Wizard
Electro Wizard
Wizard Baby Dragon Electro Wizard
Mini P.E.K.K.A Valkyrie Wizard Baby Dragon Electro Wizard
Bomber Wizard Baby Dragon
Baby Dragon Electro Wizard
Electro Wizard
Baby Dragon Electro Wizard

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