My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Battle Healer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Bandit Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Fire Spirit Lumberjack
Zap
Fire Spirit Bandit
Barbarian Barrel
Fire Spirit Valkyrie Wizard Bandit Lumberjack
The Log
Fire Spirit Bandit Lumberjack
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Valkyrie Wizard Bandit Lumberjack
Fireball
Wizard Bandit Lumberjack
Poison
Wizard
Lightning
Valkyrie Wizard Bandit Lumberjack
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Rage Bandit Valkyrie Lumberjack Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap Rage Bandit

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Bandit Lumberjack
Zap
Fire Spirit Valkyrie Bandit Lumberjack Mega Knight
Valkyrie
Fire Spirit Lumberjack Zap Wizard Bandit
Wizard
Valkyrie Rage Bandit Lumberjack Mega Knight
Rage
Wizard
Bandit
Fire Spirit Zap Valkyrie Wizard Lumberjack Mega Knight
Lumberjack
Valkyrie Fire Spirit Zap Wizard Bandit Mega Knight
Mega Knight
Zap Wizard Bandit Lumberjack

Defense Synergies 1 13

Fire Spirit
Zap Valkyrie
Zap
Mega Knight Fire Spirit Valkyrie Bandit Lumberjack
Valkyrie
Fire Spirit Zap Wizard Bandit Lumberjack
Wizard
Valkyrie Bandit Lumberjack Mega Knight
Rage
Bandit
Zap Valkyrie Wizard Lumberjack Mega Knight
Lumberjack
Zap Valkyrie Wizard Bandit
Mega Knight
Zap Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard
Lumberjack Zap Valkyrie Bandit Mega Knight
Lumberjack Mega Knight Fire Spirit Valkyrie Bandit
Lumberjack Valkyrie Bandit Mega Knight
Valkyrie Lumberjack Mega Knight
Fire Spirit Zap Valkyrie Bandit Lumberjack Mega Knight
Fire Spirit Zap Wizard
Zap Valkyrie Bandit Mega Knight
Lumberjack
Fire Spirit Valkyrie Bandit Lumberjack Mega Knight
Valkyrie Zap Wizard Bandit Lumberjack Mega Knight
Zap Wizard
Lumberjack Mega Knight Fire Spirit Zap Valkyrie Wizard Bandit
Fire Spirit Valkyrie Wizard Mega Knight Zap Lumberjack
Bandit Lumberjack Mega Knight
Zap Bandit Lumberjack Mega Knight
Wizard Mega Knight Valkyrie Lumberjack
Fire Spirit Mega Knight Zap Valkyrie Wizard Bandit Lumberjack
Zap Valkyrie Wizard Fire Spirit Bandit Lumberjack Mega Knight
Lumberjack
Valkyrie Wizard Mega Knight Fire Spirit Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight Zap Bandit
Bandit Zap Valkyrie Wizard Lumberjack Mega Knight
Bandit Lumberjack Mega Knight Zap Valkyrie
Valkyrie Lumberjack Mega Knight Zap Bandit
Valkyrie Bandit Lumberjack Mega Knight
Fire Spirit Wizard Zap
Valkyrie Bandit Lumberjack
Mega Knight Valkyrie Lumberjack
Zap Mega Knight Valkyrie Bandit
Mega Knight Valkyrie Lumberjack
Mega Knight Zap Valkyrie
Mega Knight Valkyrie Wizard Bandit Lumberjack
Wizard Valkyrie Mega Knight
Zap Valkyrie Lumberjack
Valkyrie Mega Knight Zap Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Bandit
Zap Bandit
Bandit
Valkyrie
Wizard Fire Spirit Zap Valkyrie Mega Knight
Wizard Fire Spirit Zap
Fire Spirit Wizard
Fire Spirit Zap Wizard
Zap Wizard Bandit
Fire Spirit Lumberjack
Zap Valkyrie Wizard Bandit
Fire Spirit Zap Wizard
Fire Spirit Bandit
Bandit
Zap
Zap Wizard Bandit
Wizard Bandit Mega Knight
Fire Spirit Zap Wizard Bandit Mega Knight
Fire Spirit Zap Valkyrie Wizard Mega Knight
Mega Knight
Wizard
Zap
Zap Fire Spirit Valkyrie Wizard Mega Knight
Zap Wizard Bandit
Zap Wizard Bandit Mega Knight
Zap Bandit
Fire Spirit Zap Wizard
Zap Wizard
Zap Wizard Bandit Mega Knight
Zap
Mega Knight
Wizard
Zap Fire Spirit Bandit
Fire Spirit Zap Wizard
Valkyrie Wizard Lumberjack Mega Knight
Zap Wizard
Zap
Mega Knight
Zap
Zap
Zap Bandit Mega Knight

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