My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Battle Healer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Hunter Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Hunter Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Tesla Bomb Tower Hunter Magic Archer
The Log
Hunter
Earthquake
Tesla Bomb Tower
Arrows
Royal Delivery
Battle Healer Hunter Magic Archer
Fireball
Tesla Bomb Tower Battle Healer Hunter Magic Archer
Poison
Bomb Tower Battle Healer Hunter Magic Archer
Lightning
Tesla Bomb Tower Battle Healer Hunter Magic Archer
Rocket
Bomb Tower Battle Healer Hunter Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Bomb Tower Hunter Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Healer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Tesla Bomb Tower Battle Healer Hunter Magic Archer Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Tesla Bomb Tower

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Battle Healer Hunter Magic Archer
Arrows
Zap Battle Healer Lightning
Tesla
Bomb Tower
Battle Healer
Zap Arrows Hunter Magic Archer
Hunter
Zap Battle Healer
Lightning
Arrows
Magic Archer
Zap Battle Healer

Defense Synergies 1 15

Zap
Bomb Tower Arrows Tesla Battle Healer Hunter Magic Archer
Arrows
Zap Tesla Bomb Tower Battle Healer Lightning
Tesla
Zap Arrows Battle Healer Magic Archer
Bomb Tower
Zap Arrows Battle Healer Magic Archer
Battle Healer
Zap Arrows Tesla Bomb Tower Hunter Magic Archer
Hunter
Zap Battle Healer
Lightning
Arrows
Magic Archer
Zap Tesla Bomb Tower Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Tesla Magic Archer
Bomb Tower Hunter Zap Tesla Battle Healer
Tesla Bomb Tower Hunter Lightning
Tesla Bomb Tower Hunter
Lightning Arrows Bomb Tower Battle Healer
Arrows Zap Tesla Bomb Tower Hunter Magic Archer
Tesla Hunter Lightning Zap Arrows Bomb Tower Magic Archer
Lightning Zap Arrows Tesla Bomb Tower Battle Healer Magic Archer
Tesla Hunter Bomb Tower
Tesla Battle Healer Hunter
Zap Arrows Tesla Bomb Tower Hunter Magic Archer
Arrows Tesla Hunter Zap Magic Archer
Tesla Bomb Tower Hunter Zap Battle Healer Lightning
Bomb Tower Zap Arrows Tesla Hunter Magic Archer
Tesla Bomb Tower Hunter
Bomb Tower Zap Tesla Hunter Lightning
Tesla Bomb Tower Arrows Hunter
Arrows Tesla Bomb Tower Zap Battle Healer Hunter Magic Archer
Zap Arrows Bomb Tower Hunter Tesla Battle Healer Magic Archer
Tesla Bomb Tower Hunter
Arrows Tesla Bomb Tower Battle Healer Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Battle Healer
Zap Arrows Tesla Bomb Tower Battle Healer Hunter Lightning Magic Archer
Zap Bomb Tower Battle Healer Hunter Lightning
Hunter Lightning Zap Tesla Battle Healer
Tesla Battle Healer Hunter
Arrows Zap Tesla Bomb Tower Hunter Magic Archer
Tesla Bomb Tower Battle Healer Hunter Lightning
Tesla Bomb Tower Battle Healer Hunter
Zap Lightning Bomb Tower Magic Archer
Tesla
Tesla Bomb Tower Hunter
Lightning Zap Arrows
Lightning Tesla Bomb Tower Hunter
Tesla Bomb Tower Magic Archer
Tesla Zap Bomb Tower Battle Healer Hunter Lightning Magic Archer
Arrows Zap Tesla Bomb Tower Battle Healer Hunter Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Arrows
Arrows Zap Magic Archer
Lightning Arrows Magic Archer
Lightning Arrows
Zap Arrows Magic Archer
Arrows Zap Hunter Magic Archer
Arrows Magic Archer
Arrows Zap Hunter Lightning Magic Archer
Arrows Zap Lightning
Lightning
Lightning Zap Arrows Magic Archer
Lightning Zap Arrows Magic Archer
Lightning Hunter Magic Archer
Lightning Arrows Magic Archer
Lightning Zap Arrows Magic Archer
Lightning Zap Arrows Hunter Magic Archer
Lightning Magic Archer Arrows
Lightning Arrows
Lightning
Lightning Zap Arrows Hunter Magic Archer
Lightning Zap Arrows Magic Archer
Lightning Magic Archer
Lightning Arrows
Lightning
Lightning Zap Arrows
Zap Arrows Hunter Magic Archer
Arrows Zap Hunter Lightning Magic Archer
Lightning Zap Arrows Magic Archer
Lightning Zap Arrows Magic Archer
Lightning Zap Arrows Hunter Magic Archer
Zap Lightning
Lightning
Lightning Zap Arrows Hunter Magic Archer
Zap Lightning Arrows Magic Archer
Arrows Lightning Magic Archer
Zap Lightning Magic Archer
Lightning Zap Arrows Hunter Magic Archer
Arrows
Lightning Hunter Magic Archer
Arrows Zap Lightning Magic Archer
Lightning Zap Arrows
Zap Lightning Magic Archer
Zap Lightning Magic Archer
Lightning Zap Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: