My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Battle Healer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Witch
Zap
Inferno Tower Witch
Barbarian Barrel
Elite Barbarians Inferno Tower Wizard Witch
The Log
Elite Barbarians Mini P.E.K.K.A Witch
Earthquake
Inferno Tower Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Wizard Witch
Fireball
Elite Barbarians Inferno Tower Wizard Witch
Poison
Inferno Tower Wizard Witch
Lightning
Elite Barbarians Mini P.E.K.K.A Inferno Tower Wizard Witch
Rocket
Elite Barbarians Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Rocket Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Mini P.E.K.K.A Inferno Tower Wizard Witch Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage The Log Mini P.E.K.K.A Inferno Tower

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Rage Wizard The Log
Mini P.E.K.K.A
Wizard Rage The Log
Inferno Tower
Wizard
Elite Barbarians Mini P.E.K.K.A Rage
Rocket
Rage
Elite Barbarians Witch Mini P.E.K.K.A Wizard
Witch
Rage
The Log
Elite Barbarians Mini P.E.K.K.A

Defense Synergies 2 8

Elite Barbarians
Mini P.E.K.K.A Wizard The Log
Mini P.E.K.K.A
The Log Elite Barbarians Wizard Witch
Inferno Tower
The Log
Wizard
Elite Barbarians Mini P.E.K.K.A The Log
Rocket
The Log
Rage
Witch
Mini P.E.K.K.A The Log
The Log
Mini P.E.K.K.A Inferno Tower Elite Barbarians Wizard Rocket Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Inferno Tower Wizard The Log
Elite Barbarians Mini P.E.K.K.A Inferno Tower Witch The Log
Mini P.E.K.K.A Inferno Tower Rocket Witch Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Inferno Tower Witch
Elite Barbarians Mini P.E.K.K.A Rocket The Log
The Log
Inferno Tower Rocket Wizard Witch
Rocket Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower Witch Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Inferno Tower
Witch Wizard The Log
Inferno Tower Wizard Witch
Mini P.E.K.K.A Inferno Tower Elite Barbarians Wizard Rocket Witch The Log
Wizard Rocket Mini P.E.K.K.A Witch The Log
Elite Barbarians Mini P.E.K.K.A Inferno Tower
Inferno Tower Rocket Elite Barbarians Mini P.E.K.K.A The Log
Wizard Elite Barbarians Mini P.E.K.K.A Inferno Tower Witch
Elite Barbarians Wizard Witch The Log
Wizard Witch The Log
Mini P.E.K.K.A Elite Barbarians Inferno Tower
Wizard Elite Barbarians Mini P.E.K.K.A Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Elite Barbarians Inferno Tower Witch
Elite Barbarians Mini P.E.K.K.A Wizard Rocket The Log
Elite Barbarians Mini P.E.K.K.A Inferno Tower Rocket Witch The Log
Mini P.E.K.K.A Rocket Elite Barbarians Inferno Tower The Log
Inferno Tower Elite Barbarians Mini P.E.K.K.A Witch
Wizard Rocket Witch
Mini P.E.K.K.A Rocket Elite Barbarians Inferno Tower Witch
Mini P.E.K.K.A Inferno Tower Elite Barbarians
Rocket Elite Barbarians Mini P.E.K.K.A Inferno Tower Witch The Log
Inferno Tower Witch
Elite Barbarians Mini P.E.K.K.A Inferno Tower Witch
Rocket Elite Barbarians The Log
Elite Barbarians Mini P.E.K.K.A Rocket Inferno Tower Wizard Witch
Wizard Witch
Elite Barbarians Inferno Tower Witch Mini P.E.K.K.A Rocket The Log
Elite Barbarians Mini P.E.K.K.A Inferno Tower Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
The Log
Rocket The Log
Rocket The Log
Wizard Rocket The Log
Wizard Rocket Witch
Wizard Witch The Log
The Log Wizard
The Log Wizard
Rocket Elite Barbarians Mini P.E.K.K.A
Rocket Wizard The Log
Wizard Rocket
Rocket Elite Barbarians The Log
Rocket
Elite Barbarians The Log
Rocket Wizard Witch The Log
Wizard Rocket The Log
Rocket
Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Wizard The Log
Rocket Wizard Witch The Log
Rocket The Log
Rocket Wizard
Rocket The Log
Rocket The Log
The Log Wizard Witch
Witch
The Log Wizard Witch
Wizard Witch The Log
Rocket The Log
Elite Barbarians Wizard Witch
Rocket Wizard Witch
Elite Barbarians Mini P.E.K.K.A
Wizard Rocket The Log
Rocket
Rocket Wizard The Log
Rocket Witch
Rocket Wizard Witch
The Log
Mini P.E.K.K.A Wizard Rocket
The Log Wizard
Rocket
Elite Barbarians
Elite Barbarians Rocket Witch The Log
Rocket Witch
Rocket Witch The Log

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