My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 6 warnings Why?

Missing cards in your collection

Battle Healer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard Baby Dragon Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Goblin Hut Wizard Baby Dragon Princess Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Baby Dragon Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army
Giant Snowball
Goblin Hut Skeleton Army Baby Dragon Princess
Zap
Goblin Hut Skeleton Army Princess
Barbarian Barrel
Elixir Golem Valkyrie Goblin Hut Wizard Skeleton Army Princess Magic Archer
The Log
Elixir Golem Goblin Hut Skeleton Army Princess
Earthquake
Elixir Golem Goblin Hut Skeleton Army
Arrows
Goblin Hut Skeleton Army Princess
Royal Delivery
Elixir Golem Valkyrie Goblin Hut Wizard Skeleton Army Baby Dragon Princess Magic Archer
Fireball
Elixir Golem Goblin Hut Wizard Skeleton Army Baby Dragon Princess Magic Archer
Poison
Elixir Golem Goblin Hut Wizard Skeleton Army Princess Magic Archer
Lightning
Valkyrie Goblin Hut Wizard Baby Dragon Magic Archer
Rocket
Valkyrie Goblin Hut Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Skeleton Army Baby Dragon Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Skeleton Army Princess Valkyrie Baby Dragon Magic Archer Goblin Hut Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Elixir Golem Skeleton Army Princess Valkyrie

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Goblin Hut Wizard Baby Dragon Magic Archer
Valkyrie
Goblin Hut Wizard Baby Dragon Magic Archer
Goblin Hut
Elixir Golem Valkyrie Baby Dragon Magic Archer
Wizard
Elixir Golem Valkyrie
Skeleton Army
Baby Dragon
Elixir Golem Valkyrie Goblin Hut
Princess
Magic Archer
Elixir Golem Valkyrie Goblin Hut

Defense Synergies 0 11

Elixir Golem
Valkyrie
Goblin Hut Wizard Baby Dragon Princess Magic Archer
Goblin Hut
Valkyrie Wizard Skeleton Army Baby Dragon
Wizard
Valkyrie Goblin Hut Skeleton Army
Skeleton Army
Goblin Hut Wizard Princess Magic Archer
Baby Dragon
Valkyrie Goblin Hut
Princess
Valkyrie Skeleton Army
Magic Archer
Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Goblin Hut Wizard Baby Dragon Magic Archer
Skeleton Army Valkyrie Goblin Hut
Goblin Hut Skeleton Army Valkyrie
Goblin Hut Skeleton Army Valkyrie
Valkyrie Skeleton Army Princess
Skeleton Army Valkyrie Baby Dragon Magic Archer
Goblin Hut Wizard Baby Dragon Princess Magic Archer
Valkyrie Baby Dragon Magic Archer
Goblin Hut Skeleton Army Princess
Skeleton Army Valkyrie
Valkyrie Skeleton Army Goblin Hut Wizard Baby Dragon Princess Magic Archer
Goblin Hut Wizard Baby Dragon Princess Magic Archer
Goblin Hut Skeleton Army Valkyrie Wizard
Valkyrie Wizard Skeleton Army Goblin Hut Baby Dragon Princess Magic Archer
Skeleton Army Goblin Hut
Skeleton Army Goblin Hut
Wizard Valkyrie Goblin Hut Skeleton Army
Valkyrie Goblin Hut Wizard Skeleton Army Baby Dragon Magic Archer
Valkyrie Wizard Baby Dragon Goblin Hut Princess Magic Archer
Goblin Hut
Valkyrie Wizard Skeleton Army Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Goblin Hut
Valkyrie Wizard Baby Dragon Magic Archer
Skeleton Army Valkyrie Goblin Hut
Valkyrie Skeleton Army
Valkyrie Goblin Hut Skeleton Army
Wizard Goblin Hut Baby Dragon Princess Magic Archer
Skeleton Army Valkyrie Goblin Hut
Valkyrie Skeleton Army
Valkyrie Goblin Hut Skeleton Army Baby Dragon Magic Archer
Goblin Hut Skeleton Army
Valkyrie Goblin Hut
Skeleton Army Valkyrie
Skeleton Army Valkyrie Wizard
Wizard Valkyrie Skeleton Army Baby Dragon Princess Magic Archer
Goblin Hut Skeleton Army Valkyrie Baby Dragon Magic Archer
Valkyrie Goblin Hut Wizard Baby Dragon Princess Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Valkyrie Baby Dragon
Baby Dragon Princess Magic Archer
Goblin Hut Baby Dragon Magic Archer
Valkyrie
Wizard Valkyrie Baby Dragon Magic Archer
Wizard Baby Dragon Princess Magic Archer
Wizard Baby Dragon Princess Magic Archer
Wizard Baby Dragon Princess Magic Archer
Wizard
Valkyrie Wizard Princess Magic Archer
Wizard Baby Dragon Princess Magic Archer
Goblin Hut Baby Dragon Princess Magic Archer
Baby Dragon Princess Magic Archer
Princess Goblin Hut Baby Dragon Magic Archer
Goblin Hut Wizard Baby Dragon Princess Magic Archer
Magic Archer Goblin Hut Wizard Baby Dragon Princess
Wizard Baby Dragon Princess Magic Archer
Valkyrie Wizard Baby Dragon Princess Magic Archer
Baby Dragon Magic Archer
Wizard Princess
Baby Dragon
Valkyrie Wizard Baby Dragon Princess Magic Archer
Wizard Baby Dragon Princess Magic Archer
Wizard Baby Dragon Princess Magic Archer
Baby Dragon Magic Archer
Wizard Baby Dragon Princess Magic Archer
Goblin Hut Wizard
Wizard Magic Archer
Princess Magic Archer
Wizard Princess Magic Archer
Goblin Hut Skeleton Army Princess Magic Archer
Wizard Baby Dragon Princess Magic Archer
Valkyrie Wizard Baby Dragon Princess Magic Archer
Wizard Baby Dragon Princess Magic Archer
Baby Dragon Princess Magic Archer
Princess Magic Archer
Baby Dragon Princess Magic Archer

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