My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Missing cards in your collection

Battle Healer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rocket Freeze Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Valkyrie Wizard
The Log
Earthquake
Arrows
Royal Delivery
Valkyrie Wizard P.E.K.K.A
Fireball
Wizard
Poison
Wizard
Lightning
Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Rocket Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Wizard Rocket Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rocket Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Fireball Valkyrie Freeze Wizard Rocket Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Fireball Valkyrie Freeze

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A Freeze Lightning
Fireball
Arrows Freeze
Valkyrie
Wizard P.E.K.K.A
Wizard
Valkyrie P.E.K.K.A
Rocket
Freeze
Arrows Fireball
Lightning
Arrows
P.E.K.K.A
Arrows Valkyrie Wizard

Defense Synergies 0 11

Arrows
Fireball Valkyrie Lightning P.E.K.K.A
Fireball
Arrows Valkyrie Freeze
Valkyrie
Arrows Fireball Wizard Freeze P.E.K.K.A
Wizard
Valkyrie Freeze P.E.K.K.A
Rocket
Freeze
Fireball Valkyrie Wizard
Lightning
Arrows
P.E.K.K.A
Arrows Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Fireball Valkyrie Wizard
P.E.K.K.A Valkyrie
Rocket P.E.K.K.A Valkyrie Freeze Lightning
P.E.K.K.A Valkyrie
Lightning Arrows Fireball Valkyrie Rocket P.E.K.K.A
Arrows Fireball Freeze Valkyrie
Rocket Lightning Arrows Fireball Wizard Freeze
Rocket Lightning Arrows Fireball Valkyrie P.E.K.K.A
P.E.K.K.A
Valkyrie
Valkyrie Arrows Fireball Wizard Freeze
Arrows Fireball Wizard
P.E.K.K.A Fireball Valkyrie Wizard Rocket Freeze Lightning
Fireball Valkyrie Wizard Rocket Arrows Freeze P.E.K.K.A
P.E.K.K.A
Rocket Fireball Freeze Lightning P.E.K.K.A
Wizard Arrows Fireball Valkyrie P.E.K.K.A
Arrows Fireball Valkyrie Wizard
Arrows Valkyrie Wizard Freeze Fireball
P.E.K.K.A
Valkyrie Wizard Arrows Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball P.E.K.K.A
Fireball Arrows Valkyrie Wizard Rocket Lightning
P.E.K.K.A Valkyrie Rocket Lightning
Valkyrie Rocket Lightning P.E.K.K.A Fireball
P.E.K.K.A Valkyrie
Arrows Fireball Wizard Rocket Freeze
Rocket P.E.K.K.A Fireball Valkyrie Lightning
P.E.K.K.A Valkyrie
Rocket Freeze Lightning P.E.K.K.A Fireball Valkyrie
P.E.K.K.A
P.E.K.K.A Valkyrie
Rocket Lightning P.E.K.K.A Arrows Fireball Valkyrie
Rocket Lightning P.E.K.K.A Fireball Valkyrie Wizard
Wizard Fireball Valkyrie
Fireball Valkyrie Rocket Freeze Lightning P.E.K.K.A
Arrows Valkyrie Fireball Wizard Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Arrows Valkyrie Rocket Freeze
Arrows Fireball
Rocket Lightning Arrows Fireball
Lightning Arrows Fireball Valkyrie Rocket Freeze
Fireball Wizard Rocket Arrows Valkyrie
Arrows Fireball Wizard Rocket Freeze
Arrows Wizard
Arrows Fireball Wizard Freeze Lightning
Arrows Fireball Wizard Lightning
Rocket Lightning Fireball
Rocket Lightning Arrows Fireball Valkyrie Wizard
Fireball Lightning Arrows Wizard Rocket
Rocket Lightning Fireball
Lightning Arrows Fireball Rocket Freeze
Lightning Arrows Fireball
Rocket Lightning Arrows Fireball Wizard
Lightning Arrows Fireball Wizard Rocket
Lightning Arrows Fireball Rocket Freeze
Rocket Lightning
Rocket Lightning Arrows Fireball Wizard
Rocket Lightning Arrows Fireball Valkyrie Wizard
Rocket Lightning Fireball
Rocket Lightning Arrows Fireball Wizard
Rocket Lightning
Rocket Lightning Arrows Fireball
Arrows Freeze Fireball Valkyrie Wizard
Arrows Fireball Wizard Lightning
Fireball Lightning Arrows Wizard
Fireball Rocket Lightning Arrows
Lightning Arrows Fireball Wizard
Rocket Lightning Fireball Wizard Freeze
Lightning Fireball
Lightning Arrows Fireball Wizard Rocket
Rocket Lightning Arrows Fireball Freeze
P.E.K.K.A
Rocket Arrows Fireball Wizard Lightning
Lightning Fireball Rocket Freeze
Fireball Rocket Lightning Arrows Wizard
Freeze
Arrows Fireball
Fireball Lightning Valkyrie Wizard Rocket
Arrows Fireball Wizard Lightning
Rocket Lightning Arrows Fireball
P.E.K.K.A
Fireball Rocket Freeze Lightning
Fireball Rocket Lightning
Lightning Fireball Rocket Freeze

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