My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Battle Healer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Lava Hound
Giant Snowball
Bats Guards Witch Lava Hound
Zap
Bats Inferno Tower Guards Witch Lava Hound
Barbarian Barrel
Rascals Inferno Tower Guards Witch
The Log
Rascals Guards Witch
Earthquake
Inferno Tower Guards Witch
Arrows
Bats Rascals Guards Witch Lava Hound
Royal Delivery
Bats Rascals Guards Witch Lava Hound
Fireball
Rascals Inferno Tower Witch Lava Hound
Poison
Bats Rascals Inferno Tower Guards Witch Lava Hound
Lightning
Inferno Tower Witch
Rocket
Rascals Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Guards Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Guards Tornado Fireball Rascals Inferno Tower Witch Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Guards Tornado Fireball

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Lava Hound Rascals
Rascals
Bats
Fireball
Tornado Lava Hound
Inferno Tower
Guards
Lava Hound
Tornado
Fireball Witch
Witch
Tornado Lava Hound
Lava Hound
Bats Fireball Guards Witch

Defense Synergies 2 8

Bats
Rascals Inferno Tower
Rascals
Bats Inferno Tower Tornado
Fireball
Tornado Inferno Tower
Inferno Tower
Guards Bats Rascals Fireball Tornado
Guards
Inferno Tower Witch
Tornado
Fireball Rascals Inferno Tower Witch
Witch
Guards Tornado
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower
Inferno Tower Bats Rascals Witch
Inferno Tower Tornado Witch Bats Rascals
Inferno Tower Witch Bats Rascals Guards
Fireball Tornado
Fireball Tornado Bats Rascals Guards
Bats Inferno Tower Tornado Rascals Fireball Witch
Rascals Fireball Inferno Tower
Inferno Tower Witch Rascals Tornado
Guards Tornado Rascals Inferno Tower
Bats Guards Witch Rascals Fireball Tornado
Inferno Tower Bats Rascals Fireball Tornado Witch
Inferno Tower Bats Rascals Fireball Guards Witch
Fireball Bats Rascals Guards Tornado Witch
Inferno Tower Rascals
Inferno Tower Tornado Rascals Fireball
Bats Rascals Fireball Inferno Tower Tornado Witch
Fireball Bats Rascals Guards Tornado Witch
Tornado Witch Bats Rascals Fireball Guards
Inferno Tower Tornado
Rascals Bats Fireball Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Guards Fireball Inferno Tower Witch
Fireball
Guards Bats Rascals Inferno Tower Witch
Guards Bats Rascals Fireball Inferno Tower Tornado
Inferno Tower Rascals Guards Witch
Fireball Bats Rascals Tornado Witch
Rascals Guards Bats Fireball Inferno Tower Witch
Inferno Tower Rascals
Bats Fireball Inferno Tower Tornado Witch
Inferno Tower Witch Guards
Bats Rascals Inferno Tower Guards Witch
Fireball Guards Tornado
Rascals Fireball Inferno Tower Guards Witch
Rascals Fireball Witch
Rascals Inferno Tower Guards Witch Bats Fireball Tornado
Bats Rascals Fireball Inferno Tower Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Guards
Fireball Tornado
Fireball
Rascals Fireball Guards
Fireball
Fireball Bats Tornado Witch
Tornado Witch
Fireball Tornado
Fireball Tornado
Bats Fireball Guards Tornado
Fireball Tornado
Fireball Tornado
Fireball
Fireball
Fireball
Fireball Witch
Fireball
Fireball Tornado
Bats
Fireball
Fireball Tornado Witch
Fireball
Fireball Tornado
Tornado
Fireball
Tornado Fireball Witch
Witch
Fireball Tornado Witch
Fireball Tornado Witch
Fireball Tornado
Bats Fireball Tornado Witch
Bats Fireball Guards Witch
Fireball
Fireball
Fireball
Fireball
Bats Fireball Guards Witch
Fireball Tornado Witch
Fireball
Fireball Rascals
Fireball
Fireball Tornado
Bats Rascals Fireball Guards Tornado Witch
Bats Fireball Tornado Witch
Fireball Tornado Witch

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