My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Mediocre
Synergy
Mediocre
Versatility
RIP
F2P score
Good

3 problems 3 warnings Why?

Missing cards in your collection

Battle Healer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Skeleton Barrel Tombstone

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Skeleton Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Barrel Clone
Giant Snowball
Skeletons Skeleton Barrel Tombstone Clone
Zap
Skeletons Skeleton Barrel Tombstone Clone
Barbarian Barrel
Skeletons Ice Spirit Skeleton Barrel Tombstone Clone
The Log
Skeletons Ice Spirit Skeleton Barrel Tombstone Clone
Earthquake
Skeletons Tombstone Clone
Arrows
Skeletons Ice Spirit Skeleton Barrel Tombstone Clone
Royal Delivery
Skeletons Ice Spirit Skeleton Barrel Clone
Fireball
Skeleton Barrel Tombstone Clone
Poison
Skeleton Barrel Tombstone Clone
Lightning
Tombstone
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Skeleton Barrel Tombstone Rage Clone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Ice Spirit Zap Rage Skeleton Barrel Tombstone Clone

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Skeletons Ice Spirit Zap

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Skeleton Barrel
Zap
Ice Spirit Mirror Skeleton Barrel
Skeleton Barrel
Clone Ice Spirit Zap Mirror
Tombstone
Mirror
Zap Skeleton Barrel
Rage
Clone
Skeleton Barrel

Defense Synergies 2 7

Skeletons
Ice Spirit Zap Tombstone
Ice Spirit
Zap Skeletons Tombstone
Zap
Ice Spirit Mirror Skeletons Skeleton Barrel Tombstone
Skeleton Barrel
Zap
Tombstone
Skeletons Ice Spirit Zap Mirror
Mirror
Zap Tombstone
Rage
Clone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Tombstone
Skeletons Ice Spirit Zap Tombstone
Skeletons Tombstone
Skeletons Tombstone
Tombstone
Skeletons Zap
Ice Spirit Zap Tombstone
Zap Skeleton Barrel
Skeletons Tombstone
Skeletons Ice Spirit
Skeletons Zap Tombstone
Zap
Tombstone Skeletons Ice Spirit Zap
Ice Spirit Zap Tombstone
Tombstone
Ice Spirit Zap
Skeletons Tombstone
Ice Spirit Tombstone Zap
Zap Ice Spirit Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Tombstone
Zap Skeleton Barrel
Tombstone Skeletons Ice Spirit Zap
Zap
Skeletons Tombstone
Skeletons Ice Spirit Zap Skeleton Barrel
Skeletons Tombstone
Zap Skeletons Ice Spirit Tombstone
Skeletons Tombstone
Tombstone
Zap
Skeletons Tombstone
Tombstone Skeletons Ice Spirit Zap
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel
Zap Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Zap
Ice Spirit Zap Skeleton Barrel
Ice Spirit Zap Skeleton Barrel
Zap Skeleton Barrel
Zap Skeleton Barrel
Zap
Skeleton Barrel
Skeleton Barrel
Zap Skeleton Barrel
Zap Skeleton Barrel
Skeleton Barrel
Zap Skeleton Barrel
Zap Skeleton Barrel
Zap Skeleton Barrel
Zap Ice Spirit
Zap Skeleton Barrel
Zap Skeleton Barrel
Zap Skeleton Barrel
Zap
Zap Ice Spirit Skeleton Barrel
Zap
Zap Ice Spirit
Zap Skeleton Barrel Ice Spirit Tombstone
Zap
Zap Skeleton Barrel
Zap
Zap Ice Spirit
Zap
Zap Skeleton Barrel

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