My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Missing cards in your collection

Battle Healer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Prince Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince Miner
Giant Snowball
Hog Rider Baby Dragon Miner
Zap
Prince
Barbarian Barrel
Wizard Executioner
The Log
Hog Rider Prince
Earthquake
Hog Rider
Arrows
Royal Delivery
Hog Rider Wizard Baby Dragon Prince Executioner P.E.K.K.A Miner
Fireball
Hog Rider Wizard Baby Dragon Executioner
Poison
Wizard Executioner
Lightning
Wizard Baby Dragon Prince Executioner
Rocket
Hog Rider Wizard Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Baby Dragon Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Baby Dragon Prince Executioner P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Miner Hog Rider Baby Dragon Wizard Prince Executioner Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Miner Hog Rider Baby Dragon Wizard

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
Wizard Rocket Baby Dragon Prince Executioner
Wizard
Hog Rider Prince P.E.K.K.A Miner
Rocket
Hog Rider Miner
Baby Dragon
Hog Rider Prince P.E.K.K.A Miner
Prince
Hog Rider Wizard Baby Dragon Miner
Executioner
Hog Rider P.E.K.K.A Miner
P.E.K.K.A
Wizard Baby Dragon Executioner
Miner
Wizard Rocket Baby Dragon Prince Executioner

Defense Synergies 0 5

Hog Rider
Wizard
Prince P.E.K.K.A
Rocket
Baby Dragon
Prince P.E.K.K.A
Prince
Wizard Baby Dragon Executioner
Executioner
Prince
P.E.K.K.A
Wizard Baby Dragon
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard Baby Dragon Executioner
P.E.K.K.A Prince Executioner
Rocket Prince P.E.K.K.A Executioner
Prince P.E.K.K.A
Rocket Prince P.E.K.K.A
Baby Dragon Executioner
Rocket Wizard Baby Dragon Executioner
Rocket Baby Dragon P.E.K.K.A
P.E.K.K.A Prince
Prince Miner
Executioner Wizard Baby Dragon
Executioner Wizard Baby Dragon
Prince P.E.K.K.A Wizard Rocket
Wizard Rocket Executioner Baby Dragon Prince P.E.K.K.A
P.E.K.K.A Prince
Rocket Prince P.E.K.K.A
Wizard Prince Executioner P.E.K.K.A
Wizard Baby Dragon Prince Executioner
Wizard Baby Dragon Executioner
P.E.K.K.A Prince
Wizard Baby Dragon Prince Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince P.E.K.K.A
Wizard Rocket Baby Dragon Prince Executioner Miner
P.E.K.K.A Rocket Prince
Rocket Prince P.E.K.K.A
P.E.K.K.A Prince Executioner
Wizard Rocket Executioner Baby Dragon
Rocket Prince P.E.K.K.A
P.E.K.K.A Prince
Rocket P.E.K.K.A Baby Dragon Prince
P.E.K.K.A
P.E.K.K.A Prince
Rocket P.E.K.K.A Prince
Rocket Prince P.E.K.K.A Wizard Executioner
Wizard Baby Dragon Executioner
Rocket Baby Dragon Prince Executioner P.E.K.K.A
Executioner Wizard Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon
Baby Dragon Executioner Miner
Rocket Baby Dragon Miner
Rocket Prince
Wizard Rocket Executioner Baby Dragon
Wizard Executioner Rocket Baby Dragon
Wizard Baby Dragon Executioner
Wizard Baby Dragon Executioner
Miner Wizard
Rocket Prince
Rocket Miner Wizard Prince
Wizard Rocket Baby Dragon Executioner
Rocket Baby Dragon Executioner Miner
Rocket Baby Dragon
Baby Dragon Prince
Rocket Wizard Baby Dragon Executioner
Wizard Rocket Baby Dragon Executioner
Rocket
Rocket
Rocket Wizard Baby Dragon Prince Executioner
Rocket Wizard Baby Dragon Miner
Rocket Baby Dragon Prince
Rocket Wizard
Rocket Prince
Rocket Baby Dragon
Wizard Baby Dragon Executioner
Miner Wizard Baby Dragon Executioner
Wizard Baby Dragon Prince Miner
Rocket Miner Baby Dragon
Wizard Baby Dragon Executioner
Rocket Wizard
Wizard Rocket Miner
Rocket
P.E.K.K.A Prince
Rocket Wizard
Rocket Prince
Rocket Wizard Baby Dragon Executioner
Miner Wizard Rocket Baby Dragon Prince Executioner
Wizard Baby Dragon Executioner
Rocket
Prince Executioner P.E.K.K.A
Rocket Baby Dragon
Rocket Executioner
Rocket Baby Dragon Prince Executioner Miner

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