My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Mediocre
Synergy
RIP
Versatility
Bad
F2P score
Mediocre

3 problems 3 warnings Why?

Missing cards in your collection

Battle Healer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Heal Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Clone
Giant Snowball
Spear Goblins Clone
Zap
Spear Goblins Clone
Barbarian Barrel
Ice Spirit Spear Goblins Heal Spirit Clone Executioner
The Log
Ice Spirit Spear Goblins Heal Spirit Clone
Earthquake
Spear Goblins Clone
Arrows
Ice Spirit Spear Goblins Heal Spirit Clone
Royal Delivery
Ice Spirit Spear Goblins Heal Spirit Clone Executioner
Fireball
Clone Executioner
Poison
Spear Goblins Clone Executioner
Lightning
Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Heal Spirit Rage Clone Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit Heal Spirit Spear Goblins Zap Rage Clone Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Ice Spirit Heal Spirit Spear Goblins

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Spear Goblins Executioner
Spear Goblins
Ice Spirit Zap Heal Spirit
Zap
Ice Spirit Mirror Spear Goblins Heal Spirit Executioner
Heal Spirit
Spear Goblins Zap
Mirror
Zap
Rage
Clone
Executioner
Ice Spirit Zap

Defense Synergies 2 5

Ice Spirit
Zap Spear Goblins Executioner
Spear Goblins
Ice Spirit Zap
Zap
Ice Spirit Mirror Spear Goblins Executioner
Heal Spirit
Mirror
Zap Executioner
Rage
Clone
Executioner
Ice Spirit Zap Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Executioner
Ice Spirit Zap Executioner
Executioner
Spear Goblins Zap Executioner
Ice Spirit Spear Goblins Zap Executioner
Zap
Ice Spirit Spear Goblins
Executioner Spear Goblins Zap
Executioner Spear Goblins Zap
Ice Spirit Zap
Executioner Ice Spirit Zap
Ice Spirit Zap
Executioner
Ice Spirit Spear Goblins Zap Executioner
Zap Executioner Ice Spirit Spear Goblins
Spear Goblins Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap
Zap Executioner
Ice Spirit Spear Goblins Zap
Zap
Executioner
Executioner Ice Spirit Zap
Spear Goblins
Zap Ice Spirit Spear Goblins
Zap
Executioner
Executioner
Ice Spirit Spear Goblins Zap Executioner
Executioner Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Executioner
Executioner Zap
Executioner Ice Spirit Spear Goblins Zap
Executioner
Ice Spirit Zap Executioner
Zap
Zap
Zap Executioner
Executioner
Zap
Spear Goblins Zap Executioner
Executioner
Zap Executioner
Zap
Zap
Zap Ice Spirit Executioner
Zap Executioner
Zap
Zap
Zap Executioner
Zap Ice Spirit
Zap
Zap Ice Spirit
Zap Ice Spirit Spear Goblins
Zap Executioner
Executioner
Zap Executioner
Zap
Executioner
Zap Ice Spirit
Zap Executioner
Zap Executioner

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