My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Battle Healer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Musketeer Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Mega Minion Musketeer Skeleton Army
Zap
Mortar Skeleton Army
Barbarian Barrel
Knight Mortar Musketeer Skeleton Army
The Log
Musketeer Skeleton Army
Earthquake
Mortar Elixir Collector Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Mega Minion Musketeer Skeleton Army
Fireball
Mortar Mega Minion Musketeer Elixir Collector Skeleton Army
Poison
Mortar Mega Minion Musketeer Elixir Collector Skeleton Army
Lightning
Knight Mortar Mega Minion Musketeer Elixir Collector
Rocket
Mortar Musketeer Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Tornado Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Elixir Collector Skeleton Army Tornado Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Mega Minion Skeleton Army Tornado Mortar Musketeer Freeze Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Mega Minion Skeleton Army Tornado

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Mortar Mega Minion Musketeer
Mortar
Knight Mega Minion Musketeer Tornado
Mega Minion
Knight Mortar
Musketeer
Knight Mortar
Elixir Collector
Skeleton Army
Tornado
Mortar Freeze
Freeze
Tornado

Defense Synergies 2 14

Knight
Mega Minion Musketeer Mortar Skeleton Army Tornado
Mortar
Knight Mega Minion Musketeer Skeleton Army Tornado
Mega Minion
Knight Mortar Musketeer Skeleton Army Tornado Freeze
Musketeer
Knight Mortar Mega Minion Skeleton Army Tornado
Elixir Collector
Skeleton Army
Knight Mortar Mega Minion Musketeer Freeze
Tornado
Knight Mortar Mega Minion Musketeer
Freeze
Mega Minion Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Mega Minion Musketeer
Skeleton Army Knight Mortar Mega Minion Musketeer
Mortar Skeleton Army Tornado Knight Mega Minion Musketeer Freeze
Skeleton Army Knight Mortar Mega Minion Musketeer
Skeleton Army Tornado
Skeleton Army Tornado Freeze Mega Minion Musketeer
Mega Minion Musketeer Tornado Mortar Freeze
Musketeer
Mortar Musketeer Skeleton Army Tornado
Knight Skeleton Army Tornado Musketeer
Skeleton Army Knight Mega Minion Musketeer Tornado Freeze
Mega Minion Musketeer Tornado
Mortar Skeleton Army Knight Musketeer Freeze
Skeleton Army Mortar Mega Minion Tornado Freeze
Skeleton Army Knight Mortar
Skeleton Army Tornado Mortar Freeze
Knight Mortar Musketeer Skeleton Army Tornado
Mortar Knight Mega Minion Musketeer Skeleton Army Tornado
Mortar Tornado Freeze Knight Mega Minion Musketeer
Mortar Musketeer Tornado
Skeleton Army Knight Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army
Knight Mortar Mega Minion Musketeer
Skeleton Army Knight Musketeer
Skeleton Army Knight Musketeer Tornado
Knight Musketeer Skeleton Army
Musketeer Tornado Freeze
Skeleton Army Knight Mega Minion Musketeer
Knight Skeleton Army
Freeze Knight Mortar Mega Minion Skeleton Army Tornado
Mega Minion Musketeer Skeleton Army
Knight Mega Minion Musketeer
Skeleton Army Tornado
Skeleton Army Knight
Musketeer Skeleton Army
Skeleton Army Knight Mortar Mega Minion Musketeer Tornado Freeze
Mega Minion Musketeer Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar Musketeer Freeze
Mortar Musketeer Tornado
Knight Musketeer Freeze
Mortar
Mega Minion Musketeer Tornado Freeze
Mortar Musketeer Tornado
Tornado Freeze
Mortar Tornado
Musketeer Tornado
Knight Mortar Musketeer Tornado
Musketeer Tornado
Knight Mortar Musketeer
Mortar Musketeer Freeze
Mortar Musketeer
Mortar Musketeer
Mortar Musketeer
Mortar Tornado Freeze
Mortar Mega Minion Musketeer
Mortar Tornado
Musketeer
Tornado
Musketeer Tornado
Mortar Musketeer
Tornado Freeze Mortar
Mega Minion
Mortar Musketeer Tornado
Mortar Musketeer Tornado
Mortar Musketeer Tornado
Musketeer Tornado
Mega Minion Musketeer Freeze
Mega Minion
Mortar Musketeer
Freeze
Musketeer Skeleton Army Freeze
Mega Minion Musketeer Tornado
Freeze
Knight Mega Minion Musketeer
Mortar Musketeer
Tornado
Mega Minion Musketeer
Musketeer Tornado Freeze
Musketeer Tornado
Mortar Musketeer Tornado Freeze

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