My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Battle Healer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Giant Skeleton X-Bow Ice Wizard Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton Fisherman
Giant Snowball
Bats Fisherman
Zap
Bats X-Bow Fisherman
Barbarian Barrel
Wizard Giant Skeleton X-Bow Ice Wizard
The Log
Giant Skeleton X-Bow Fisherman
Earthquake
X-Bow
Arrows
Bats
Royal Delivery
Bats Wizard Giant Skeleton Ice Wizard Fisherman
Fireball
Wizard X-Bow Ice Wizard Fisherman
Poison
Bats Wizard X-Bow Ice Wizard Fisherman
Lightning
Wizard X-Bow Ice Wizard Fisherman
Rocket
Wizard X-Bow

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Giant Skeleton Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Ice Wizard Fisherman Fireball Wizard Giant Skeleton X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Ice Wizard Fisherman

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Zap X-Bow Fisherman
Zap
Fireball X-Bow Bats Giant Skeleton Ice Wizard Fisherman
Fireball
Zap X-Bow
Wizard
Giant Skeleton
Giant Skeleton
Bats Zap Wizard X-Bow Ice Wizard Fisherman
X-Bow
Zap Fireball Bats Giant Skeleton Ice Wizard
Ice Wizard
Zap Giant Skeleton X-Bow Fisherman
Fisherman
Bats Zap Giant Skeleton Ice Wizard

Defense Synergies 2 16

Bats
Zap Giant Skeleton X-Bow Ice Wizard Fisherman
Zap
Fireball Bats Giant Skeleton X-Bow Ice Wizard Fisherman
Fireball
Zap X-Bow Ice Wizard
Wizard
Giant Skeleton Ice Wizard
Giant Skeleton
Bats Zap Wizard Ice Wizard
X-Bow
Fireball Bats Zap Ice Wizard Fisherman
Ice Wizard
Bats Zap Fireball Wizard Giant Skeleton X-Bow Fisherman
Fisherman
Bats Zap X-Bow Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard X-Bow
Bats Zap X-Bow Ice Wizard Fisherman
Fisherman Bats Giant Skeleton Ice Wizard
Bats Ice Wizard Fisherman
Fireball Giant Skeleton X-Bow
Fireball Bats Zap X-Bow Ice Wizard
Bats Zap Fireball Wizard X-Bow Ice Wizard
Zap Fireball Giant Skeleton X-Bow
X-Bow Ice Wizard Fisherman
Giant Skeleton Ice Wizard Fisherman
Bats Ice Wizard Zap Fireball Wizard Giant Skeleton X-Bow Fisherman
Bats Zap Fireball Wizard Ice Wizard
Bats Zap Fireball Wizard Giant Skeleton X-Bow Ice Wizard
Fireball Wizard Bats Zap X-Bow
X-Bow
Zap Fireball X-Bow Fisherman
Wizard Bats Fireball X-Bow Fisherman
Fireball Bats Zap Wizard X-Bow Ice Wizard Fisherman
Zap Wizard Bats Fireball Giant Skeleton Ice Wizard Fisherman
Fisherman
Wizard Bats Fireball Giant Skeleton Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Giant Skeleton X-Bow Fisherman
Fireball Zap Wizard X-Bow Fisherman
Giant Skeleton Bats Zap Fisherman
Giant Skeleton Bats Zap Fireball X-Bow Fisherman
Giant Skeleton Fisherman
Fireball Wizard Bats Zap Ice Wizard
Bats Fireball Giant Skeleton Ice Wizard
Giant Skeleton Fisherman
Zap Giant Skeleton Bats Fireball X-Bow
Bats Giant Skeleton
Zap Fireball Giant Skeleton
Giant Skeleton Fireball Wizard
Wizard Fireball
Bats Zap Fireball Giant Skeleton X-Bow Fisherman
Bats Zap Fireball Wizard Giant Skeleton Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton X-Bow
Fireball Zap X-Bow Ice Wizard Fisherman
Fireball Giant Skeleton X-Bow
Fireball Giant Skeleton
Fireball Wizard Zap
Fireball Wizard Bats Zap Ice Wizard
Wizard
Fireball X-Bow Zap Wizard Ice Wizard
Fireball Zap Wizard X-Bow Fisherman
Bats Fireball X-Bow Fisherman
Zap Fireball Wizard X-Bow Fisherman
Fireball Zap Wizard
Fireball Fisherman
Fireball X-Bow Fisherman
Zap Fireball X-Bow Fisherman
X-Bow Zap Fireball Wizard
Fireball Wizard X-Bow
Fireball
Bats Fisherman
Zap Fireball Wizard X-Bow Fisherman
Zap Fireball Wizard X-Bow
Fireball Giant Skeleton X-Bow
Fireball Wizard
X-Bow Fisherman
Zap Fireball X-Bow
Zap Fireball Wizard Ice Wizard
Fisherman
Fireball X-Bow Zap Wizard Ice Wizard Fisherman
Fireball Zap Wizard X-Bow Fisherman
Fireball Zap X-Bow Fisherman
Bats Zap Fireball Wizard X-Bow Ice Wizard
Zap Bats Fireball Wizard
Fireball
Zap Fireball Wizard X-Bow
Zap Fireball
Giant Skeleton
Fireball Wizard
Zap Bats Fireball X-Bow
Fireball Zap Wizard Ice Wizard
Fireball
Fireball Wizard
Zap Fireball Wizard
Zap Fireball Giant Skeleton
Zap Bats Fireball Giant Skeleton
Bats Zap Fireball
Zap Fireball Giant Skeleton X-Bow

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