My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems Why?

Missing cards in your collection

Battle Healer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Musketeer P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Fire Spirit Bomber Musketeer Lumberjack
Zap
Fire Spirit Bomber
Barbarian Barrel
Fire Spirit Bomber Knight Musketeer Lumberjack
The Log
Fire Spirit Bomber Musketeer Lumberjack
Earthquake
Bomber
Arrows
Fire Spirit Bomber
Royal Delivery
Fire Spirit Bomber Knight Musketeer P.E.K.K.A Lumberjack
Fireball
Bomber Musketeer Lumberjack
Poison
Bomber Musketeer
Lightning
Knight Musketeer Lumberjack
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Zap Knight Fireball Musketeer Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Zap Knight

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Knight Lumberjack
Bomber
Zap Knight P.E.K.K.A Lumberjack
Zap
Fireball P.E.K.K.A Fire Spirit Bomber Knight Musketeer Lumberjack
Knight
Musketeer Fire Spirit Bomber Zap Fireball Lumberjack
Fireball
Zap Knight
Musketeer
Knight Zap P.E.K.K.A Lumberjack
P.E.K.K.A
Fire Spirit Zap Bomber Musketeer Lumberjack
Lumberjack
Fire Spirit Bomber Zap Knight Musketeer P.E.K.K.A

Defense Synergies 5 13

Fire Spirit
Knight Zap P.E.K.K.A
Bomber
Knight Zap P.E.K.K.A
Zap
Fireball Fire Spirit Bomber Knight Musketeer P.E.K.K.A Lumberjack
Knight
Fire Spirit Bomber Musketeer Zap Fireball Lumberjack
Fireball
Zap Knight Musketeer Lumberjack
Musketeer
Knight Lumberjack Zap Fireball P.E.K.K.A
P.E.K.K.A
Fire Spirit Bomber Zap Musketeer
Lumberjack
Musketeer Zap Knight Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Fireball Musketeer
P.E.K.K.A Lumberjack Bomber Zap Knight Musketeer
P.E.K.K.A Lumberjack Fire Spirit Bomber Knight Musketeer
P.E.K.K.A Lumberjack Bomber Knight Musketeer
Bomber Fireball P.E.K.K.A Lumberjack
Fireball Fire Spirit Bomber Zap Musketeer Lumberjack
Musketeer Fire Spirit Zap Fireball
Zap Fireball Musketeer P.E.K.K.A
P.E.K.K.A Musketeer Lumberjack
Knight Fire Spirit Bomber Musketeer Lumberjack
Bomber Zap Knight Fireball Musketeer Lumberjack
Musketeer Zap Fireball
P.E.K.K.A Lumberjack Fire Spirit Bomber Zap Knight Fireball Musketeer
Fire Spirit Bomber Fireball Zap P.E.K.K.A Lumberjack
P.E.K.K.A Knight Lumberjack
Zap Fireball P.E.K.K.A Lumberjack
Bomber Knight Fireball Musketeer P.E.K.K.A Lumberjack
Fire Spirit Fireball Bomber Zap Knight Musketeer Lumberjack
Zap Fire Spirit Bomber Knight Fireball Musketeer Lumberjack
P.E.K.K.A Musketeer Lumberjack
Bomber Fire Spirit Knight Fireball Musketeer P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Zap Fireball P.E.K.K.A
Fireball Bomber Zap Knight Musketeer Lumberjack
P.E.K.K.A Lumberjack Zap Knight Musketeer
P.E.K.K.A Lumberjack Zap Knight Fireball Musketeer
P.E.K.K.A Knight Musketeer Lumberjack
Fire Spirit Fireball Zap Musketeer
P.E.K.K.A Knight Fireball Musketeer Lumberjack
P.E.K.K.A Knight Lumberjack
Zap P.E.K.K.A Knight Fireball
P.E.K.K.A Musketeer
P.E.K.K.A Knight Musketeer Lumberjack
P.E.K.K.A Zap Fireball
P.E.K.K.A Knight Fireball Lumberjack
Bomber Fireball Musketeer
Bomber Zap Knight Fireball Musketeer P.E.K.K.A Lumberjack
Bomber Zap Fireball Musketeer P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer
Fireball Zap Musketeer
Fireball
Knight Fireball Musketeer
Bomber Fireball Fire Spirit Zap
Fireball Fire Spirit Zap Musketeer
Fire Spirit Bomber Musketeer
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Fireball Musketeer Lumberjack
Zap Knight Fireball Musketeer
Fireball Fire Spirit Zap Musketeer
Fire Spirit Knight Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Bomber Zap Fireball Musketeer
Fireball Musketeer
Fireball
Bomber
Fire Spirit Bomber Zap Fireball Musketeer
Fire Spirit Bomber Zap Fireball
Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fire Spirit Bomber Fireball
Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Zap Musketeer
Fire Spirit Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball
Bomber Zap Fireball Musketeer
Zap Fireball
P.E.K.K.A
Fireball
Zap Fire Spirit Fireball Musketeer
Fireball Fire Spirit Zap Musketeer
Fireball
Fireball Knight Musketeer Lumberjack
Bomber Zap Fireball Musketeer
Zap Fireball
Musketeer P.E.K.K.A
Zap Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer

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