My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems 4 warnings Why?

Missing cards in your collection

Battle Healer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Goblin Gang Clone Balloon
Giant Snowball
Bomber Minions Cannon Goblin Gang Clone Balloon
Zap
Bomber Minions Cannon Goblin Gang Clone Balloon
Barbarian Barrel
Bomber Knight Cannon Goblin Gang Clone
The Log
Bomber Cannon Goblin Gang Clone
Earthquake
Bomber Cannon Goblin Gang Clone
Arrows
Bomber Minions Goblin Gang Clone
Royal Delivery
Bomber Knight Minions Goblin Gang Clone Balloon
Fireball
Bomber Minions Cannon Goblin Gang Clone Balloon
Poison
Bomber Minions Cannon Goblin Gang Clone Balloon
Lightning
Knight Cannon Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Clone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Knight Minions Cannon Goblin Gang Clone Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bomber Knight Minions

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Minions
Knight
Minions Goblin Gang Balloon Bomber
Minions
Knight Bomber Clone Balloon
Cannon
Goblin Gang
Knight Mirror Clone Balloon
Mirror
Goblin Gang Balloon
Clone
Balloon Minions Goblin Gang
Balloon
Knight Clone Minions Goblin Gang Mirror

Defense Synergies 5 4

Bomber
Knight Cannon
Knight
Bomber Minions Cannon Goblin Gang
Minions
Knight Cannon
Cannon
Knight Mirror Bomber Minions Goblin Gang
Goblin Gang
Knight Cannon Mirror
Mirror
Cannon Goblin Gang
Clone
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Minions Cannon
Bomber Knight Minions Cannon Goblin Gang
Cannon Goblin Gang Bomber Knight Minions
Cannon Bomber Knight Minions Goblin Gang
Bomber
Goblin Gang Bomber Minions Cannon
Minions Cannon Goblin Gang
Cannon
Cannon Minions Goblin Gang
Knight Goblin Gang Bomber Cannon
Minions Goblin Gang Bomber Knight Cannon
Minions Goblin Gang
Cannon Bomber Knight Minions Goblin Gang
Bomber Minions Cannon Goblin Gang
Knight Cannon Goblin Gang
Cannon Goblin Gang
Bomber Knight Minions Cannon Goblin Gang
Cannon Bomber Knight Minions Goblin Gang
Bomber Knight Minions Cannon
Cannon
Bomber Goblin Gang Knight Minions Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang
Bomber Knight Goblin Gang
Goblin Gang Knight Minions
Goblin Gang Knight
Knight Cannon Goblin Gang
Minions Goblin Gang
Goblin Gang Knight Minions
Knight
Knight Minions
Cannon Goblin Gang
Knight Minions
Knight Cannon Goblin Gang
Bomber Cannon
Goblin Gang Bomber Knight Minions
Minions Bomber Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Knight
Bomber
Minions
Bomber
Minions Goblin Gang
Knight
Knight
Minions
Bomber
Bomber Minions
Bomber
Bomber
Minions
Bomber
Minions
Bomber
Minions Goblin Gang
Knight Goblin Gang
Bomber
Minions Goblin Gang

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