My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Battle Healer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Princess Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Balloon Miner Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Balloon Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Balloon Miner Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Balloon Miner
Giant Snowball
Hog Rider Balloon Miner Princess Lumberjack
Zap
Balloon Princess
Barbarian Barrel
Elite Barbarians Princess Electro Wizard Lumberjack
The Log
Elite Barbarians Hog Rider Princess Lumberjack
Earthquake
Hog Rider
Arrows
Princess
Royal Delivery
Elite Barbarians Hog Rider Balloon Miner Princess Electro Wizard Lumberjack
Fireball
Elite Barbarians Hog Rider Balloon Princess Electro Wizard Lumberjack
Poison
Balloon Princess Electro Wizard
Lightning
Elite Barbarians Balloon Electro Wizard Lumberjack
Rocket
Elite Barbarians Hog Rider Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Miner Princess Hog Rider Electro Wizard Lumberjack Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Miner Princess Hog Rider

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Balloon Miner Electro Wizard Princess Lumberjack
Elite Barbarians
Zap Hog Rider Lumberjack
Hog Rider
Zap Elite Barbarians Balloon Princess Electro Wizard Lumberjack
Balloon
Zap Miner Lumberjack Hog Rider Princess Electro Wizard
Miner
Zap Balloon Electro Wizard Lumberjack
Princess
Zap Hog Rider Balloon
Electro Wizard
Zap Hog Rider Balloon Miner Lumberjack
Lumberjack
Balloon Zap Elite Barbarians Hog Rider Miner Electro Wizard

Defense Synergies 1 5

Zap
Electro Wizard Elite Barbarians Miner Princess Lumberjack
Elite Barbarians
Zap
Hog Rider
Balloon
Miner
Zap
Princess
Zap
Electro Wizard
Zap Lumberjack
Lumberjack
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Elite Barbarians Lumberjack Zap Electro Wizard
Lumberjack Elite Barbarians Electro Wizard
Elite Barbarians Lumberjack Electro Wizard
Elite Barbarians Princess Lumberjack
Zap Electro Wizard Lumberjack
Electro Wizard Zap Princess
Zap Electro Wizard
Elite Barbarians Princess Lumberjack
Elite Barbarians Miner Electro Wizard Lumberjack
Electro Wizard Zap Princess Lumberjack
Zap Princess Electro Wizard
Lumberjack Zap Elite Barbarians Electro Wizard
Zap Princess Electro Wizard Lumberjack
Elite Barbarians Electro Wizard Lumberjack
Zap Elite Barbarians Electro Wizard Lumberjack
Elite Barbarians Electro Wizard Lumberjack
Zap Elite Barbarians Electro Wizard Lumberjack
Zap Princess Electro Wizard Lumberjack
Elite Barbarians Electro Wizard Lumberjack
Elite Barbarians Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Elite Barbarians Electro Wizard
Electro Wizard Zap Elite Barbarians Miner Lumberjack
Lumberjack Zap Elite Barbarians Electro Wizard
Lumberjack Zap Elite Barbarians Electro Wizard
Elite Barbarians Lumberjack
Zap Princess Electro Wizard
Elite Barbarians Electro Wizard Lumberjack
Elite Barbarians Lumberjack
Zap Electro Wizard Elite Barbarians
Elite Barbarians Lumberjack
Zap Elite Barbarians Electro Wizard
Elite Barbarians Lumberjack
Princess
Elite Barbarians Electro Wizard Zap Lumberjack
Zap Elite Barbarians Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Miner Princess Electro Wizard
Miner
Zap
Zap Princess
Princess
Zap Princess
Miner Zap
Elite Barbarians Electro Wizard Lumberjack
Miner Zap Princess Electro Wizard
Zap Princess
Elite Barbarians Miner Princess
Princess
Princess Zap Elite Barbarians
Zap Princess
Princess
Zap Princess Electro Wizard
Zap Miner Princess
Princess
Zap
Zap Princess
Miner Zap Princess Electro Wizard
Zap Miner Princess
Miner Zap
Elite Barbarians Zap Princess Electro Wizard
Zap Electro Wizard
Elite Barbarians
Zap Miner
Zap Princess Electro Wizard
Princess
Zap Electro Wizard Princess
Zap Princess Electro Wizard
Miner Princess Electro Wizard Lumberjack
Zap Princess
Zap
Elite Barbarians
Zap Elite Barbarians Princess Electro Wizard
Zap Princess Electro Wizard
Zap Miner Princess Electro Wizard

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