My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Battle Healer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer Baby Dragon Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Musketeer Baby Dragon Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Baby Dragon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Ram Rider
Giant Snowball
Spear Goblins Musketeer Baby Dragon Witch Ram Rider
Zap
Spear Goblins Witch Ram Rider
Barbarian Barrel
Spear Goblins Musketeer Witch
The Log
Spear Goblins Musketeer Witch Ram Rider
Earthquake
Spear Goblins Witch
Arrows
Spear Goblins Witch
Royal Delivery
Spear Goblins Musketeer Baby Dragon Witch Ram Rider
Fireball
Musketeer Baby Dragon Witch Ram Rider
Poison
Spear Goblins Musketeer Witch
Lightning
Musketeer Baby Dragon Witch Ram Rider
Rocket
Musketeer Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rage Baby Dragon Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Rage The Log Musketeer Baby Dragon Freeze Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Rage The Log Musketeer

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Baby Dragon Ram Rider
Musketeer
Baby Dragon The Log Ram Rider
Rage
Witch
Baby Dragon
Spear Goblins Musketeer Witch Ram Rider
Freeze
Witch
Rage Baby Dragon Ram Rider
The Log
Musketeer Ram Rider
Ram Rider
Spear Goblins Musketeer Baby Dragon Witch The Log

Defense Synergies 1 9

Spear Goblins
Musketeer Baby Dragon The Log
Musketeer
The Log Spear Goblins Baby Dragon Ram Rider
Rage
Baby Dragon
Spear Goblins Musketeer Witch The Log
Freeze
Witch
Baby Dragon The Log
The Log
Musketeer Spear Goblins Baby Dragon Witch Ram Rider
Ram Rider
Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Musketeer Baby Dragon The Log Ram Rider
Musketeer Witch The Log Ram Rider
Witch Ram Rider Musketeer Freeze
Witch Musketeer Ram Rider
The Log
Freeze The Log Spear Goblins Musketeer Baby Dragon
Musketeer Ram Rider Spear Goblins Baby Dragon Freeze Witch
Musketeer Baby Dragon The Log Ram Rider
Witch Musketeer
Spear Goblins Musketeer
Witch Spear Goblins Musketeer Baby Dragon Freeze The Log Ram Rider
Musketeer Spear Goblins Baby Dragon Witch Ram Rider
Musketeer Freeze Witch The Log Ram Rider
Baby Dragon Freeze Witch The Log
Ram Rider
Freeze The Log Ram Rider
Musketeer Witch
Spear Goblins Musketeer Baby Dragon Witch The Log Ram Rider
Baby Dragon Freeze Witch The Log Spear Goblins Musketeer Ram Rider
Musketeer Ram Rider
Spear Goblins Musketeer Baby Dragon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Witch
Musketeer Baby Dragon The Log
Spear Goblins Musketeer Witch The Log Ram Rider
Musketeer The Log Ram Rider
Musketeer Witch Ram Rider
Musketeer Baby Dragon Freeze Witch Ram Rider
Spear Goblins Musketeer Witch Ram Rider
Freeze Spear Goblins Baby Dragon Witch The Log
Witch Musketeer
Musketeer Witch
The Log
Witch Ram Rider
Musketeer Baby Dragon Witch
Witch Spear Goblins Musketeer Baby Dragon Freeze The Log
Musketeer Baby Dragon Freeze Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Baby Dragon Freeze The Log
Musketeer Baby Dragon The Log Ram Rider
Baby Dragon The Log
Musketeer Freeze The Log
Baby Dragon The Log
Spear Goblins Musketeer Baby Dragon Freeze Witch Ram Rider
Musketeer Baby Dragon Witch The Log
The Log Baby Dragon Freeze Ram Rider
The Log Ram Rider
Musketeer
Musketeer The Log Ram Rider
Musketeer Baby Dragon
Musketeer Baby Dragon The Log
Musketeer Baby Dragon Freeze
Musketeer Baby Dragon The Log
Spear Goblins Musketeer Baby Dragon Witch The Log
Musketeer Baby Dragon The Log
Freeze
Musketeer Baby Dragon The Log
Baby Dragon Witch The Log
Musketeer Baby Dragon The Log
Musketeer The Log
Musketeer Baby Dragon The Log
Freeze The Log Baby Dragon Witch
Witch
The Log Musketeer Baby Dragon Witch Ram Rider
Musketeer Baby Dragon Witch The Log Ram Rider
Musketeer Baby Dragon The Log
Musketeer Baby Dragon Witch
Musketeer Freeze Witch
Musketeer The Log
Freeze
The Log
Spear Goblins Musketeer Freeze Witch
Musketeer Baby Dragon Witch Ram Rider
Freeze
The Log
Musketeer Baby Dragon
The Log Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon Freeze Witch The Log
Musketeer Witch
Musketeer Baby Dragon Freeze Witch The Log

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