My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems Why?

Missing cards in your collection

Barbarian Barrel Electro Dragon Goblin Giant Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Elixir Collector Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Night Witch
Giant Snowball
Guards Lumberjack Night Witch
Zap
Guards Night Witch
Barbarian Barrel
Ice Spirit Guards Lumberjack Night Witch
The Log
Ice Spirit Guards Lumberjack
Earthquake
Elixir Collector Guards
Arrows
Ice Spirit Guards Night Witch
Royal Delivery
Ice Spirit Guards Lumberjack Night Witch
Fireball
Elixir Collector Lumberjack Night Witch
Poison
Elixir Collector Guards Night Witch
Lightning
Elixir Collector Lumberjack Night Witch
Rocket
Elixir Collector Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Elixir Collector Guards Poison Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Guards Poison Lumberjack Night Witch Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Zap Guards Poison

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Guards Golem Lumberjack Night Witch
Zap
Ice Spirit Guards Poison Golem Lumberjack Night Witch
Elixir Collector
Guards
Ice Spirit Zap Lumberjack
Poison
Golem Zap Night Witch
Golem
Poison Night Witch Ice Spirit Zap Lumberjack
Lumberjack
Ice Spirit Zap Guards Golem Night Witch
Night Witch
Golem Ice Spirit Zap Poison Lumberjack

Defense Synergies 1 10

Ice Spirit
Zap Guards Poison Lumberjack Night Witch
Zap
Ice Spirit Guards Poison Lumberjack Night Witch
Elixir Collector
Guards
Ice Spirit Zap Poison Lumberjack
Poison
Ice Spirit Zap Guards
Golem
Lumberjack
Ice Spirit Zap Guards
Night Witch
Ice Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Lumberjack Ice Spirit Zap Night Witch
Lumberjack Night Witch
Lumberjack Night Witch Guards
Poison Lumberjack
Zap Guards Lumberjack Night Witch
Ice Spirit Zap Poison Night Witch
Zap Poison
Lumberjack Night Witch
Guards Ice Spirit Lumberjack Night Witch
Guards Poison Zap Lumberjack Night Witch
Zap Poison Night Witch
Lumberjack Night Witch Ice Spirit Zap Guards
Ice Spirit Zap Guards Poison Lumberjack Night Witch
Lumberjack
Ice Spirit Zap Lumberjack
Poison Lumberjack Night Witch
Ice Spirit Zap Guards Lumberjack Night Witch
Zap Poison Ice Spirit Guards Lumberjack
Lumberjack
Guards Poison Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Zap
Poison Zap Lumberjack
Guards Lumberjack Ice Spirit Zap
Guards Lumberjack Zap Night Witch
Guards Lumberjack Night Witch
Poison Ice Spirit Zap
Guards Lumberjack Night Witch
Lumberjack
Zap Ice Spirit Poison
Guards
Guards Lumberjack
Zap Guards Poison
Guards Lumberjack Night Witch
Guards Ice Spirit Zap Poison Lumberjack Night Witch
Poison Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards
Poison Zap
Poison
Guards Poison
Poison Zap
Poison Ice Spirit Zap
Poison
Poison Ice Spirit Zap
Poison Zap
Guards Poison Lumberjack Night Witch
Poison Zap
Poison Zap
Poison
Poison
Zap Poison
Zap Poison
Poison
Poison
Night Witch
Zap Poison
Zap Poison
Poison Night Witch
Poison
Zap Poison
Zap Poison Ice Spirit
Poison Zap
Zap Poison
Poison Zap
Poison Zap Night Witch
Zap Ice Spirit Guards Poison
Night Witch
Poison Zap Night Witch
Zap Ice Spirit Poison
Poison
Zap Ice Spirit Guards Night Witch
Poison Zap
Poison Lumberjack
Zap Poison
Zap Poison
Zap Ice Spirit Guards Poison
Zap Poison
Poison Zap

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