My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Missing cards in your collection

Barbarian Barrel Electro Dragon Goblin Giant Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Golem Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Clone Night Witch
Giant Snowball
Goblin Gang Clone Night Witch
Zap
Goblin Gang Clone Night Witch
Barbarian Barrel
Goblin Gang Clone Electro Wizard Night Witch
The Log
Goblin Gang Clone
Earthquake
Goblin Gang Clone
Arrows
Goblin Gang Clone Night Witch
Royal Delivery
Goblin Gang Clone Electro Wizard Night Witch
Fireball
Goblin Gang Clone Electro Wizard Night Witch
Poison
Goblin Gang Clone Electro Wizard Night Witch
Lightning
Electro Wizard Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Clone Fireball Electro Wizard Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Clone

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Electro Wizard Golem The Log Night Witch
Goblin Gang
Clone Golem
Fireball
Zap Golem The Log Electro Wizard
Clone
Golem Night Witch Goblin Gang Electro Wizard
Golem
Fireball Clone Night Witch Zap Goblin Gang The Log Electro Wizard
The Log
Zap Fireball Golem
Electro Wizard
Zap Fireball Clone Golem
Night Witch
Clone Golem Zap

Defense Synergies 3 9

Zap
Fireball Electro Wizard Goblin Gang The Log Night Witch
Goblin Gang
Zap The Log Electro Wizard
Fireball
Zap The Log Electro Wizard
Clone
Golem
The Log
Fireball Zap Goblin Gang Electro Wizard Night Witch
Electro Wizard
Zap Goblin Gang Fireball The Log Night Witch
Night Witch
Zap The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball The Log Electro Wizard
Zap Goblin Gang The Log Electro Wizard Night Witch
Goblin Gang Electro Wizard Night Witch
Night Witch Goblin Gang Electro Wizard
Fireball The Log
Goblin Gang Fireball The Log Zap Electro Wizard Night Witch
Electro Wizard Zap Goblin Gang Fireball Night Witch
Zap Fireball The Log Electro Wizard
Goblin Gang Night Witch
Goblin Gang Electro Wizard Night Witch
Goblin Gang Electro Wizard Zap Fireball The Log Night Witch
Zap Goblin Gang Fireball Electro Wizard Night Witch
Night Witch Zap Goblin Gang Fireball The Log Electro Wizard
Fireball Zap Goblin Gang The Log Electro Wizard Night Witch
Goblin Gang Electro Wizard
Zap Goblin Gang Fireball The Log Electro Wizard
Goblin Gang Fireball Electro Wizard Night Witch
Fireball Zap Goblin Gang The Log Electro Wizard Night Witch
Zap The Log Fireball Electro Wizard
Electro Wizard
Goblin Gang Fireball The Log Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Goblin Gang The Log
Goblin Gang Zap The Log Electro Wizard
Goblin Gang Zap Fireball The Log Electro Wizard Night Witch
Goblin Gang Night Witch
Fireball Zap Goblin Gang Electro Wizard
Goblin Gang Fireball Electro Wizard Night Witch
Zap Electro Wizard Fireball The Log
Goblin Gang
Zap Fireball The Log Electro Wizard
Goblin Gang Fireball Night Witch
Fireball
Goblin Gang Electro Wizard Zap Fireball The Log Night Witch
Zap Fireball The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball Zap The Log
Fireball Zap
The Log
Fireball The Log Zap
Fireball The Log Zap
Goblin Gang Fireball Electro Wizard Night Witch
Zap Fireball The Log Electro Wizard
Fireball Zap
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Night Witch
Zap Fireball The Log Electro Wizard
Zap Fireball The Log
Fireball The Log Night Witch
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball
Fireball The Log Zap Electro Wizard
Fireball Zap The Log
Fireball Zap The Log
Zap Fireball Electro Wizard Night Witch
Zap Electro Wizard Fireball
Fireball Night Witch
Zap Fireball The Log Night Witch
Zap Fireball Electro Wizard
Fireball The Log
Zap Electro Wizard Goblin Gang Fireball Night Witch
Fireball Zap Electro Wizard
The Log Fireball
Fireball Goblin Gang Electro Wizard
The Log Zap Fireball
Zap Fireball
Zap Goblin Gang Fireball The Log Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball The Log Electro Wizard

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