My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

5 warnings Why?

Missing cards in your collection

Barbarian Barrel Electro Dragon Goblin Giant Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Valkyrie Goblin Hut Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Skeleton Army
Giant Snowball
Musketeer Goblin Hut Skeleton Army Baby Dragon
Zap
Royal Giant Goblin Hut Skeleton Army
Barbarian Barrel
Elite Barbarians Musketeer Valkyrie Goblin Hut Skeleton Army
The Log
Royal Giant Elite Barbarians Musketeer Goblin Hut Skeleton Army
Earthquake
Goblin Hut Skeleton Army
Arrows
Goblin Hut Skeleton Army
Royal Delivery
Elite Barbarians Musketeer Valkyrie Goblin Hut Skeleton Army Baby Dragon
Fireball
Elite Barbarians Musketeer Goblin Hut Skeleton Army Baby Dragon
Poison
Musketeer Goblin Hut Skeleton Army
Lightning
Elite Barbarians Musketeer Valkyrie Goblin Hut Baby Dragon
Rocket
Elite Barbarians Musketeer Valkyrie Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Musketeer Valkyrie Baby Dragon Goblin Hut Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Musketeer Valkyrie

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Elite Barbarians
Royal Giant
Arrows Elite Barbarians Musketeer Goblin Hut Baby Dragon
Elite Barbarians
Arrows Valkyrie Royal Giant
Musketeer
Valkyrie Royal Giant Goblin Hut Baby Dragon
Valkyrie
Elite Barbarians Musketeer Goblin Hut Baby Dragon
Goblin Hut
Royal Giant Musketeer Valkyrie Baby Dragon
Skeleton Army
Baby Dragon
Royal Giant Musketeer Valkyrie Goblin Hut

Defense Synergies 2 9

Arrows
Valkyrie Goblin Hut
Royal Giant
Elite Barbarians
Valkyrie
Musketeer
Valkyrie Goblin Hut Skeleton Army Baby Dragon
Valkyrie
Elite Barbarians Musketeer Arrows Goblin Hut Baby Dragon
Goblin Hut
Arrows Musketeer Valkyrie Skeleton Army Baby Dragon
Skeleton Army
Musketeer Goblin Hut
Baby Dragon
Musketeer Valkyrie Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Goblin Hut Baby Dragon
Elite Barbarians Skeleton Army Musketeer Valkyrie Goblin Hut
Goblin Hut Skeleton Army Elite Barbarians Musketeer Valkyrie
Elite Barbarians Goblin Hut Skeleton Army Musketeer Valkyrie
Arrows Elite Barbarians Valkyrie Skeleton Army
Arrows Skeleton Army Musketeer Valkyrie Baby Dragon
Musketeer Arrows Goblin Hut Baby Dragon
Arrows Musketeer Valkyrie Baby Dragon
Elite Barbarians Musketeer Goblin Hut Skeleton Army
Elite Barbarians Skeleton Army Musketeer Valkyrie
Valkyrie Skeleton Army Arrows Musketeer Goblin Hut Baby Dragon
Arrows Musketeer Goblin Hut Baby Dragon
Goblin Hut Skeleton Army Elite Barbarians Musketeer Valkyrie
Valkyrie Skeleton Army Arrows Goblin Hut Baby Dragon
Elite Barbarians Skeleton Army Goblin Hut
Skeleton Army Elite Barbarians Goblin Hut
Arrows Elite Barbarians Musketeer Valkyrie Goblin Hut Skeleton Army
Arrows Elite Barbarians Musketeer Valkyrie Goblin Hut Skeleton Army Baby Dragon
Arrows Valkyrie Baby Dragon Musketeer Goblin Hut
Elite Barbarians Musketeer Goblin Hut
Valkyrie Skeleton Army Arrows Elite Barbarians Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Elite Barbarians Goblin Hut
Arrows Elite Barbarians Musketeer Valkyrie Baby Dragon
Skeleton Army Elite Barbarians Musketeer Valkyrie Goblin Hut
Valkyrie Skeleton Army Elite Barbarians Musketeer
Elite Barbarians Musketeer Valkyrie Goblin Hut Skeleton Army
Arrows Musketeer Goblin Hut Baby Dragon
Skeleton Army Elite Barbarians Musketeer Valkyrie Goblin Hut
Elite Barbarians Valkyrie Skeleton Army
Elite Barbarians Valkyrie Goblin Hut Skeleton Army Baby Dragon
Musketeer Goblin Hut Skeleton Army
Elite Barbarians Musketeer Valkyrie Goblin Hut
Skeleton Army Arrows Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Valkyrie
Musketeer Valkyrie Skeleton Army Baby Dragon
Elite Barbarians Goblin Hut Skeleton Army Musketeer Valkyrie Baby Dragon
Arrows Valkyrie Elite Barbarians Musketeer Goblin Hut Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Goblin Hut Baby Dragon
Arrows Musketeer Valkyrie
Arrows Valkyrie Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Baby Dragon
Arrows
Elite Barbarians Musketeer
Arrows Musketeer Valkyrie
Arrows Musketeer Baby Dragon
Elite Barbarians Musketeer Goblin Hut Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Elite Barbarians Musketeer Goblin Hut Baby Dragon
Arrows Musketeer Goblin Hut Baby Dragon
Arrows Musketeer Goblin Hut Baby Dragon
Arrows
Arrows Musketeer Baby Dragon
Arrows Valkyrie Baby Dragon
Musketeer Baby Dragon
Arrows
Musketeer
Arrows Musketeer Baby Dragon
Arrows Valkyrie Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Elite Barbarians Arrows Musketeer Baby Dragon
Musketeer Goblin Hut
Elite Barbarians
Arrows Musketeer
Arrows
Arrows
Musketeer Goblin Hut Skeleton Army
Arrows Musketeer Baby Dragon
Arrows
Musketeer Valkyrie Baby Dragon
Arrows Musketeer Baby Dragon
Arrows
Elite Barbarians Musketeer
Elite Barbarians Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon

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