My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Barbarian Barrel Miner Inferno Dragon Magic Archer Lumberjack Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Witch Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Giant Skeleton Ice Wizard Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Giant Skeleton Bandit
Giant Snowball
Bats Goblin Gang Witch
Zap
Bats Goblin Gang Witch Bandit
Barbarian Barrel
Goblin Gang Witch Giant Skeleton Ice Wizard Bandit Electro Wizard
The Log
Goblin Gang Witch Giant Skeleton Bandit
Earthquake
Goblin Gang Witch
Arrows
Bats Goblin Gang Witch
Royal Delivery
Bats Goblin Gang Witch Giant Skeleton Ice Wizard Bandit Electro Wizard
Fireball
Goblin Gang Witch Ice Wizard Bandit Electro Wizard
Poison
Bats Goblin Gang Witch Ice Wizard Electro Wizard
Lightning
Witch Ice Wizard Bandit Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Giant Skeleton Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Ice Wizard Bandit Electro Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Ice Wizard

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Bandit
Goblin Gang
Giant Skeleton Bandit
Witch
Giant Skeleton Bandit
Giant Skeleton
Bats Goblin Gang Witch The Log Ice Wizard Bandit Electro Wizard
The Log
Giant Skeleton Bandit
Ice Wizard
Giant Skeleton Bandit
Bandit
Bats Goblin Gang Witch Giant Skeleton The Log Ice Wizard Electro Wizard
Electro Wizard
Giant Skeleton Bandit

Defense Synergies 0 23

Bats
Giant Skeleton The Log Ice Wizard Bandit Electro Wizard
Goblin Gang
Giant Skeleton The Log Ice Wizard Bandit Electro Wizard
Witch
Giant Skeleton The Log Ice Wizard Bandit Electro Wizard
Giant Skeleton
Bats Goblin Gang Witch The Log Ice Wizard Electro Wizard
The Log
Bats Goblin Gang Witch Giant Skeleton Ice Wizard Bandit Electro Wizard
Ice Wizard
Bats Goblin Gang Witch Giant Skeleton The Log Bandit
Bandit
Bats Goblin Gang Witch The Log Ice Wizard Electro Wizard
Electro Wizard
Bats Goblin Gang Witch Giant Skeleton The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
Bats Goblin Gang Witch The Log Ice Wizard Bandit Electro Wizard
Goblin Gang Witch Bats Giant Skeleton Ice Wizard Bandit Electro Wizard
Witch Bats Goblin Gang Ice Wizard Bandit Electro Wizard
Giant Skeleton The Log
Goblin Gang The Log Bats Ice Wizard Bandit Electro Wizard
Bats Electro Wizard Goblin Gang Witch Ice Wizard
Giant Skeleton The Log Bandit Electro Wizard
Witch Goblin Gang Ice Wizard
Goblin Gang Giant Skeleton Ice Wizard Bandit Electro Wizard
Bats Goblin Gang Witch Ice Wizard Electro Wizard Giant Skeleton The Log Bandit
Bats Goblin Gang Witch Ice Wizard Electro Wizard
Bats Goblin Gang Witch Giant Skeleton The Log Ice Wizard Bandit Electro Wizard
Bats Goblin Gang Witch The Log Electro Wizard
Goblin Gang Bandit Electro Wizard
Goblin Gang The Log Bandit Electro Wizard
Bats Goblin Gang Witch Electro Wizard
Bats Goblin Gang Witch The Log Ice Wizard Bandit Electro Wizard
Witch The Log Bats Giant Skeleton Ice Wizard Bandit Electro Wizard
Electro Wizard
Goblin Gang Bats Witch Giant Skeleton The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Witch Giant Skeleton Bandit Electro Wizard
Bandit Electro Wizard Goblin Gang The Log
Goblin Gang Giant Skeleton Bandit Bats Witch The Log Electro Wizard
Goblin Gang Giant Skeleton Bats The Log Bandit Electro Wizard
Giant Skeleton Goblin Gang Witch Bandit
Bats Goblin Gang Witch Ice Wizard Electro Wizard
Goblin Gang Bats Witch Giant Skeleton Ice Wizard Bandit Electro Wizard
Giant Skeleton
Giant Skeleton Electro Wizard Bats Witch The Log Bandit
Witch Goblin Gang
Bats Witch Giant Skeleton
Giant Skeleton The Log Electro Wizard
Giant Skeleton Goblin Gang Witch Bandit
Witch
Goblin Gang Witch Electro Wizard Bats Giant Skeleton The Log
Bats Witch Giant Skeleton The Log Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log Bandit
The Log Ice Wizard Bandit Electro Wizard
Giant Skeleton The Log Bandit
Giant Skeleton The Log
The Log
Bats Witch Ice Wizard
Witch The Log
The Log Ice Wizard
The Log Bandit
Bats Goblin Gang Electro Wizard
The Log Bandit Electro Wizard
The Log Bandit
Bandit
The Log
Witch The Log Bandit
The Log Bandit
Bats
The Log Bandit Electro Wizard
Witch The Log
Giant Skeleton The Log
The Log
The Log
The Log Witch Ice Wizard
Witch
The Log Witch Ice Wizard Bandit Electro Wizard
Witch The Log Bandit
The Log Bandit
Bats Witch Ice Wizard Electro Wizard
Electro Wizard Bats Witch
The Log Bandit
Electro Wizard
Giant Skeleton
The Log
Electro Wizard Bats Goblin Gang Witch Bandit
Witch Ice Wizard Electro Wizard
The Log
Goblin Gang Electro Wizard
The Log
Giant Skeleton
Bats Goblin Gang Witch Giant Skeleton The Log Electro Wizard
Bats Witch Electro Wizard
Witch Giant Skeleton The Log Bandit Electro Wizard

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