My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Missing cards in your collection

Barbarian Barrel Miner Inferno Dragon Magic Archer Lumberjack Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Sparky
Giant Snowball
Bats Dart Goblin Guards
Zap
Bats Dart Goblin Guards Sparky
Barbarian Barrel
Dart Goblin Guards Executioner Sparky
The Log
Dart Goblin Guards Sparky
Earthquake
Guards
Arrows
Bats Dart Goblin Guards
Royal Delivery
Bats Dart Goblin Guards Executioner P.E.K.K.A Sparky
Fireball
Dart Goblin Executioner Sparky
Poison
Bats Dart Goblin Guards Executioner Sparky
Lightning
Executioner Sparky
Rocket
Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Tornado Executioner P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Dart Goblin Guards Tornado Executioner Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Dart Goblin Guards

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap P.E.K.K.A Sparky
Zap
Tornado P.E.K.K.A Sparky Bats Dart Goblin Guards Executioner
Dart Goblin
Zap P.E.K.K.A Sparky
Guards
Zap
Tornado
Zap Executioner P.E.K.K.A Sparky
Executioner
Tornado Zap P.E.K.K.A
P.E.K.K.A
Zap Tornado Bats Dart Goblin Executioner
Sparky
Zap Tornado Bats Dart Goblin

Defense Synergies 3 16

Bats
Zap Dart Goblin P.E.K.K.A Sparky
Zap
Bats Dart Goblin Guards Tornado Executioner P.E.K.K.A Sparky
Dart Goblin
Bats Zap Guards Tornado P.E.K.K.A
Guards
Zap Dart Goblin Executioner Sparky
Tornado
Executioner P.E.K.K.A Sparky Zap Dart Goblin Sparky
Executioner
Tornado Zap Guards
P.E.K.K.A
Tornado Bats Zap Dart Goblin
Sparky
Tornado Bats Zap Guards Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Executioner Sparky
P.E.K.K.A Sparky Bats Zap Dart Goblin Executioner
Tornado P.E.K.K.A Sparky Bats Dart Goblin Executioner
P.E.K.K.A Sparky Bats Dart Goblin Guards
Tornado P.E.K.K.A Sparky
Tornado Bats Zap Dart Goblin Guards Executioner
Bats Dart Goblin Tornado Zap Executioner
Zap Dart Goblin P.E.K.K.A Sparky
P.E.K.K.A Sparky Tornado
Guards Tornado Dart Goblin Sparky
Bats Dart Goblin Guards Executioner Zap Tornado
Executioner Bats Zap Dart Goblin Tornado
P.E.K.K.A Sparky Bats Zap Guards
Executioner Sparky Bats Zap Dart Goblin Guards Tornado P.E.K.K.A
P.E.K.K.A Sparky
Tornado Zap P.E.K.K.A Sparky
Sparky Bats Tornado Executioner P.E.K.K.A
Bats Zap Dart Goblin Guards Tornado Executioner
Zap Tornado Executioner Bats Dart Goblin Guards
P.E.K.K.A Sparky Dart Goblin Tornado
Bats Dart Goblin Guards Executioner P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap P.E.K.K.A Sparky
Zap Executioner
Guards P.E.K.K.A Bats Zap Sparky
Guards P.E.K.K.A Bats Zap Tornado Sparky
P.E.K.K.A Guards Executioner Sparky
Executioner Bats Zap Dart Goblin Tornado
Guards P.E.K.K.A Sparky Bats Dart Goblin
P.E.K.K.A Sparky
Zap P.E.K.K.A Bats Tornado Sparky
P.E.K.K.A Dart Goblin Guards Sparky
P.E.K.K.A Bats Dart Goblin Guards Sparky
P.E.K.K.A Zap Guards Tornado
P.E.K.K.A Guards Executioner Sparky
Dart Goblin Executioner Sparky
Guards Sparky Bats Zap Dart Goblin Tornado Executioner P.E.K.K.A
Bats Executioner Zap Dart Goblin P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Guards Sparky
Zap Dart Goblin Tornado Executioner
Dart Goblin Sparky
Dart Goblin Guards Sparky
Executioner Zap Sparky
Executioner Bats Zap Dart Goblin Tornado
Dart Goblin Tornado Executioner Sparky
Zap Dart Goblin Tornado Executioner
Zap Dart Goblin Tornado
Bats Guards Tornado Sparky
Zap Dart Goblin Tornado Sparky
Zap Dart Goblin Tornado Executioner
Dart Goblin Executioner Sparky
Dart Goblin
Zap Dart Goblin Sparky
Zap Dart Goblin Executioner Sparky
Dart Goblin Executioner Sparky
Tornado Sparky
Bats Sparky
Zap Dart Goblin Executioner Sparky
Zap Dart Goblin Tornado
Sparky
Tornado
Tornado Sparky
Zap
Zap Tornado Executioner Sparky
Zap Dart Goblin Tornado Executioner Sparky
Zap Tornado Sparky
Zap Dart Goblin Tornado Sparky
Bats Zap Dart Goblin Tornado Executioner Sparky
Zap Bats Dart Goblin Guards
Sparky
Zap Dart Goblin Sparky
Zap Sparky
P.E.K.K.A Sparky
Sparky
Zap Bats Dart Goblin Guards
Zap Dart Goblin Tornado Executioner
Dart Goblin Executioner Sparky
Zap Dart Goblin Executioner
Zap Tornado Sparky
Dart Goblin Executioner P.E.K.K.A Sparky
Zap Bats Dart Goblin Guards Tornado Sparky
Bats Zap Dart Goblin Tornado Executioner
Zap Dart Goblin Tornado Executioner Sparky

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