My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Barbarian Barrel Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Furnace Wizard Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant
Giant Snowball
Bats Furnace
Zap
Bats Royal Giant Furnace
Barbarian Barrel
Furnace Wizard Ice Wizard
The Log
Royal Giant Furnace
Earthquake
Furnace
Arrows
Bats Furnace
Royal Delivery
Bats Wizard Ice Wizard
Fireball
Furnace Wizard Ice Wizard
Poison
Bats Furnace Wizard Ice Wizard
Lightning
Furnace Wizard Ice Wizard
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Wizard Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Wizard Tornado Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Tornado Ice Wizard Furnace Wizard Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Tornado Ice Wizard

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Mega Knight Zap
Zap
Tornado Bats Royal Giant Furnace Ice Wizard Mega Knight
Royal Giant
Bats Furnace Ice Wizard Zap Wizard Tornado
Furnace
Royal Giant Zap
Wizard
Tornado Royal Giant Mega Knight
Tornado
Zap Wizard Royal Giant Ice Wizard Mega Knight
Ice Wizard
Royal Giant Zap Tornado
Mega Knight
Bats Zap Wizard Tornado

Defense Synergies 3 12

Bats
Zap Ice Wizard Mega Knight
Zap
Mega Knight Bats Furnace Tornado Ice Wizard
Royal Giant
Furnace
Zap Tornado Ice Wizard
Wizard
Tornado Ice Wizard Mega Knight
Tornado
Wizard Ice Wizard Zap Furnace Mega Knight
Ice Wizard
Tornado Bats Zap Furnace Wizard Mega Knight
Mega Knight
Zap Bats Wizard Tornado Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Bats Zap Furnace Ice Wizard Mega Knight
Furnace Tornado Mega Knight Bats Ice Wizard
Bats Furnace Ice Wizard Mega Knight
Tornado Mega Knight
Tornado Bats Zap Furnace Ice Wizard Mega Knight
Bats Furnace Tornado Zap Wizard Ice Wizard
Zap Mega Knight
Furnace Tornado Ice Wizard
Tornado Ice Wizard Mega Knight
Bats Ice Wizard Zap Furnace Wizard Tornado Mega Knight
Bats Zap Furnace Wizard Tornado Ice Wizard
Furnace Mega Knight Bats Zap Wizard Ice Wizard
Wizard Mega Knight Bats Zap Furnace Tornado
Furnace Mega Knight
Tornado Zap Furnace Mega Knight
Wizard Mega Knight Bats Furnace Tornado
Mega Knight Bats Zap Furnace Wizard Tornado Ice Wizard
Zap Furnace Wizard Tornado Bats Ice Wizard Mega Knight
Tornado
Wizard Mega Knight Bats Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Furnace
Zap Wizard Mega Knight
Mega Knight Bats Zap Furnace
Mega Knight Bats Zap Tornado
Mega Knight
Furnace Wizard Bats Zap Tornado Ice Wizard
Bats Furnace Ice Wizard
Mega Knight
Zap Mega Knight Bats Tornado
Mega Knight Bats
Mega Knight Zap Tornado
Mega Knight Wizard
Wizard Furnace Mega Knight
Bats Zap Furnace Tornado
Bats Mega Knight Zap Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Ice Wizard
Wizard Zap Furnace Mega Knight
Wizard Bats Zap Furnace Tornado Ice Wizard
Furnace Wizard Tornado
Zap Wizard Tornado Ice Wizard
Zap Wizard Tornado
Bats Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Zap Furnace
Zap Furnace Wizard
Furnace Wizard Mega Knight
Tornado
Bats
Zap Wizard Mega Knight
Zap Wizard Tornado Mega Knight
Mega Knight
Wizard Tornado
Tornado
Zap
Zap Tornado Furnace Wizard Ice Wizard Mega Knight
Zap Wizard Tornado Ice Wizard
Zap Wizard Tornado Mega Knight
Zap Tornado
Bats Zap Furnace Wizard Tornado Ice Wizard
Zap Bats Wizard
Zap Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Bats
Zap Wizard Tornado Ice Wizard
Wizard Mega Knight
Zap Wizard
Zap Tornado
Mega Knight
Zap Bats Tornado
Bats Zap Tornado
Zap Tornado Mega Knight

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