My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Barbarian Barrel Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Heal Spirit Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Balloon Night Witch
Giant Snowball
Minion Horde Balloon Night Witch
Zap
Minion Horde Balloon Night Witch
Barbarian Barrel
Heal Spirit Wizard Electro Wizard Night Witch
The Log
Heal Spirit
Earthquake
Arrows
Minion Horde Heal Spirit Night Witch
Royal Delivery
Minion Horde Heal Spirit Wizard Balloon Electro Wizard Night Witch
Fireball
Minion Horde Wizard Balloon Electro Wizard Night Witch
Poison
Minion Horde Wizard Balloon Electro Wizard Night Witch
Lightning
Wizard Balloon Electro Wizard Night Witch
Rocket
Minion Horde Wizard Balloon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Rage Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Heal Spirit Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Heal Spirit Rage Electro Wizard Night Witch Minion Horde Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Heal Spirit Rage Electro Wizard

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Heal Spirit Mirror
Heal Spirit
Balloon Minion Horde Wizard Night Witch
Wizard
Heal Spirit Rage Balloon
Mirror
Minion Horde Balloon Night Witch
Rage
Minion Horde Balloon Wizard Electro Wizard Night Witch
Balloon
Heal Spirit Rage Wizard Mirror Electro Wizard
Electro Wizard
Rage Balloon
Night Witch
Heal Spirit Mirror Rage

Defense Synergies 1 4

Minion Horde
Mirror
Heal Spirit
Wizard
Electro Wizard
Mirror
Minion Horde Electro Wizard Night Witch
Rage
Balloon
Electro Wizard
Wizard Mirror Night Witch
Night Witch
Mirror Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Electro Wizard
Minion Horde Electro Wizard Night Witch
Minion Horde Electro Wizard Night Witch
Minion Horde Night Witch Electro Wizard
Electro Wizard Night Witch
Minion Horde Electro Wizard Wizard Night Witch
Electro Wizard
Minion Horde Night Witch
Minion Horde Electro Wizard Night Witch
Minion Horde Electro Wizard Wizard Night Witch
Minion Horde Wizard Electro Wizard Night Witch
Minion Horde Night Witch Wizard Electro Wizard
Wizard Minion Horde Electro Wizard Night Witch
Minion Horde Electro Wizard
Minion Horde Electro Wizard
Minion Horde Wizard Electro Wizard Night Witch
Minion Horde Wizard Electro Wizard Night Witch
Wizard Electro Wizard
Electro Wizard
Wizard Minion Horde Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Wizard
Electro Wizard Wizard
Minion Horde Electro Wizard
Minion Horde Electro Wizard Night Witch
Minion Horde Night Witch
Wizard Minion Horde Electro Wizard
Minion Horde Electro Wizard Night Witch
Minion Horde
Minion Horde Electro Wizard
Minion Horde
Minion Horde
Electro Wizard
Minion Horde Wizard Night Witch
Wizard Minion Horde
Electro Wizard Minion Horde Night Witch
Minion Horde Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Electro Wizard
Minion Horde
Wizard Minion Horde
Wizard Minion Horde
Minion Horde Wizard
Wizard
Wizard
Minion Horde Electro Wizard Night Witch
Minion Horde Wizard Electro Wizard
Wizard
Minion Horde
Minion Horde Wizard
Minion Horde Wizard
Minion Horde Night Witch
Wizard Electro Wizard
Wizard
Minion Horde Night Witch
Wizard
Minion Horde
Wizard
Minion Horde
Wizard Electro Wizard
Wizard
Minion Horde Wizard Electro Wizard Night Witch
Electro Wizard Minion Horde Wizard
Minion Horde Night Witch
Minion Horde Wizard Night Witch
Minion Horde Electro Wizard
Minion Horde
Wizard
Minion Horde Electro Wizard Night Witch
Wizard Electro Wizard
Minion Horde Wizard Electro Wizard
Wizard
Minion Horde
Minion Horde Electro Wizard
Electro Wizard
Electro Wizard

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