My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems Why?

Missing cards in your collection

Barbarian Barrel Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight P.E.K.K.A Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Hog Rider P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Princess
Zap
Mortar Princess
Barbarian Barrel
Knight Mortar Princess Electro Wizard
The Log
Hog Rider Princess
Earthquake
Mortar Hog Rider
Arrows
Princess
Royal Delivery
Knight Hog Rider P.E.K.K.A Princess Electro Wizard
Fireball
Mortar Hog Rider Princess Electro Wizard
Poison
Mortar Princess Electro Wizard
Lightning
Knight Mortar Electro Wizard
Rocket
Mortar Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Princess Mortar Fireball Hog Rider Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Princess Mortar

Attack Synergies 9 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider P.E.K.K.A Electro Wizard Knight Mortar Princess
Knight
Mortar Hog Rider Princess Zap Fireball Electro Wizard
Mortar
Knight Zap Fireball Hog Rider
Fireball
Zap Hog Rider Knight Mortar Princess Electro Wizard
Hog Rider
Zap Knight Fireball Mortar Princess Electro Wizard
P.E.K.K.A
Zap Electro Wizard Princess
Princess
Knight Zap Fireball Hog Rider P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Knight Fireball Hog Rider

Defense Synergies 4 13

Zap
Fireball Electro Wizard Knight Mortar P.E.K.K.A Princess
Knight
Princess Electro Wizard Zap Mortar Fireball
Mortar
Zap Knight Fireball Princess Electro Wizard
Fireball
Zap Knight Mortar Princess Electro Wizard
Hog Rider
P.E.K.K.A
Zap Princess Electro Wizard
Princess
Knight Zap Mortar Fireball P.E.K.K.A
Electro Wizard
Zap Knight Mortar Fireball P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mortar Fireball Electro Wizard
P.E.K.K.A Zap Knight Mortar Electro Wizard
Mortar P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight Mortar Electro Wizard
Fireball P.E.K.K.A Princess
Fireball Zap Electro Wizard
Electro Wizard Zap Mortar Fireball Princess
Zap Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A Mortar Princess
Knight Electro Wizard
Electro Wizard Zap Knight Fireball Princess
Zap Fireball Princess Electro Wizard
Mortar P.E.K.K.A Zap Knight Fireball Electro Wizard
Fireball Zap Mortar P.E.K.K.A Princess Electro Wizard
P.E.K.K.A Knight Mortar Electro Wizard
Zap Mortar Fireball P.E.K.K.A Electro Wizard
Knight Mortar Fireball P.E.K.K.A Electro Wizard
Mortar Fireball Zap Knight Electro Wizard
Zap Mortar Knight Fireball Princess Electro Wizard
P.E.K.K.A Mortar Electro Wizard
Knight Fireball P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Knight Mortar
P.E.K.K.A Zap Knight Electro Wizard
P.E.K.K.A Zap Knight Fireball Electro Wizard
P.E.K.K.A Knight
Fireball Zap Princess Electro Wizard
P.E.K.K.A Knight Fireball Electro Wizard
P.E.K.K.A Knight
Zap P.E.K.K.A Electro Wizard Knight Mortar Fireball
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Knight Fireball
Fireball Princess
Electro Wizard Zap Knight Mortar Fireball P.E.K.K.A
Zap Fireball P.E.K.K.A Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Knight Mortar
Mortar Fireball Zap Princess Electro Wizard
Fireball
Knight Fireball
Fireball Zap Mortar
Fireball Zap Princess
Mortar Princess
Fireball Zap Princess
Fireball Zap Mortar
Fireball Electro Wizard
Zap Knight Mortar Fireball Princess Electro Wizard
Fireball Zap Princess
Knight Mortar Fireball Princess
Mortar Fireball Princess
Princess Zap Mortar Fireball
Zap Mortar Fireball Princess
Mortar Fireball Princess
Mortar Fireball
Zap Mortar Fireball Princess Electro Wizard
Zap Mortar Fireball Princess
Fireball
Fireball Princess
Zap Mortar Fireball
Zap Mortar Fireball Princess
Mortar Fireball Zap Princess Electro Wizard
Fireball Zap Mortar Princess
Fireball Zap Mortar
Zap Fireball Princess Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Mortar Fireball
Zap Fireball Princess Electro Wizard
P.E.K.K.A
Fireball Princess
Zap Electro Wizard Fireball Princess
Fireball Zap Princess Electro Wizard
Fireball
Fireball Knight Princess Electro Wizard
Zap Mortar Fireball Princess
Zap Fireball
P.E.K.K.A
Zap Fireball Princess Electro Wizard
Zap Fireball Princess Electro Wizard
Zap Mortar Fireball Princess Electro Wizard

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