My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

Why?

Missing cards in your collection

Barbarian Barrel Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Goblin Barrel
Giant Snowball
Bomber Goblin Gang Goblin Barrel
Zap
Bomber Goblin Gang Goblin Barrel
Barbarian Barrel
Bomber Goblin Gang Wizard Goblin Barrel Electro Wizard
The Log
Bomber Goblin Gang Goblin Barrel
Earthquake
Bomber Goblin Gang Goblin Barrel
Arrows
Bomber Goblin Gang Goblin Barrel
Royal Delivery
Bomber Goblin Gang Wizard Goblin Barrel P.E.K.K.A Electro Wizard
Fireball
Bomber Goblin Gang Wizard Goblin Barrel Electro Wizard
Poison
Bomber Goblin Gang Wizard Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Goblin Gang Goblin Barrel Electro Wizard Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Goblin Gang Goblin Barrel

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap P.E.K.K.A
Zap
P.E.K.K.A Electro Wizard Bomber
Goblin Gang
Goblin Barrel P.E.K.K.A
Wizard
P.E.K.K.A
Goblin Barrel
Goblin Gang P.E.K.K.A
Lightning
P.E.K.K.A
Zap Electro Wizard Bomber Goblin Gang Wizard Goblin Barrel
Electro Wizard
Zap P.E.K.K.A

Defense Synergies 1 10

Bomber
Zap P.E.K.K.A Electro Wizard
Zap
Electro Wizard Bomber Goblin Gang P.E.K.K.A
Goblin Gang
Zap P.E.K.K.A Electro Wizard
Wizard
P.E.K.K.A Electro Wizard
Goblin Barrel
Lightning
P.E.K.K.A
Bomber Zap Goblin Gang Wizard Electro Wizard
Electro Wizard
Zap Bomber Goblin Gang Wizard P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Zap Wizard Electro Wizard
P.E.K.K.A Bomber Zap Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Bomber Lightning Electro Wizard
P.E.K.K.A Bomber Goblin Gang Electro Wizard
Lightning Bomber P.E.K.K.A
Goblin Gang Bomber Zap Electro Wizard
Lightning Electro Wizard Zap Goblin Gang Wizard
Lightning Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang
Goblin Gang Bomber Electro Wizard
Goblin Gang Electro Wizard Bomber Zap Wizard
Zap Goblin Gang Wizard Electro Wizard
P.E.K.K.A Bomber Zap Goblin Gang Wizard Lightning Electro Wizard
Bomber Wizard Zap Goblin Gang P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Zap Goblin Gang Lightning P.E.K.K.A Electro Wizard
Wizard Bomber Goblin Gang P.E.K.K.A Electro Wizard
Bomber Zap Goblin Gang Wizard Electro Wizard
Zap Wizard Bomber Electro Wizard
P.E.K.K.A Electro Wizard
Bomber Goblin Gang Wizard P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A Electro Wizard
Electro Wizard Bomber Zap Goblin Gang Wizard Lightning
Goblin Gang P.E.K.K.A Zap Lightning Electro Wizard
Goblin Gang Lightning P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Goblin Gang
Wizard Zap Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Lightning Electro Wizard
P.E.K.K.A
Zap Lightning P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang
P.E.K.K.A
Lightning P.E.K.K.A Zap Electro Wizard
Lightning P.E.K.K.A Goblin Gang Wizard
Wizard Bomber
Goblin Gang Electro Wizard Bomber Zap Lightning P.E.K.K.A
Bomber Zap Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap Electro Wizard
Lightning
Lightning
Bomber Wizard Zap
Wizard Zap
Bomber Wizard
Zap Wizard Lightning
Zap Wizard Lightning
Lightning Goblin Gang Electro Wizard
Lightning Zap Wizard Electro Wizard
Lightning Zap Wizard
Lightning
Lightning
Lightning Zap
Lightning Bomber Zap Wizard
Lightning Wizard
Lightning
Bomber Lightning
Lightning Bomber Zap Wizard Electro Wizard
Lightning Bomber Zap Wizard
Lightning
Lightning Wizard
Lightning
Lightning Zap
Zap Bomber Wizard
Zap Wizard Lightning Electro Wizard
Lightning Zap Wizard
Lightning Zap
Lightning Zap Wizard Electro Wizard
Zap Lightning Electro Wizard Wizard
Lightning
Lightning Bomber Zap Wizard
Zap Lightning Electro Wizard
P.E.K.K.A
Wizard Lightning
Zap Lightning Electro Wizard Goblin Gang
Lightning Zap Wizard Electro Wizard
Lightning Goblin Gang Wizard Electro Wizard
Bomber Zap Wizard Lightning
Lightning Zap
P.E.K.K.A
Zap Goblin Gang Lightning Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap Electro Wizard

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