My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Barbarian Barrel Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Hog Rider
Zap
Inferno Tower
Barbarian Barrel
Knight Elite Barbarians Inferno Tower Wizard
The Log
Elite Barbarians Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Royal Delivery
Knight Elite Barbarians Hog Rider Wizard
Fireball
Elite Barbarians Hog Rider Inferno Tower Wizard
Poison
Inferno Tower Wizard
Lightning
Knight Elite Barbarians Inferno Tower Wizard
Rocket
Elite Barbarians Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Rage Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Knight Tornado Hog Rider Inferno Tower Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Knight Tornado

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Tornado Knight
Knight
Hog Rider Zap Elite Barbarians Wizard
Elite Barbarians
Zap Rage Knight Hog Rider Wizard
Hog Rider
Zap Knight Rage Elite Barbarians Wizard Tornado
Inferno Tower
Wizard
Tornado Knight Elite Barbarians Hog Rider Rage
Rage
Elite Barbarians Hog Rider Wizard
Tornado
Zap Wizard Hog Rider

Defense Synergies 2 8

Zap
Knight Elite Barbarians Inferno Tower Tornado
Knight
Inferno Tower Zap Wizard Tornado
Elite Barbarians
Zap Wizard
Hog Rider
Inferno Tower
Knight Zap Tornado
Wizard
Tornado Knight Elite Barbarians
Rage
Tornado
Wizard Zap Knight Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Inferno Tower Wizard
Elite Barbarians Inferno Tower Zap Knight
Inferno Tower Tornado Knight Elite Barbarians
Elite Barbarians Inferno Tower Knight
Elite Barbarians Tornado
Tornado Zap
Inferno Tower Tornado Zap Wizard
Zap Inferno Tower
Inferno Tower Elite Barbarians Tornado
Knight Elite Barbarians Tornado Inferno Tower
Zap Knight Wizard Tornado
Inferno Tower Zap Wizard Tornado
Inferno Tower Zap Knight Elite Barbarians Wizard
Wizard Zap Tornado
Elite Barbarians Inferno Tower Knight
Inferno Tower Tornado Zap Elite Barbarians
Wizard Knight Elite Barbarians Inferno Tower Tornado
Zap Knight Elite Barbarians Wizard Tornado
Zap Wizard Tornado Knight
Elite Barbarians Inferno Tower Tornado
Wizard Knight Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Elite Barbarians Inferno Tower
Zap Knight Elite Barbarians Wizard
Zap Knight Elite Barbarians Inferno Tower
Zap Knight Elite Barbarians Inferno Tower Tornado
Inferno Tower Knight Elite Barbarians
Wizard Zap Tornado
Knight Elite Barbarians Inferno Tower
Inferno Tower Knight Elite Barbarians
Zap Knight Elite Barbarians Inferno Tower Tornado
Inferno Tower
Knight Elite Barbarians Inferno Tower
Zap Elite Barbarians Tornado
Elite Barbarians Knight Inferno Tower Wizard
Wizard
Elite Barbarians Inferno Tower Zap Knight Tornado
Zap Elite Barbarians Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Tornado
Knight
Wizard Zap
Wizard Zap Tornado
Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Elite Barbarians Tornado
Zap Knight Wizard Tornado
Zap Wizard Tornado
Knight Elite Barbarians
Zap Elite Barbarians
Zap Wizard
Wizard
Tornado
Zap Wizard
Zap Wizard Tornado
Wizard Tornado
Tornado
Zap
Zap Tornado Wizard
Zap Wizard Tornado
Zap Wizard Tornado
Zap Tornado
Elite Barbarians Zap Wizard Tornado
Zap Wizard
Elite Barbarians
Zap Wizard
Zap
Wizard
Zap
Zap Wizard Tornado
Knight Wizard
Zap Wizard
Zap Tornado
Elite Barbarians
Zap Elite Barbarians Tornado
Zap Tornado
Zap Tornado

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