My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Barbarian Barrel Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Wizard Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Dark Prince
Giant Snowball
Bats Goblin Gang Hog Rider Furnace
Zap
Bats Goblin Gang Furnace Dark Prince
Barbarian Barrel
Goblin Gang Furnace Wizard Dark Prince
The Log
Goblin Gang Hog Rider Furnace Dark Prince
Earthquake
Goblin Gang Hog Rider Furnace
Arrows
Bats Goblin Gang Furnace
Royal Delivery
Bats Goblin Gang Hog Rider Wizard Dark Prince
Fireball
Goblin Gang Hog Rider Furnace Wizard
Poison
Bats Goblin Gang Furnace Wizard
Lightning
Furnace Wizard Dark Prince
Rocket
Hog Rider Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Wizard Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Goblin Gang Hog Rider Furnace Dark Prince Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Goblin Gang

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Dark Prince
Zap
Hog Rider Bats Furnace Dark Prince The Log
Goblin Gang
Hog Rider Dark Prince
Hog Rider
Bats Zap Goblin Gang The Log Furnace Wizard Dark Prince
Furnace
Zap Hog Rider Dark Prince
Wizard
Hog Rider Dark Prince
Dark Prince
Bats Zap Goblin Gang Hog Rider Furnace Wizard
The Log
Hog Rider Zap

Defense Synergies 0 14

Bats
Zap Dark Prince The Log
Zap
Bats Goblin Gang Furnace Dark Prince The Log
Goblin Gang
Zap Furnace Dark Prince The Log
Hog Rider
Furnace
Zap Goblin Gang Dark Prince
Wizard
Dark Prince The Log
Dark Prince
Bats Zap Goblin Gang Furnace Wizard The Log
The Log
Bats Zap Goblin Gang Wizard Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log
Bats Zap Goblin Gang Furnace Dark Prince The Log
Goblin Gang Furnace Bats Dark Prince
Bats Goblin Gang Furnace Dark Prince
Dark Prince The Log
Goblin Gang The Log Bats Zap Furnace Dark Prince
Bats Furnace Zap Goblin Gang Wizard
Zap The Log
Goblin Gang Furnace
Goblin Gang Dark Prince
Bats Goblin Gang Zap Furnace Wizard Dark Prince The Log
Bats Zap Goblin Gang Furnace Wizard
Furnace Bats Zap Goblin Gang Wizard Dark Prince The Log
Wizard Bats Zap Goblin Gang Furnace Dark Prince The Log
Goblin Gang Furnace
Zap Goblin Gang Furnace The Log
Wizard Bats Goblin Gang Furnace Dark Prince
Bats Zap Goblin Gang Furnace Wizard Dark Prince The Log
Zap Furnace Wizard The Log Bats Dark Prince
Goblin Gang Wizard Dark Prince Bats Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Furnace Dark Prince
Zap Goblin Gang Wizard The Log
Goblin Gang Bats Zap Furnace Dark Prince The Log
Goblin Gang Dark Prince Bats Zap The Log
Goblin Gang Dark Prince
Furnace Wizard Bats Zap Goblin Gang
Goblin Gang Dark Prince Bats Furnace
Dark Prince
Zap Bats Dark Prince The Log
Goblin Gang
Bats Dark Prince
Zap Dark Prince The Log
Dark Prince Goblin Gang Wizard
Wizard Furnace
Goblin Gang Bats Zap Furnace Dark Prince The Log
Bats Zap Wizard Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
Dark Prince The Log
Wizard Zap Furnace Dark Prince The Log
Wizard Bats Zap Furnace
Furnace Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Bats Goblin Gang
Zap Wizard Dark Prince The Log
Zap Wizard
The Log
Zap Furnace The Log
Zap Furnace Wizard The Log
Furnace Wizard The Log
Bats
Zap Wizard Dark Prince The Log
Zap Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Furnace Wizard Dark Prince
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Bats Zap Furnace Wizard
Zap Bats Wizard
Zap Wizard The Log
Zap
Wizard The Log
Zap Bats Goblin Gang Dark Prince
Zap Wizard
The Log
Goblin Gang Wizard Dark Prince
The Log Zap Wizard
Zap
Dark Prince
Zap Bats Goblin Gang The Log
Bats Zap
Zap Dark Prince The Log

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