My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Barbarian Barrel Goblin Giant Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Prince
Giant Snowball
Musketeer Hog Rider
Zap
Prince
Barbarian Barrel
Elite Barbarians Musketeer Wizard
The Log
Elite Barbarians Musketeer Hog Rider Prince
Earthquake
Hog Rider
Arrows
Royal Delivery
Elite Barbarians Musketeer Hog Rider Wizard Prince P.E.K.K.A
Fireball
Elite Barbarians Musketeer Hog Rider Wizard
Poison
Musketeer Wizard
Lightning
Elite Barbarians Musketeer Wizard Prince
Rocket
Elite Barbarians Musketeer Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Musketeer Hog Rider Wizard Prince Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Musketeer Hog Rider

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Tornado Prince P.E.K.K.A Musketeer
Elite Barbarians
Zap Hog Rider Wizard
Musketeer
Hog Rider Zap Prince P.E.K.K.A
Hog Rider
Zap Musketeer Elite Barbarians Wizard Tornado Prince
Wizard
Tornado Elite Barbarians Hog Rider Prince P.E.K.K.A
Tornado
Zap Wizard P.E.K.K.A Hog Rider
Prince
Zap Musketeer Hog Rider Wizard
P.E.K.K.A
Zap Tornado Musketeer Wizard

Defense Synergies 2 11

Zap
Elite Barbarians Musketeer Tornado Prince P.E.K.K.A
Elite Barbarians
Zap Wizard
Musketeer
Zap Tornado P.E.K.K.A
Hog Rider
Wizard
Tornado Elite Barbarians Prince P.E.K.K.A
Tornado
Wizard P.E.K.K.A Zap Musketeer Prince
Prince
Zap Wizard Tornado
P.E.K.K.A
Tornado Zap Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Wizard
Elite Barbarians P.E.K.K.A Zap Musketeer Prince
Tornado Prince P.E.K.K.A Elite Barbarians Musketeer
Elite Barbarians Prince P.E.K.K.A Musketeer
Elite Barbarians Tornado Prince P.E.K.K.A
Tornado Zap Musketeer
Musketeer Tornado Zap Wizard
Zap Musketeer P.E.K.K.A
P.E.K.K.A Elite Barbarians Musketeer Tornado Prince
Elite Barbarians Tornado Musketeer Prince
Zap Musketeer Wizard Tornado
Musketeer Zap Wizard Tornado
Prince P.E.K.K.A Zap Elite Barbarians Musketeer Wizard
Wizard Zap Tornado Prince P.E.K.K.A
Elite Barbarians P.E.K.K.A Prince
Tornado Zap Elite Barbarians Prince P.E.K.K.A
Wizard Elite Barbarians Musketeer Tornado Prince P.E.K.K.A
Zap Elite Barbarians Musketeer Wizard Tornado Prince
Zap Wizard Tornado Musketeer
P.E.K.K.A Elite Barbarians Musketeer Tornado Prince
Wizard Elite Barbarians Musketeer Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Prince P.E.K.K.A
Zap Elite Barbarians Musketeer Wizard Prince
P.E.K.K.A Zap Elite Barbarians Musketeer Prince
Prince P.E.K.K.A Zap Elite Barbarians Musketeer Tornado
P.E.K.K.A Elite Barbarians Musketeer Prince
Wizard Zap Musketeer Tornado
Prince P.E.K.K.A Elite Barbarians Musketeer
P.E.K.K.A Elite Barbarians Prince
Zap P.E.K.K.A Elite Barbarians Tornado Prince
P.E.K.K.A Musketeer
P.E.K.K.A Elite Barbarians Musketeer Prince
P.E.K.K.A Zap Elite Barbarians Tornado Prince
Elite Barbarians Prince P.E.K.K.A Wizard
Wizard Musketeer
Elite Barbarians Zap Musketeer Tornado Prince P.E.K.K.A
Zap Elite Barbarians Musketeer Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer Tornado
Musketeer Prince
Wizard Zap
Wizard Zap Musketeer Tornado
Musketeer Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Elite Barbarians Musketeer Tornado Prince
Zap Musketeer Wizard Tornado Prince
Zap Musketeer Wizard Tornado
Elite Barbarians Musketeer
Musketeer
Zap Elite Barbarians Musketeer Prince
Zap Musketeer Wizard
Musketeer Wizard
Tornado
Zap Musketeer Wizard Prince
Zap Wizard Tornado
Musketeer Prince
Wizard Tornado
Musketeer Tornado Prince
Zap Musketeer
Zap Tornado Wizard
Zap Musketeer Wizard Tornado
Zap Musketeer Wizard Tornado Prince
Zap Musketeer Tornado
Elite Barbarians Zap Musketeer Wizard Tornado
Zap Musketeer Wizard
Elite Barbarians
Zap Musketeer Wizard
Zap
P.E.K.K.A Prince
Wizard
Zap Musketeer Prince
Zap Musketeer Wizard Tornado
Musketeer Wizard Prince
Zap Musketeer Wizard
Zap Tornado
Elite Barbarians Musketeer Prince P.E.K.K.A
Zap Elite Barbarians Musketeer Tornado
Zap Musketeer Tornado
Zap Musketeer Tornado Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: