My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems Why?

Missing cards in your collection

Barbarian Barrel Goblin Giant Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals P.E.K.K.A Royal Ghost Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Hogs P.E.K.K.A Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Royal Ghost Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Royal Hogs
Zap
Royal Hogs
Barbarian Barrel
Rascals Royal Hogs Royal Ghost Electro Wizard Magic Archer
The Log
Rascals Royal Hogs
Earthquake
Royal Hogs
Arrows
Rascals Royal Hogs
Royal Delivery
Rascals Royal Hogs P.E.K.K.A Royal Ghost Electro Wizard Magic Archer
Fireball
Rascals Royal Hogs Electro Wizard Magic Archer
Poison
Rascals Royal Hogs Electro Wizard Magic Archer
Lightning
Electro Wizard Magic Archer
Rocket
Rascals Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Royal Ghost Electro Wizard Magic Archer Rascals Royal Hogs Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Royal Ghost Electro Wizard Magic Archer

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Electro Wizard Magic Archer
Royal Hogs
Lightning The Log Electro Wizard Magic Archer
Lightning
Royal Hogs
P.E.K.K.A
Electro Wizard Magic Archer The Log
The Log
Royal Hogs P.E.K.K.A Magic Archer
Royal Ghost
Electro Wizard Magic Archer
Electro Wizard
P.E.K.K.A Rascals Royal Hogs Royal Ghost Magic Archer
Magic Archer
P.E.K.K.A Rascals Royal Hogs The Log Royal Ghost Electro Wizard

Defense Synergies 1 8

Rascals
The Log
Royal Hogs
Lightning
The Log
P.E.K.K.A
The Log Electro Wizard
The Log
P.E.K.K.A Rascals Lightning Royal Ghost Electro Wizard Magic Archer
Royal Ghost
The Log Electro Wizard
Electro Wizard
P.E.K.K.A The Log Royal Ghost Magic Archer
Magic Archer
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning The Log Electro Wizard Magic Archer
P.E.K.K.A Rascals The Log Electro Wizard
P.E.K.K.A Rascals Lightning Electro Wizard
P.E.K.K.A Rascals Electro Wizard
Lightning P.E.K.K.A The Log
The Log Rascals Royal Ghost Electro Wizard Magic Archer
Lightning Electro Wizard Rascals Magic Archer
Lightning Rascals P.E.K.K.A The Log Electro Wizard Magic Archer
P.E.K.K.A Rascals
Rascals Royal Ghost Electro Wizard
Electro Wizard Rascals The Log Royal Ghost Magic Archer
Rascals Electro Wizard Magic Archer
P.E.K.K.A Rascals Lightning The Log Electro Wizard
Rascals P.E.K.K.A The Log Royal Ghost Electro Wizard Magic Archer
P.E.K.K.A Rascals Electro Wizard
Rascals Lightning P.E.K.K.A The Log Electro Wizard
Rascals P.E.K.K.A Electro Wizard
Rascals The Log Royal Ghost Electro Wizard Magic Archer
The Log Rascals Royal Ghost Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Rascals Royal Ghost P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals P.E.K.K.A Royal Ghost Electro Wizard
Electro Wizard Lightning The Log Royal Ghost Magic Archer
P.E.K.K.A Rascals Lightning The Log Electro Wizard
Lightning P.E.K.K.A Rascals The Log Electro Wizard
P.E.K.K.A Rascals
Rascals Electro Wizard Magic Archer
Rascals P.E.K.K.A Lightning Electro Wizard
P.E.K.K.A Rascals
Lightning P.E.K.K.A Electro Wizard The Log Magic Archer
P.E.K.K.A
P.E.K.K.A Rascals
Lightning P.E.K.K.A The Log Electro Wizard
Rascals Lightning P.E.K.K.A
Rascals Magic Archer
Rascals Electro Wizard Lightning P.E.K.K.A The Log Magic Archer
Rascals P.E.K.K.A The Log Royal Ghost Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Rascals The Log Royal Ghost
The Log Royal Ghost Electro Wizard Magic Archer
Lightning The Log Magic Archer
Lightning Rascals The Log
The Log Magic Archer
Magic Archer
The Log Magic Archer
The Log Lightning Magic Archer
The Log Lightning
Lightning Electro Wizard
Lightning The Log Electro Wizard Magic Archer
Lightning Magic Archer
Lightning The Log Magic Archer
Lightning Magic Archer
Lightning The Log Magic Archer
Lightning The Log Magic Archer
Lightning Magic Archer The Log
Lightning
Lightning
Lightning The Log Electro Wizard Magic Archer
Lightning The Log Magic Archer
Lightning The Log Magic Archer
Lightning
Lightning The Log
Lightning The Log
The Log Magic Archer
The Log Lightning Royal Ghost Electro Wizard Magic Archer
Lightning The Log Magic Archer
Lightning The Log Magic Archer
Lightning Electro Wizard Magic Archer
Lightning Electro Wizard
Lightning
Lightning The Log Magic Archer
Lightning Electro Wizard Magic Archer
P.E.K.K.A
Lightning The Log Magic Archer
Lightning Electro Wizard Magic Archer
Lightning Electro Wizard Magic Archer
The Log
Lightning Rascals Electro Wizard Magic Archer
The Log Lightning Magic Archer
Lightning
P.E.K.K.A
Rascals Lightning The Log Electro Wizard Magic Archer
Lightning Electro Wizard Magic Archer
Lightning The Log Royal Ghost Electro Wizard Magic Archer

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