My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Missing cards in your collection

Barbarian Barrel Goblin Giant Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Giant Skeleton Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Minion Horde Giant Skeleton Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Skeleton
Giant Snowball
Fire Spirit Minion Horde
Zap
Fire Spirit Minion Horde
Barbarian Barrel
Fire Spirit Knight Tesla Giant Skeleton Royal Ghost
The Log
Fire Spirit Giant Skeleton
Earthquake
Tesla
Arrows
Fire Spirit Minion Horde
Royal Delivery
Fire Spirit Knight Minion Horde Giant Skeleton Royal Ghost
Fireball
Tesla Minion Horde
Poison
Minion Horde
Lightning
Knight Tesla
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Knight Giant Skeleton Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Knight Royal Ghost Tesla Minion Horde Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Knight Royal Ghost

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Giant Skeleton
Arrows
Knight Giant Skeleton Lightning
Knight
Fire Spirit Arrows Minion Horde
Tesla
Minion Horde
Knight Giant Skeleton
Giant Skeleton
Fire Spirit Arrows Minion Horde Lightning
Lightning
Arrows Giant Skeleton
Royal Ghost

Defense Synergies 2 6

Fire Spirit
Knight Giant Skeleton
Arrows
Knight Tesla Giant Skeleton Lightning
Knight
Fire Spirit Tesla Arrows Minion Horde
Tesla
Knight Arrows
Minion Horde
Knight
Giant Skeleton
Fire Spirit Arrows
Lightning
Arrows
Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Tesla Minion Horde
Minion Horde Knight Tesla
Tesla Minion Horde Fire Spirit Knight Giant Skeleton Lightning
Tesla Minion Horde Knight
Lightning Arrows Giant Skeleton
Arrows Fire Spirit Tesla Royal Ghost
Tesla Minion Horde Lightning Fire Spirit Arrows
Lightning Arrows Tesla Giant Skeleton
Tesla Minion Horde
Knight Fire Spirit Tesla Minion Horde Giant Skeleton Royal Ghost
Minion Horde Arrows Knight Tesla Giant Skeleton Royal Ghost
Arrows Tesla Minion Horde
Tesla Minion Horde Fire Spirit Knight Giant Skeleton Lightning
Fire Spirit Arrows Tesla Minion Horde Royal Ghost
Knight Tesla Minion Horde
Minion Horde Tesla Lightning
Tesla Minion Horde Arrows Knight
Fire Spirit Arrows Tesla Knight Minion Horde Royal Ghost
Arrows Fire Spirit Knight Tesla Giant Skeleton Royal Ghost
Tesla
Royal Ghost Fire Spirit Arrows Knight Tesla Minion Horde Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Giant Skeleton Royal Ghost
Arrows Knight Tesla Lightning Royal Ghost
Giant Skeleton Knight Minion Horde Lightning
Giant Skeleton Lightning Knight Tesla Minion Horde
Giant Skeleton Knight Tesla Minion Horde
Fire Spirit Arrows Tesla Minion Horde
Knight Tesla Minion Horde Giant Skeleton Lightning
Giant Skeleton Knight Tesla Minion Horde
Minion Horde Giant Skeleton Lightning Knight
Tesla Minion Horde
Knight Tesla Minion Horde Giant Skeleton
Lightning Arrows Giant Skeleton
Giant Skeleton Lightning Knight Tesla Minion Horde
Tesla Minion Horde
Tesla Knight Minion Horde Giant Skeleton Lightning
Arrows Tesla Minion Horde Giant Skeleton Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Knight Minion Horde Giant Skeleton Royal Ghost
Arrows Royal Ghost
Lightning Arrows Minion Horde Giant Skeleton
Lightning Arrows Knight Giant Skeleton
Fire Spirit Arrows Minion Horde
Arrows Fire Spirit Minion Horde
Fire Spirit Arrows Minion Horde
Arrows Fire Spirit Lightning
Arrows Lightning
Lightning Fire Spirit Minion Horde
Lightning Arrows Knight Minion Horde
Lightning Fire Spirit Arrows
Lightning Fire Spirit Knight
Lightning Arrows Minion Horde
Lightning Arrows
Lightning Arrows Minion Horde
Lightning Arrows Minion Horde
Lightning Arrows
Minion Horde Lightning
Lightning Fire Spirit Arrows
Lightning Fire Spirit Arrows
Lightning Minion Horde Giant Skeleton
Lightning Arrows
Lightning
Lightning Arrows Minion Horde
Arrows Fire Spirit
Minion Horde
Arrows Lightning Royal Ghost
Lightning Arrows
Lightning Arrows
Lightning Fire Spirit Arrows Minion Horde
Lightning Minion Horde
Lightning Minion Horde
Lightning Arrows Minion Horde
Lightning Arrows Minion Horde
Minion Horde Giant Skeleton
Arrows Lightning
Minion Horde Lightning Fire Spirit
Lightning Fire Spirit Arrows
Arrows
Lightning Knight Minion Horde
Arrows Lightning
Lightning Arrows Giant Skeleton
Minion Horde
Minion Horde Giant Skeleton Lightning
Lightning
Lightning Giant Skeleton Royal Ghost

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