My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Barbarian Barrel Goblin Giant Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Balloon
Giant Snowball
Minions Musketeer Balloon
Zap
Minions Balloon
Barbarian Barrel
Musketeer Wizard
The Log
Musketeer
Earthquake
Arrows
Minions
Royal Delivery
Minions Musketeer Wizard Balloon
Fireball
Minions Musketeer Wizard Balloon
Poison
Minions Musketeer Wizard Balloon
Lightning
Musketeer Wizard Balloon
Rocket
Musketeer Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Fireball Musketeer Freeze Giant Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Minions Fireball Musketeer

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Balloon Minions Musketeer Freeze
Minions
Giant Zap Balloon
Fireball
Zap Giant Freeze
Musketeer
Giant Zap Balloon
Giant
Zap Minions Musketeer Fireball Wizard Balloon
Wizard
Giant Balloon
Freeze
Balloon Zap Fireball
Balloon
Zap Freeze Minions Musketeer Giant Wizard

Defense Synergies 1 7

Zap
Fireball Minions Musketeer
Minions
Zap Musketeer Freeze
Fireball
Zap Musketeer Freeze
Musketeer
Zap Minions Fireball
Giant
Wizard
Freeze
Freeze
Minions Fireball Wizard
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Musketeer Wizard
Zap Minions Musketeer
Minions Musketeer Freeze
Minions Musketeer
Fireball
Fireball Freeze Zap Minions Musketeer
Minions Musketeer Zap Fireball Wizard Freeze
Zap Fireball Musketeer
Minions Musketeer
Musketeer
Minions Zap Fireball Musketeer Wizard Freeze
Minions Musketeer Zap Fireball Wizard
Zap Minions Fireball Musketeer Wizard Freeze
Fireball Wizard Zap Minions Freeze
Zap Fireball Freeze
Wizard Minions Fireball Musketeer
Fireball Zap Minions Musketeer Wizard
Zap Wizard Freeze Minions Fireball Musketeer
Musketeer
Wizard Minions Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball
Fireball Zap Musketeer Wizard
Zap Minions Musketeer
Zap Fireball Musketeer
Musketeer
Fireball Wizard Zap Minions Musketeer Freeze
Minions Fireball Musketeer
Zap Freeze Minions Fireball
Musketeer
Minions Musketeer
Zap Fireball
Fireball Wizard
Wizard Fireball Musketeer
Zap Minions Fireball Musketeer Freeze
Minions Zap Fireball Musketeer Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Freeze
Fireball Zap Musketeer
Fireball
Fireball Musketeer Freeze
Fireball Wizard Zap
Fireball Wizard Zap Minions Musketeer Freeze
Musketeer Wizard
Fireball Zap Wizard Freeze
Fireball Zap Wizard
Minions Fireball Musketeer
Zap Fireball Musketeer Wizard
Fireball Zap Musketeer Wizard
Fireball Musketeer
Minions Fireball Musketeer Freeze
Zap Fireball Musketeer
Zap Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Freeze
Minions
Zap Fireball Musketeer Wizard
Zap Fireball Wizard
Minions Fireball Musketeer
Fireball Wizard
Musketeer
Zap Fireball Musketeer
Zap Freeze Fireball Wizard
Fireball Zap Musketeer Wizard
Fireball Zap Musketeer Wizard
Fireball Zap Musketeer
Zap Fireball Musketeer Wizard
Zap Minions Fireball Musketeer Wizard Freeze
Fireball
Zap Fireball Musketeer Wizard
Zap Fireball Freeze
Fireball Wizard
Zap Minions Fireball Musketeer Freeze
Fireball Zap Musketeer Wizard
Freeze
Fireball
Fireball Musketeer Wizard
Zap Fireball Musketeer Wizard
Zap Fireball
Musketeer
Zap Minions Fireball Musketeer Freeze
Zap Fireball Musketeer
Zap Fireball Musketeer Freeze

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