My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Barbarian Barrel

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Three Musketeers Hunter Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Three Musketeers Hunter Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Giant Three Musketeers Guards
Giant Snowball
Minions Three Musketeers Guards Princess
Zap
Minions Three Musketeers Guards Princess
Barbarian Barrel
Elite Barbarians Three Musketeers Guards Hunter Princess
The Log
Elite Barbarians Three Musketeers Guards Hunter Princess
Earthquake
Guards
Arrows
Minions Guards Princess
Royal Delivery
Minions Elite Barbarians Three Musketeers Guards Hunter Princess
Fireball
Minions Elite Barbarians Three Musketeers Hunter Princess
Poison
Minions Three Musketeers Guards Hunter Princess
Lightning
Elite Barbarians Three Musketeers Hunter
Rocket
Elite Barbarians Three Musketeers Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Hunter Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Hunter Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Guards Princess Hunter Giant Elite Barbarians Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Guards Princess

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Giant Minions Three Musketeers Guards Hunter Princess
Minions
Giant Zap Elite Barbarians
Elite Barbarians
Zap Minions Three Musketeers
Giant
Zap Minions Hunter Three Musketeers Guards Princess
Three Musketeers
Zap Elite Barbarians Giant Guards
Guards
Zap Giant Three Musketeers
Hunter
Giant Zap
Princess
Zap Giant

Defense Synergies 1 9

Zap
Minions Elite Barbarians Three Musketeers Guards Hunter Princess
Minions
Zap Hunter
Elite Barbarians
Zap Hunter
Giant
Three Musketeers
Zap
Guards
Hunter Zap Princess
Hunter
Guards Zap Minions Elite Barbarians
Princess
Zap Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions
Elite Barbarians Hunter Zap Minions Three Musketeers
Three Musketeers Hunter Minions Elite Barbarians
Elite Barbarians Three Musketeers Hunter Minions Guards
Elite Barbarians Princess
Zap Minions Guards Hunter
Minions Three Musketeers Hunter Zap Princess
Zap
Three Musketeers Hunter Minions Elite Barbarians Princess
Elite Barbarians Guards Hunter
Minions Guards Zap Hunter Princess
Minions Three Musketeers Hunter Zap Princess
Hunter Zap Minions Elite Barbarians Three Musketeers Guards
Three Musketeers Zap Minions Guards Hunter Princess
Elite Barbarians Three Musketeers Hunter
Zap Elite Barbarians Three Musketeers Hunter
Three Musketeers Minions Elite Barbarians Hunter
Zap Minions Elite Barbarians Three Musketeers Guards Hunter
Zap Hunter Minions Guards Princess
Elite Barbarians Three Musketeers Hunter
Minions Elite Barbarians Guards Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Elite Barbarians
Zap Elite Barbarians Hunter
Guards Zap Minions Elite Barbarians Hunter
Guards Hunter Zap Elite Barbarians
Elite Barbarians Three Musketeers Guards Hunter
Zap Minions Three Musketeers Hunter Princess
Guards Minions Elite Barbarians Hunter
Elite Barbarians Hunter
Zap Minions Elite Barbarians
Three Musketeers Guards
Minions Elite Barbarians Guards Hunter
Zap Elite Barbarians Guards
Elite Barbarians Three Musketeers Guards Hunter
Three Musketeers Princess
Elite Barbarians Guards Zap Minions Three Musketeers Hunter
Minions Zap Elite Barbarians Hunter Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Guards
Zap Princess
Guards
Zap
Zap Minions Hunter Princess
Princess
Zap Hunter Princess
Zap
Minions Elite Barbarians Three Musketeers Guards
Zap Princess
Zap Princess
Elite Barbarians Three Musketeers Hunter Princess
Minions Princess
Princess Zap Elite Barbarians
Zap Three Musketeers Hunter Princess
Three Musketeers Princess
Three Musketeers
Minions
Zap Three Musketeers Hunter Princess
Zap Princess
Minions
Princess
Zap
Zap Hunter Princess
Zap Hunter Princess
Zap Princess
Zap
Elite Barbarians Zap Hunter Princess
Zap Minions Guards
Elite Barbarians
Zap Hunter
Zap Princess
Princess
Zap Minions Guards Princess
Zap Three Musketeers Hunter Princess
Three Musketeers Hunter Princess
Zap Princess
Zap
Elite Barbarians Three Musketeers
Zap Minions Elite Barbarians Guards Princess
Zap Princess
Zap Princess

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