My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Barbarian Barrel

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Balloon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Giant Balloon
Giant Snowball
Bats Minions Balloon
Zap
Bats Minions Balloon
Barbarian Barrel
Ice Wizard
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Bats Minions
Royal Delivery
Bats Minions Mini P.E.K.K.A Balloon Ice Wizard
Fireball
Minions Balloon Ice Wizard
Poison
Bats Minions Balloon Ice Wizard
Lightning
Mini P.E.K.K.A Balloon Ice Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Minions Ice Wizard Mini P.E.K.K.A Giant Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Minions

Attack Synergies 9 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Balloon Zap Minions Mini P.E.K.K.A
Zap
Arrows Giant Balloon Bats Minions Mini P.E.K.K.A Ice Wizard
Arrows
Zap Giant Balloon Mini P.E.K.K.A
Minions
Giant Bats Zap Mini P.E.K.K.A Balloon
Mini P.E.K.K.A
Giant Bats Zap Arrows Minions Ice Wizard
Giant
Bats Zap Arrows Minions Mini P.E.K.K.A Balloon Ice Wizard
Balloon
Bats Zap Arrows Minions Giant Ice Wizard
Ice Wizard
Zap Mini P.E.K.K.A Giant Balloon

Defense Synergies 1 11

Bats
Zap Minions Mini P.E.K.K.A Ice Wizard
Zap
Mini P.E.K.K.A Bats Arrows Minions Ice Wizard
Arrows
Zap Mini P.E.K.K.A Ice Wizard
Minions
Bats Zap Ice Wizard
Mini P.E.K.K.A
Zap Bats Arrows Ice Wizard
Giant
Balloon
Ice Wizard
Bats Zap Arrows Minions Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions
Mini P.E.K.K.A Bats Zap Minions Ice Wizard
Mini P.E.K.K.A Bats Minions Ice Wizard
Mini P.E.K.K.A Bats Minions Ice Wizard
Arrows Mini P.E.K.K.A
Arrows Bats Zap Minions Ice Wizard
Bats Minions Zap Arrows Ice Wizard
Zap Arrows
Mini P.E.K.K.A Minions Ice Wizard
Mini P.E.K.K.A Ice Wizard
Bats Minions Ice Wizard Zap Arrows
Arrows Minions Bats Zap Ice Wizard
Mini P.E.K.K.A Bats Zap Minions Ice Wizard
Bats Zap Arrows Minions Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Bats Arrows Minions Mini P.E.K.K.A
Arrows Bats Zap Minions Ice Wizard
Zap Arrows Bats Minions Ice Wizard
Mini P.E.K.K.A
Bats Arrows Minions Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap
Zap Arrows Mini P.E.K.K.A
Bats Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Bats Zap
Mini P.E.K.K.A
Arrows Bats Zap Minions Ice Wizard
Mini P.E.K.K.A Bats Minions Ice Wizard
Mini P.E.K.K.A
Zap Bats Minions Mini P.E.K.K.A
Bats Minions Mini P.E.K.K.A
Zap Arrows
Mini P.E.K.K.A
Bats Zap Minions Mini P.E.K.K.A
Bats Arrows Minions Zap Mini P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Ice Wizard
Arrows
Arrows
Zap Arrows
Arrows Bats Zap Minions Ice Wizard
Arrows
Arrows Zap Ice Wizard
Arrows Zap
Bats Minions Mini P.E.K.K.A
Zap Arrows
Zap Arrows
Arrows Minions
Zap Arrows
Zap Arrows
Arrows
Arrows
Bats Minions Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A
Zap Arrows
Minions
Arrows
Zap Arrows
Zap Arrows Ice Wizard
Arrows Zap Ice Wizard
Zap Arrows
Zap Arrows
Bats Zap Arrows Ice Wizard
Zap Bats Minions
Mini P.E.K.K.A
Zap Arrows
Zap Arrows
Arrows
Zap Bats Minions
Zap Arrows Ice Wizard
Arrows
Mini P.E.K.K.A
Arrows Zap
Zap Arrows
Zap Bats Minions
Bats Zap
Zap

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