My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Missing cards in your collection

Bandit Electro Wizard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Furnace Goblin Hut Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Furnace Goblin Hut Wizard Bowler Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Furnace Goblin Hut Inferno Dragon
Zap
Furnace Goblin Hut Inferno Dragon
Barbarian Barrel
Tesla Furnace Goblin Hut Wizard
The Log
Furnace Goblin Hut
Earthquake
Tesla Furnace Goblin Hut
Arrows
Furnace Goblin Hut
Royal Delivery
Goblin Hut Wizard Bowler Inferno Dragon
Fireball
Tesla Furnace Goblin Hut Wizard Bowler Inferno Dragon
Poison
Furnace Goblin Hut Wizard
Lightning
Tesla Furnace Goblin Hut Wizard Bowler Inferno Dragon
Rocket
Furnace Goblin Hut Wizard Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Tesla Furnace Inferno Dragon Goblin Hut Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror The Log Tesla Furnace

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Furnace
Goblin Hut Mirror Bowler
Goblin Hut
Furnace Mirror Bowler The Log
Wizard
Mirror
The Log Furnace Goblin Hut
Bowler
Furnace Goblin Hut The Log
The Log
Mirror Goblin Hut Bowler
Inferno Dragon

Defense Synergies 4 13

Tesla
Mirror The Log Wizard Bowler Inferno Dragon
Furnace
Mirror Goblin Hut Bowler
Goblin Hut
Furnace Wizard Mirror Bowler
Wizard
Tesla Goblin Hut The Log
Mirror
Tesla Furnace Goblin Hut Bowler The Log Inferno Dragon
Bowler
The Log Tesla Furnace Goblin Hut Mirror
The Log
Tesla Bowler Wizard Mirror Inferno Dragon
Inferno Dragon
Tesla Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Tesla Goblin Hut Wizard The Log
Inferno Dragon Tesla Furnace Goblin Hut The Log
Tesla Furnace Goblin Hut Bowler Inferno Dragon
Tesla Goblin Hut Inferno Dragon Furnace Bowler
Bowler The Log
Bowler The Log Tesla Furnace
Tesla Furnace Inferno Dragon Goblin Hut Wizard
Bowler Tesla The Log
Tesla Inferno Dragon Furnace Goblin Hut
Tesla Bowler
Tesla Furnace Goblin Hut Wizard Bowler The Log
Tesla Inferno Dragon Furnace Goblin Hut Wizard
Tesla Furnace Goblin Hut Bowler Wizard The Log
Wizard Bowler Tesla Furnace Goblin Hut The Log
Inferno Dragon Tesla Furnace Goblin Hut
Tesla Furnace Goblin Hut Bowler The Log Inferno Dragon
Tesla Wizard Furnace Goblin Hut Bowler
Tesla Furnace Goblin Hut Wizard Bowler The Log
Furnace Wizard The Log Tesla Goblin Hut Bowler Inferno Dragon
Tesla Goblin Hut Inferno Dragon
Wizard Bowler Tesla Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Furnace Goblin Hut Bowler
Tesla Wizard Bowler The Log Inferno Dragon
Furnace Goblin Hut Bowler The Log
Bowler Tesla The Log
Tesla Goblin Hut Bowler Inferno Dragon
Furnace Wizard Tesla Goblin Hut
Tesla Furnace Goblin Hut Bowler
Tesla Inferno Dragon
Goblin Hut The Log Inferno Dragon
Tesla Goblin Hut Inferno Dragon
Inferno Dragon Tesla Goblin Hut Bowler
Bowler The Log
Bowler Tesla Wizard
Wizard Tesla Furnace Bowler
Tesla Goblin Hut Furnace Bowler The Log Inferno Dragon
Bowler Tesla Goblin Hut Wizard The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Bowler The Log
Goblin Hut The Log
The Log
Wizard Furnace Bowler The Log
Wizard Furnace
Furnace Wizard Bowler The Log
The Log Wizard Bowler
The Log Wizard
Bowler
Wizard Bowler The Log
Wizard
Goblin Hut Bowler The Log
Furnace Goblin Hut The Log
Furnace Goblin Hut Wizard Bowler The Log
Furnace Goblin Hut Wizard Bowler The Log
Wizard Bowler The Log
Wizard Bowler The Log
Bowler The Log
Wizard
Bowler The Log
The Log
The Log Furnace Wizard Bowler
Inferno Dragon
The Log Wizard Bowler
Wizard Bowler The Log
The Log
Furnace Wizard
Goblin Hut Wizard
Bowler
Wizard The Log
Wizard Bowler The Log
Goblin Hut
Wizard
The Log
Wizard Bowler
The Log Wizard Bowler
Bowler The Log
Bowler The Log

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