My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Bandit Magic Archer Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Giant
Giant Snowball
Minions Musketeer Hog Rider Witch
Zap
Minions Witch
Barbarian Barrel
Knight Musketeer Witch
The Log
Musketeer Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Minions Witch
Royal Delivery
Knight Minions Musketeer Hog Rider Witch
Fireball
Minions Musketeer Hog Rider Witch
Poison
Minions Musketeer Witch
Lightning
Knight Musketeer Witch
Rocket
Musketeer Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Minions Fireball Musketeer Hog Rider Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Knight Minions Fireball

Attack Synergies 12 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Musketeer Hog Rider Fireball Witch
Minions
Knight Hog Rider Giant Rage
Fireball
Hog Rider Knight Giant
Musketeer
Knight Hog Rider Giant
Hog Rider
Knight Minions Fireball Musketeer Rage Giant Witch
Giant
Minions Musketeer Rage Fireball Hog Rider Witch
Rage
Minions Hog Rider Giant Witch
Witch
Rage Knight Hog Rider Giant

Defense Synergies 2 4

Knight
Minions Musketeer Fireball Witch
Minions
Knight Musketeer
Fireball
Knight Musketeer
Musketeer
Knight Minions Fireball
Hog Rider
Giant
Rage
Witch
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Fireball Musketeer
Knight Minions Musketeer Witch
Witch Knight Minions Musketeer
Witch Knight Minions Musketeer
Fireball
Fireball Minions Musketeer
Minions Musketeer Fireball Witch
Fireball Musketeer
Witch Minions Musketeer
Knight Musketeer
Minions Witch Knight Fireball Musketeer
Minions Musketeer Fireball Witch
Knight Minions Fireball Musketeer Witch
Fireball Minions Witch
Knight
Fireball
Knight Minions Fireball Musketeer Witch
Fireball Knight Minions Musketeer Witch
Witch Knight Minions Fireball Musketeer
Musketeer
Knight Minions Fireball Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Witch
Fireball Knight Musketeer
Knight Minions Musketeer Witch
Knight Fireball Musketeer
Knight Musketeer Witch
Fireball Minions Musketeer Witch
Knight Minions Fireball Musketeer Witch
Knight
Knight Minions Fireball Witch
Witch Musketeer
Knight Minions Musketeer Witch
Fireball
Knight Fireball Witch
Fireball Musketeer Witch
Witch Knight Minions Fireball Musketeer
Minions Fireball Musketeer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer
Fireball Musketeer
Fireball
Knight Fireball Musketeer
Fireball
Fireball Minions Musketeer Witch
Musketeer Witch
Fireball
Fireball
Minions Fireball Musketeer
Knight Fireball Musketeer
Fireball Musketeer
Knight Fireball Musketeer
Minions Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Witch
Fireball Musketeer
Fireball
Minions
Fireball Musketeer
Fireball Witch
Minions Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Fireball Witch
Witch
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Musketeer
Fireball Musketeer Witch
Minions Fireball Musketeer Witch
Fireball
Fireball Musketeer
Fireball
Fireball
Minions Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball
Fireball Knight Musketeer
Fireball Musketeer
Fireball
Musketeer
Minions Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Musketeer Witch

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