My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 problems 2 warnings Why?

Missing cards in your collection

Bandit Magic Archer Graveyard Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Valkyrie P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions
Giant Snowball
Archers Minions Musketeer
Zap
Archers Minions
Barbarian Barrel
Archers Musketeer Valkyrie
The Log
Archers Mini P.E.K.K.A Musketeer
Earthquake
Archers
Arrows
Archers Minions
Royal Delivery
Archers Minions Mini P.E.K.K.A Musketeer Valkyrie P.E.K.K.A
Fireball
Archers Minions Musketeer
Poison
Archers Minions Musketeer
Lightning
Mini P.E.K.K.A Musketeer Valkyrie
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Minions Mini P.E.K.K.A Musketeer Valkyrie P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Minions

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Archers Minions Mini P.E.K.K.A Musketeer Valkyrie
Archers
Valkyrie Zap Arrows Mini P.E.K.K.A P.E.K.K.A
Arrows
Zap P.E.K.K.A Archers Mini P.E.K.K.A
Minions
Zap Mini P.E.K.K.A Valkyrie P.E.K.K.A
Mini P.E.K.K.A
Zap Archers Arrows Minions Musketeer Valkyrie
Musketeer
Valkyrie Zap Mini P.E.K.K.A P.E.K.K.A
Valkyrie
Archers Musketeer Zap Minions Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A
Zap Arrows Archers Minions Musketeer Valkyrie

Defense Synergies 4 18

Zap
Mini P.E.K.K.A Archers Arrows Minions Musketeer Valkyrie P.E.K.K.A
Archers
Valkyrie Zap Minions Mini P.E.K.K.A P.E.K.K.A
Arrows
Zap Mini P.E.K.K.A Valkyrie P.E.K.K.A
Minions
Valkyrie Zap Archers Musketeer P.E.K.K.A
Mini P.E.K.K.A
Zap Archers Arrows Musketeer Valkyrie
Musketeer
Valkyrie Zap Minions Mini P.E.K.K.A P.E.K.K.A
Valkyrie
Archers Minions Musketeer Zap Arrows Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A
Zap Archers Arrows Minions Musketeer Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Musketeer Valkyrie
Mini P.E.K.K.A P.E.K.K.A Zap Minions Musketeer Valkyrie
Mini P.E.K.K.A P.E.K.K.A Archers Minions Musketeer Valkyrie
Mini P.E.K.K.A P.E.K.K.A Minions Musketeer Valkyrie
Arrows Mini P.E.K.K.A Valkyrie P.E.K.K.A
Arrows Zap Archers Minions Musketeer Valkyrie
Minions Musketeer Zap Archers Arrows
Zap Arrows Musketeer Valkyrie P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Minions Musketeer
Archers Mini P.E.K.K.A Musketeer Valkyrie
Archers Minions Valkyrie Zap Arrows Musketeer
Arrows Minions Musketeer Zap Archers
Mini P.E.K.K.A P.E.K.K.A Zap Minions Musketeer Valkyrie
Valkyrie Zap Arrows Minions Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Zap Mini P.E.K.K.A P.E.K.K.A
Arrows Minions Mini P.E.K.K.A Musketeer Valkyrie P.E.K.K.A
Arrows Zap Archers Minions Musketeer Valkyrie
Zap Arrows Valkyrie Archers Minions Musketeer
Mini P.E.K.K.A P.E.K.K.A Musketeer
Valkyrie Archers Arrows Minions Mini P.E.K.K.A Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Zap Archers P.E.K.K.A
Zap Archers Arrows Mini P.E.K.K.A Musketeer Valkyrie
P.E.K.K.A Zap Minions Mini P.E.K.K.A Musketeer Valkyrie
Mini P.E.K.K.A Valkyrie P.E.K.K.A Zap Musketeer
P.E.K.K.A Mini P.E.K.K.A Musketeer Valkyrie
Arrows Zap Archers Minions Musketeer
Mini P.E.K.K.A P.E.K.K.A Archers Minions Musketeer Valkyrie
Mini P.E.K.K.A P.E.K.K.A Valkyrie
Zap P.E.K.K.A Minions Mini P.E.K.K.A Valkyrie
P.E.K.K.A Musketeer
P.E.K.K.A Minions Mini P.E.K.K.A Musketeer Valkyrie
P.E.K.K.A Zap Arrows Valkyrie
Mini P.E.K.K.A P.E.K.K.A Valkyrie
Archers Musketeer Valkyrie
Zap Archers Minions Mini P.E.K.K.A Musketeer Valkyrie P.E.K.K.A
Arrows Minions Valkyrie Zap Archers Mini P.E.K.K.A Musketeer P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie
Arrows Zap Musketeer
Arrows
Arrows Musketeer Valkyrie
Zap Arrows Valkyrie
Arrows Zap Minions Musketeer
Archers Arrows Musketeer
Arrows Zap
Arrows Zap
Minions Mini P.E.K.K.A Musketeer
Zap Arrows Musketeer Valkyrie
Zap Archers Arrows Musketeer
Musketeer
Arrows Minions Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Arrows Musketeer
Arrows
Minions Mini P.E.K.K.A
Zap Archers Arrows Mini P.E.K.K.A Musketeer
Zap Arrows Valkyrie
Minions Musketeer
Arrows
Musketeer
Zap Arrows Musketeer
Zap Arrows Valkyrie
Arrows Zap Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Zap Archers Arrows Musketeer
Zap Minions Musketeer
Mini P.E.K.K.A
Zap Arrows Musketeer
Zap Arrows
P.E.K.K.A
Arrows
Zap Archers Minions Musketeer
Zap Archers Arrows Musketeer
Arrows
Mini P.E.K.K.A Musketeer Valkyrie
Arrows Zap Musketeer
Zap Arrows
Musketeer P.E.K.K.A
Zap Minions Musketeer
Zap Musketeer
Zap Musketeer

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