My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Bandit Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Elite Barbarians Hog Rider Bandit Inferno Dragon
Giant Snowball
Archers Minions Hog Rider Inferno Dragon
Zap
Archers Minions Bandit Inferno Dragon
Barbarian Barrel
Archers Elite Barbarians Bandit
The Log
Archers Elite Barbarians Mini P.E.K.K.A Hog Rider Bandit
Earthquake
Archers Hog Rider
Arrows
Archers Minions
Royal Delivery
Archers Minions Elite Barbarians Mini P.E.K.K.A Hog Rider Bandit Inferno Dragon
Fireball
Archers Minions Elite Barbarians Hog Rider Bandit Inferno Dragon
Poison
Archers Minions
Lightning
Elite Barbarians Mini P.E.K.K.A Bandit Inferno Dragon
Rocket
Elite Barbarians Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Minions Bandit Mini P.E.K.K.A Hog Rider Inferno Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Minions Bandit

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Archers Minions Mini P.E.K.K.A Bandit
Archers
Zap Elite Barbarians Mini P.E.K.K.A Hog Rider Bandit Inferno Dragon
Minions
Hog Rider Zap Elite Barbarians Mini P.E.K.K.A Bandit Inferno Dragon
Elite Barbarians
Zap Archers Minions Hog Rider Bandit
Mini P.E.K.K.A
Zap Archers Minions Hog Rider
Hog Rider
Zap Minions Archers Elite Barbarians Mini P.E.K.K.A Bandit
Bandit
Zap Archers Minions Elite Barbarians Hog Rider
Inferno Dragon
Archers Minions

Defense Synergies 1 10

Zap
Mini P.E.K.K.A Archers Minions Elite Barbarians Bandit Inferno Dragon
Archers
Zap Minions Mini P.E.K.K.A Bandit
Minions
Zap Archers Bandit
Elite Barbarians
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Archers Elite Barbarians
Hog Rider
Bandit
Zap Archers Minions
Inferno Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions
Elite Barbarians Mini P.E.K.K.A Inferno Dragon Zap Minions Bandit
Mini P.E.K.K.A Archers Minions Elite Barbarians Bandit Inferno Dragon
Elite Barbarians Mini P.E.K.K.A Inferno Dragon Minions Bandit
Elite Barbarians Mini P.E.K.K.A
Zap Archers Minions Bandit
Minions Inferno Dragon Zap Archers
Zap Bandit
Mini P.E.K.K.A Inferno Dragon Minions Elite Barbarians
Elite Barbarians Archers Mini P.E.K.K.A Bandit
Archers Minions Zap Bandit
Minions Inferno Dragon Zap Archers
Mini P.E.K.K.A Zap Minions Elite Barbarians Bandit
Zap Minions Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A Inferno Dragon Bandit
Zap Elite Barbarians Mini P.E.K.K.A Bandit Inferno Dragon
Minions Elite Barbarians Mini P.E.K.K.A
Zap Archers Minions Elite Barbarians Bandit
Zap Archers Minions Bandit Inferno Dragon
Mini P.E.K.K.A Elite Barbarians Inferno Dragon
Archers Minions Elite Barbarians Mini P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers Elite Barbarians Bandit
Bandit Zap Archers Elite Barbarians Mini P.E.K.K.A Inferno Dragon
Bandit Zap Minions Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Zap Elite Barbarians Bandit
Elite Barbarians Mini P.E.K.K.A Bandit Inferno Dragon
Zap Archers Minions
Mini P.E.K.K.A Archers Minions Elite Barbarians Bandit
Mini P.E.K.K.A Elite Barbarians Inferno Dragon
Zap Minions Elite Barbarians Mini P.E.K.K.A Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Minions Elite Barbarians Mini P.E.K.K.A
Zap Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Bandit
Archers
Elite Barbarians Zap Archers Minions Mini P.E.K.K.A Inferno Dragon
Minions Zap Archers Elite Barbarians Mini P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Bandit
Bandit
Zap
Zap Minions
Archers
Zap
Zap Bandit
Minions Elite Barbarians Mini P.E.K.K.A
Zap Bandit
Zap Archers
Elite Barbarians Bandit
Minions Bandit
Zap Elite Barbarians
Zap Bandit
Bandit
Minions Mini P.E.K.K.A
Zap Archers Mini P.E.K.K.A Bandit
Zap
Minions
Zap
Zap
Inferno Dragon
Zap Bandit
Zap Bandit
Zap Bandit
Elite Barbarians Zap Archers
Zap Minions
Elite Barbarians Mini P.E.K.K.A
Zap Bandit
Zap
Zap Archers Minions Bandit
Zap Archers
Mini P.E.K.K.A
Zap
Zap
Elite Barbarians
Zap Minions Elite Barbarians
Zap
Zap Bandit

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