My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 7 warnings Why?

Missing cards in your collection

Bandit Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Balloon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider Skeleton Army Balloon Lava Hound
Giant Snowball
Minions Hog Rider Skeleton Army Witch Balloon Lava Hound
Zap
Minions Inferno Tower Skeleton Army Witch Balloon Lava Hound
Barbarian Barrel
Elite Barbarians Inferno Tower Skeleton Army Witch
The Log
Elite Barbarians Hog Rider Skeleton Army Witch
Earthquake
Hog Rider Inferno Tower Skeleton Army Witch
Arrows
Minions Skeleton Army Witch Lava Hound
Royal Delivery
Minions Elite Barbarians Hog Rider Skeleton Army Witch Balloon Lava Hound
Fireball
Minions Elite Barbarians Hog Rider Inferno Tower Skeleton Army Witch Balloon Lava Hound
Poison
Minions Inferno Tower Skeleton Army Witch Balloon Lava Hound
Lightning
Elite Barbarians Inferno Tower Witch Balloon
Rocket
Elite Barbarians Hog Rider Inferno Tower Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Skeleton Army Hog Rider Inferno Tower Witch Balloon Elite Barbarians Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Minions Skeleton Army Hog Rider Inferno Tower

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Lava Hound Elite Barbarians Balloon
Elite Barbarians
Minions Hog Rider
Hog Rider
Minions Elite Barbarians Witch Balloon
Inferno Tower
Skeleton Army
Lava Hound
Witch
Hog Rider Lava Hound
Balloon
Lava Hound Minions Hog Rider
Lava Hound
Minions Balloon Skeleton Army Witch

Defense Synergies 1 1

Minions
Inferno Tower
Elite Barbarians
Hog Rider
Inferno Tower
Skeleton Army Minions
Skeleton Army
Inferno Tower
Witch
Balloon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Inferno Tower
Elite Barbarians Inferno Tower Skeleton Army Minions Witch
Inferno Tower Skeleton Army Witch Minions Elite Barbarians
Elite Barbarians Inferno Tower Skeleton Army Witch Minions
Elite Barbarians Skeleton Army
Skeleton Army Minions
Minions Inferno Tower Witch
Inferno Tower
Inferno Tower Witch Minions Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Inferno Tower
Minions Skeleton Army Witch
Minions Inferno Tower Witch
Inferno Tower Skeleton Army Minions Elite Barbarians Witch
Skeleton Army Minions Witch
Elite Barbarians Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Elite Barbarians
Minions Elite Barbarians Inferno Tower Skeleton Army Witch
Minions Elite Barbarians Skeleton Army Witch
Witch Minions
Elite Barbarians Inferno Tower
Skeleton Army Minions Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Inferno Tower Witch
Elite Barbarians
Skeleton Army Minions Elite Barbarians Inferno Tower Witch
Skeleton Army Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians Skeleton Army Witch
Minions Witch
Skeleton Army Minions Elite Barbarians Inferno Tower Witch
Inferno Tower Elite Barbarians Skeleton Army
Minions Elite Barbarians Inferno Tower Skeleton Army Witch
Inferno Tower Witch Skeleton Army
Minions Elite Barbarians Inferno Tower Witch
Skeleton Army Elite Barbarians
Elite Barbarians Skeleton Army Inferno Tower Witch
Skeleton Army Witch
Elite Barbarians Inferno Tower Skeleton Army Witch Minions
Minions Elite Barbarians Inferno Tower Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minions Witch
Witch
Minions Elite Barbarians
Elite Barbarians
Minions
Elite Barbarians
Witch
Minions
Witch
Minions
Witch
Witch
Witch
Witch
Elite Barbarians Witch
Minions Witch
Elite Barbarians
Minions Skeleton Army Witch
Witch
Elite Barbarians
Minions Elite Barbarians Witch
Witch
Witch

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