My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Missing cards in your collection

Bandit Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Furnace Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Minions Barbarians Furnace
Zap
Minions Royal Giant Furnace
Barbarian Barrel
Knight Barbarians Furnace Electro Wizard
The Log
Barbarians Royal Giant Furnace
Earthquake
Barbarians Furnace
Arrows
Minions Furnace
Royal Delivery
Knight Minions Barbarians Electro Wizard
Fireball
Minions Barbarians Furnace Electro Wizard
Poison
Minions Barbarians Furnace Electro Wizard
Lightning
Knight Furnace Electro Wizard
Rocket
Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Minions Fireball Furnace Electro Wizard Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Minions Fireball

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Electro Wizard Knight Minions Royal Giant Furnace
Knight
Minions Zap Fireball Furnace Electro Wizard
Minions
Knight Royal Giant Zap
Barbarians
Royal Giant
Minions Fireball Furnace Zap Electro Wizard
Fireball
Zap Royal Giant Knight Electro Wizard
Furnace
Royal Giant Zap Knight
Electro Wizard
Zap Knight Royal Giant Fireball

Defense Synergies 4 10

Zap
Fireball Electro Wizard Knight Minions Barbarians Furnace
Knight
Minions Electro Wizard Zap Fireball Furnace
Minions
Knight Zap Electro Wizard
Barbarians
Zap Furnace
Royal Giant
Fireball
Zap Knight Electro Wizard
Furnace
Zap Knight Barbarians Electro Wizard
Electro Wizard
Zap Knight Minions Fireball Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Fireball Electro Wizard
Barbarians Zap Knight Minions Furnace Electro Wizard
Barbarians Furnace Knight Minions Electro Wizard
Barbarians Knight Minions Furnace Electro Wizard
Barbarians Fireball
Fireball Zap Minions Furnace Electro Wizard
Minions Furnace Electro Wizard Zap Fireball
Zap Barbarians Fireball Electro Wizard
Barbarians Minions Furnace
Knight Barbarians Electro Wizard
Minions Barbarians Electro Wizard Zap Knight Fireball Furnace
Minions Zap Fireball Furnace Electro Wizard
Barbarians Furnace Zap Knight Minions Fireball Electro Wizard
Fireball Zap Minions Barbarians Furnace Electro Wizard
Barbarians Knight Furnace Electro Wizard
Barbarians Zap Fireball Furnace Electro Wizard
Barbarians Knight Minions Fireball Furnace Electro Wizard
Fireball Zap Knight Minions Barbarians Furnace Electro Wizard
Zap Furnace Knight Minions Barbarians Fireball Electro Wizard
Barbarians Electro Wizard
Knight Minions Barbarians Fireball Furnace Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Zap Fireball Furnace Electro Wizard
Fireball Electro Wizard Zap Knight
Barbarians Zap Knight Minions Furnace Electro Wizard
Zap Knight Barbarians Fireball Electro Wizard
Barbarians Knight
Fireball Furnace Zap Minions Electro Wizard
Knight Minions Barbarians Fireball Furnace Electro Wizard
Knight Barbarians
Zap Electro Wizard Knight Minions Barbarians Fireball
Barbarians
Knight Minions Barbarians
Zap Barbarians Fireball Electro Wizard
Barbarians Knight Fireball
Barbarians Fireball Furnace
Barbarians Electro Wizard Zap Knight Minions Fireball Furnace
Minions Zap Barbarians Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap Electro Wizard
Fireball
Knight Barbarians Fireball
Fireball Zap Furnace
Fireball Zap Minions Furnace
Furnace
Fireball Zap
Fireball Zap
Minions Fireball Electro Wizard
Zap Knight Fireball Electro Wizard
Fireball Zap
Knight Fireball
Minions Fireball
Zap Fireball Furnace
Zap Fireball Furnace
Fireball Furnace
Fireball
Minions
Zap Fireball Electro Wizard
Zap Fireball
Minions Fireball
Fireball
Zap Barbarians Fireball
Zap Fireball Furnace
Fireball Zap Electro Wizard
Fireball Zap
Fireball Zap
Zap Fireball Furnace Electro Wizard
Zap Electro Wizard Minions Fireball
Fireball
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Minions Barbarians Fireball
Fireball Zap Electro Wizard
Fireball
Fireball Knight Electro Wizard
Zap Fireball
Zap Fireball
Zap Minions Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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