My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

Why?

Missing cards in your collection

Bandit Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider
Giant Snowball
Bats Archers Hog Rider
Zap
Bats Archers Mortar
Barbarian Barrel
Archers Knight Mortar
The Log
Archers Hog Rider
Earthquake
Archers Mortar Hog Rider
Arrows
Bats Archers
Royal Delivery
Bats Archers Knight Hog Rider
Fireball
Archers Mortar Hog Rider
Poison
Bats Archers Mortar
Lightning
Knight Mortar
Rocket
Mortar Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Rocket

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Archers Knight Mortar Hog Rider Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Archers

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Zap Mortar
Zap
Hog Rider Bats Archers Knight Mortar The Log
Archers
Knight Zap Mortar Hog Rider
Knight
Bats Archers Mortar Hog Rider Zap The Log
Mortar
Knight Bats Zap Archers Hog Rider Rocket The Log
Hog Rider
Bats Zap Knight The Log Archers Mortar Rocket
Rocket
Mortar Hog Rider
The Log
Hog Rider Zap Knight Mortar

Defense Synergies 2 13

Bats
Knight Zap Mortar The Log
Zap
Bats Archers Knight Mortar The Log
Archers
Knight Zap Mortar The Log
Knight
Bats Archers Zap Mortar The Log
Mortar
Bats Zap Archers Knight The Log
Hog Rider
Rocket
The Log
The Log
Bats Zap Archers Knight Mortar Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Knight Mortar The Log
Bats Zap Knight Mortar The Log
Mortar Rocket Bats Archers Knight
Bats Knight Mortar
Rocket The Log
The Log Bats Zap Archers
Bats Rocket Zap Archers Mortar
Rocket Zap The Log
Mortar
Knight Archers
Bats Archers Zap Knight The Log
Bats Zap Archers
Mortar Bats Zap Knight Rocket The Log
Rocket Bats Zap Mortar The Log
Knight Mortar
Rocket Zap Mortar The Log
Bats Knight Mortar
Mortar Bats Zap Archers Knight The Log
Zap Mortar The Log Bats Archers Knight
Mortar
Bats Archers Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers
Zap Archers Knight Mortar Rocket The Log
Bats Zap Knight Rocket The Log
Rocket Bats Zap Knight The Log
Knight
Rocket Bats Zap Archers
Rocket Bats Archers Knight
Knight
Zap Rocket Bats Knight Mortar The Log
Bats Knight
Rocket Zap The Log
Rocket Knight
Archers
Bats Zap Archers Knight Mortar Rocket The Log
Bats Zap Archers The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar Rocket The Log
Mortar Zap The Log
Rocket The Log
Knight Rocket The Log
Rocket Zap Mortar The Log
Bats Zap Rocket
Archers Mortar The Log
The Log Zap
The Log Zap Mortar
Rocket Bats
Rocket Zap Knight Mortar The Log
Zap Archers Rocket
Rocket Knight Mortar The Log
Mortar Rocket
Zap Mortar The Log
Rocket Zap Mortar The Log
Mortar Rocket The Log
Mortar Rocket
Bats Rocket
Rocket Zap Archers Mortar The Log
Rocket Zap Mortar The Log
Rocket The Log
Rocket
Rocket The Log
Rocket Zap Mortar The Log
Zap The Log Mortar
Mortar The Log Zap
Zap Mortar The Log
Rocket Zap Mortar The Log
Bats Zap Archers
Zap Rocket Bats
Zap Mortar Rocket The Log
Zap Rocket
Rocket The Log
Zap Bats Archers Rocket
Rocket Zap Archers
The Log
Knight Rocket
The Log Zap Mortar
Rocket Zap
Zap Bats Rocket The Log
Bats Zap Rocket
Zap Mortar Rocket The Log

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