My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

3 warnings Why?

Missing cards in your collection

Bandit Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Goblin Gang
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard
The Log
Goblin Gang Elite Barbarians Mini P.E.K.K.A
Earthquake
Goblin Gang Elixir Collector
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Mini P.E.K.K.A Wizard
Fireball
Goblin Gang Elite Barbarians Wizard Elixir Collector
Poison
Goblin Gang Wizard Elixir Collector
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard Elixir Collector
Rocket
Elite Barbarians Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Elixir Collector Rage Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Goblin Gang Mini P.E.K.K.A Wizard Elite Barbarians Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Goblin Gang Mini P.E.K.K.A

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Golem Mini P.E.K.K.A
Goblin Gang
Mini P.E.K.K.A Golem
Elite Barbarians
Arrows Rage Wizard
Mini P.E.K.K.A
Arrows Goblin Gang Wizard Rage Golem
Wizard
Elite Barbarians Mini P.E.K.K.A Rage Golem
Elixir Collector
Rage
Elite Barbarians Mini P.E.K.K.A Wizard
Golem
Arrows Goblin Gang Mini P.E.K.K.A Wizard

Defense Synergies 0 5

Arrows
Mini P.E.K.K.A
Goblin Gang
Mini P.E.K.K.A
Elite Barbarians
Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Arrows Goblin Gang Elite Barbarians Wizard
Wizard
Elite Barbarians Mini P.E.K.K.A
Elixir Collector
Rage
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Elite Barbarians Mini P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Goblin Gang
Arrows Elite Barbarians Mini P.E.K.K.A
Arrows Goblin Gang
Arrows Goblin Gang Wizard
Arrows
Mini P.E.K.K.A Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Mini P.E.K.K.A
Goblin Gang Arrows Wizard
Arrows Goblin Gang Wizard
Mini P.E.K.K.A Goblin Gang Elite Barbarians Wizard
Wizard Arrows Goblin Gang Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A Goblin Gang
Goblin Gang Elite Barbarians Mini P.E.K.K.A
Wizard Arrows Goblin Gang Elite Barbarians Mini P.E.K.K.A
Arrows Goblin Gang Elite Barbarians Wizard
Arrows Wizard
Mini P.E.K.K.A Elite Barbarians
Goblin Gang Wizard Arrows Elite Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Elite Barbarians
Arrows Goblin Gang Elite Barbarians Mini P.E.K.K.A Wizard
Goblin Gang Elite Barbarians Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Elite Barbarians
Goblin Gang Elite Barbarians Mini P.E.K.K.A
Arrows Wizard Goblin Gang
Goblin Gang Mini P.E.K.K.A Elite Barbarians
Mini P.E.K.K.A Elite Barbarians
Elite Barbarians Mini P.E.K.K.A
Goblin Gang
Elite Barbarians Mini P.E.K.K.A
Arrows Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Goblin Gang Wizard
Wizard
Goblin Gang Elite Barbarians Mini P.E.K.K.A
Arrows Elite Barbarians Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Wizard Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Goblin Gang Elite Barbarians Mini P.E.K.K.A
Arrows Wizard
Arrows Wizard
Elite Barbarians
Arrows
Arrows Elite Barbarians
Arrows Wizard
Arrows Wizard
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows
Elite Barbarians Arrows Wizard
Wizard
Elite Barbarians Mini P.E.K.K.A
Arrows Wizard
Arrows
Arrows Wizard
Goblin Gang
Arrows Wizard
Arrows
Goblin Gang Mini P.E.K.K.A Wizard
Arrows Wizard
Arrows
Elite Barbarians
Goblin Gang Elite Barbarians

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