My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

4 warnings Why?

Missing cards in your collection

Bandit Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Hut Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Wizard Barbarian Hut Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Inferno Dragon
Giant Snowball
Goblin Gang Barbarians Goblin Hut Inferno Dragon
Zap
Goblin Gang Mortar Goblin Hut Inferno Dragon
Barbarian Barrel
Goblin Gang Mortar Barbarians Goblin Hut Wizard Barbarian Hut
The Log
Goblin Gang Barbarians Goblin Hut Barbarian Hut
Earthquake
Goblin Gang Mortar Barbarians Goblin Hut Barbarian Hut
Arrows
Goblin Gang Goblin Hut
Royal Delivery
Goblin Gang Barbarians Goblin Hut Wizard Inferno Dragon
Fireball
Goblin Gang Mortar Barbarians Goblin Hut Wizard Barbarian Hut Inferno Dragon
Poison
Goblin Gang Mortar Barbarians Goblin Hut Wizard Barbarian Hut
Lightning
Mortar Goblin Hut Wizard Barbarian Hut Inferno Dragon
Rocket
Mortar Barbarians Goblin Hut Wizard Barbarian Hut Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Mortar Fireball Inferno Dragon Barbarians Goblin Hut Wizard Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Mortar Fireball Inferno Dragon

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mortar Goblin Hut Barbarian Hut
Mortar
Goblin Gang Fireball Goblin Hut Barbarian Hut
Barbarians
Fireball
Mortar
Goblin Hut
Goblin Gang Mortar Barbarian Hut
Wizard
Barbarian Hut
Goblin Gang Mortar Goblin Hut
Inferno Dragon

Defense Synergies 0 14

Goblin Gang
Mortar Barbarians Goblin Hut Barbarian Hut Inferno Dragon
Mortar
Goblin Gang Fireball Goblin Hut Wizard Inferno Dragon
Barbarians
Goblin Gang
Fireball
Mortar Goblin Hut Barbarian Hut
Goblin Hut
Goblin Gang Mortar Fireball Wizard Barbarian Hut
Wizard
Mortar Goblin Hut
Barbarian Hut
Goblin Gang Fireball Goblin Hut Inferno Dragon
Inferno Dragon
Goblin Gang Mortar Barbarian Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Mortar Fireball Goblin Hut Wizard
Barbarians Barbarian Hut Inferno Dragon Goblin Gang Mortar Goblin Hut
Goblin Gang Mortar Barbarians Goblin Hut Barbarian Hut Inferno Dragon
Barbarians Goblin Hut Barbarian Hut Inferno Dragon Goblin Gang Mortar
Barbarians Fireball
Goblin Gang Fireball
Inferno Dragon Goblin Gang Mortar Fireball Goblin Hut Wizard Barbarian Hut
Barbarian Hut Barbarians Fireball
Barbarians Barbarian Hut Inferno Dragon Goblin Gang Mortar Goblin Hut
Goblin Gang Barbarians
Goblin Gang Barbarians Fireball Goblin Hut Wizard
Inferno Dragon Goblin Gang Fireball Goblin Hut Wizard Barbarian Hut
Mortar Barbarians Goblin Hut Barbarian Hut Goblin Gang Fireball Wizard
Fireball Wizard Barbarian Hut Goblin Gang Mortar Barbarians Goblin Hut
Barbarians Barbarian Hut Inferno Dragon Goblin Gang Mortar Goblin Hut
Barbarians Barbarian Hut Goblin Gang Mortar Fireball Goblin Hut Inferno Dragon
Barbarians Wizard Barbarian Hut Goblin Gang Mortar Fireball Goblin Hut
Mortar Fireball Goblin Gang Barbarians Goblin Hut Wizard Barbarian Hut
Mortar Wizard Barbarians Fireball Goblin Hut Barbarian Hut Inferno Dragon
Barbarians Barbarian Hut Mortar Goblin Hut Inferno Dragon
Goblin Gang Wizard Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Barbarian Hut Fireball Goblin Hut
Fireball Goblin Gang Mortar Wizard Inferno Dragon
Goblin Gang Barbarians Goblin Hut Barbarian Hut
Goblin Gang Barbarians Fireball Barbarian Hut
Barbarians Barbarian Hut Goblin Gang Goblin Hut Inferno Dragon
Fireball Wizard Goblin Gang Goblin Hut
Goblin Gang Barbarians Fireball Goblin Hut Barbarian Hut
Barbarians Barbarian Hut Inferno Dragon
Mortar Barbarians Fireball Goblin Hut Barbarian Hut Inferno Dragon
Goblin Gang Barbarians Goblin Hut Barbarian Hut Inferno Dragon
Inferno Dragon Barbarians Goblin Hut
Barbarians Fireball
Barbarians Goblin Gang Fireball Wizard Barbarian Hut
Wizard Barbarians Fireball Barbarian Hut
Goblin Gang Barbarians Goblin Hut Mortar Fireball Barbarian Hut Inferno Dragon
Barbarians Fireball Goblin Hut Wizard Barbarian Hut Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Barbarian Hut
Mortar Fireball
Fireball Goblin Hut Barbarian Hut
Barbarians Fireball Barbarian Hut
Fireball Wizard Mortar
Fireball Wizard
Mortar Wizard
Fireball Wizard Barbarian Hut
Fireball Mortar Wizard
Goblin Gang Fireball
Mortar Fireball Wizard
Fireball Wizard
Mortar Fireball Goblin Hut Barbarian Hut
Mortar Fireball
Mortar Fireball Goblin Hut Barbarian Hut
Mortar Fireball Goblin Hut Wizard Barbarian Hut
Mortar Fireball Goblin Hut Wizard Barbarian Hut
Mortar Fireball
Mortar Fireball Wizard
Mortar Fireball Wizard
Fireball
Fireball Wizard
Mortar Barbarians Fireball Barbarian Hut
Mortar Fireball Wizard
Inferno Dragon
Mortar Fireball Wizard
Fireball Mortar Wizard
Fireball Mortar
Fireball Wizard
Fireball Goblin Hut Wizard
Fireball
Mortar Fireball Wizard
Fireball
Fireball Wizard
Goblin Gang Barbarians Fireball Goblin Hut Barbarian Hut
Fireball Wizard
Fireball
Fireball Goblin Gang Wizard
Mortar Fireball Wizard
Fireball
Goblin Gang Fireball
Fireball
Mortar Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: