My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Bandit Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Clone Night Witch
Giant Snowball
Goblin Barrel Clone Witch Night Witch
Zap
Goblin Barrel Clone Witch Night Witch
Barbarian Barrel
Goblin Barrel Clone Witch Night Witch
The Log
Goblin Barrel Clone Witch
Earthquake
Goblin Barrel Clone Witch
Arrows
Goblin Barrel Clone Witch Night Witch
Royal Delivery
Goblin Barrel Clone Witch Night Witch
Fireball
Goblin Barrel Clone Witch Night Witch
Poison
Clone Witch Night Witch
Lightning
Witch Night Witch
Rocket
Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Barbarian Barrel Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Goblin Barrel Clone Fireball Night Witch Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Barbarian Barrel Goblin Barrel Clone

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Barbarian Barrel Witch Night Witch Mega Knight
Fireball
Zap Mega Knight
Barbarian Barrel
Zap Goblin Barrel Mega Knight
Goblin Barrel
Barbarian Barrel Clone Mega Knight
Clone
Night Witch Goblin Barrel Witch
Witch
Zap Clone Mega Knight
Night Witch
Clone Zap Mega Knight
Mega Knight
Zap Fireball Barbarian Barrel Goblin Barrel Witch Night Witch

Defense Synergies 3 9

Zap
Fireball Mega Knight Barbarian Barrel Witch Night Witch
Fireball
Zap Barbarian Barrel Mega Knight
Barbarian Barrel
Fireball Zap Witch Night Witch Mega Knight
Goblin Barrel
Clone
Witch
Zap Barbarian Barrel Mega Knight
Night Witch
Zap Barbarian Barrel Mega Knight
Mega Knight
Zap Fireball Barbarian Barrel Witch Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Barbarian Barrel
Zap Witch Night Witch Mega Knight
Witch Mega Knight Night Witch
Witch Night Witch Mega Knight
Fireball Barbarian Barrel Mega Knight
Fireball Barbarian Barrel Zap Night Witch Mega Knight
Zap Fireball Witch Night Witch
Zap Fireball Barbarian Barrel Mega Knight
Witch Night Witch
Barbarian Barrel Night Witch Mega Knight
Witch Zap Fireball Barbarian Barrel Night Witch Mega Knight
Zap Fireball Witch Night Witch
Night Witch Mega Knight Zap Fireball Witch
Fireball Mega Knight Zap Barbarian Barrel Witch Night Witch
Mega Knight
Zap Fireball Mega Knight
Mega Knight Fireball Witch Night Witch
Fireball Mega Knight Zap Barbarian Barrel Witch Night Witch
Zap Barbarian Barrel Witch Fireball Mega Knight
Mega Knight Fireball Barbarian Barrel Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Fireball Barbarian Barrel Witch
Fireball Zap Barbarian Barrel Mega Knight
Mega Knight Zap Witch
Mega Knight Zap Fireball Barbarian Barrel Night Witch
Witch Night Witch Mega Knight
Fireball Zap Witch
Fireball Witch Night Witch
Mega Knight
Zap Mega Knight Fireball Barbarian Barrel Witch
Witch
Mega Knight Witch
Mega Knight Zap Fireball
Mega Knight Fireball Witch Night Witch
Fireball Witch Mega Knight
Witch Zap Fireball Barbarian Barrel Night Witch
Mega Knight Zap Fireball Barbarian Barrel Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel
Fireball Zap Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Zap Barbarian Barrel Mega Knight
Fireball Zap Witch
Witch
Fireball Zap Barbarian Barrel
Fireball Zap
Fireball Night Witch
Zap Fireball Barbarian Barrel
Fireball Zap
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Zap Fireball Barbarian Barrel
Zap Fireball Barbarian Barrel Witch
Fireball Barbarian Barrel Mega Knight
Fireball Barbarian Barrel
Night Witch
Zap Fireball Barbarian Barrel Mega Knight
Zap Fireball Barbarian Barrel Witch Mega Knight
Fireball Night Witch Mega Knight
Fireball
Zap Fireball Barbarian Barrel
Zap Fireball Barbarian Barrel Witch Mega Knight
Witch
Fireball Zap Barbarian Barrel Witch
Fireball Zap Witch Mega Knight
Fireball Zap Barbarian Barrel
Zap Fireball Witch Night Witch
Zap Fireball Witch
Fireball Night Witch
Zap Fireball Night Witch Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Fireball Barbarian Barrel Witch Night Witch
Fireball Zap Witch
Fireball Barbarian Barrel
Fireball Mega Knight
Zap Fireball
Zap Fireball
Mega Knight
Zap Fireball Witch
Zap Fireball Witch
Zap Fireball Barbarian Barrel Witch Mega Knight

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