My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 problems 1 warnings Why?

Missing cards in your collection

Bandit Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Valkyrie P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Minions
Giant Snowball
Bomber Archers Minions
Zap
Bomber Archers Minions
Barbarian Barrel
Bomber Archers Valkyrie
The Log
Bomber Archers
Earthquake
Bomber Archers
Arrows
Bomber Archers Minions
Royal Delivery
Bomber Archers Minions Valkyrie P.E.K.K.A
Fireball
Bomber Archers Minions
Poison
Bomber Archers Minions
Lightning
Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball Valkyrie Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Archers Minions Tornado Fireball Valkyrie P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Archers Minions

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Minions Valkyrie P.E.K.K.A
Zap
Fireball Tornado P.E.K.K.A Bomber Archers Minions Valkyrie
Archers
Valkyrie Zap P.E.K.K.A
Minions
Bomber Zap Valkyrie P.E.K.K.A
Fireball
Zap Tornado
Valkyrie
Archers Bomber Zap Minions Tornado P.E.K.K.A
Tornado
Zap Fireball P.E.K.K.A Valkyrie
P.E.K.K.A
Zap Tornado Bomber Archers Minions Valkyrie

Defense Synergies 5 16

Bomber
Zap Valkyrie Tornado P.E.K.K.A
Zap
Fireball Bomber Archers Minions Valkyrie Tornado P.E.K.K.A
Archers
Valkyrie Zap Minions Tornado P.E.K.K.A
Minions
Valkyrie Zap Archers P.E.K.K.A
Fireball
Zap Tornado Valkyrie
Valkyrie
Archers Minions Bomber Zap Fireball Tornado P.E.K.K.A
Tornado
Fireball P.E.K.K.A Bomber Zap Archers Valkyrie
P.E.K.K.A
Tornado Bomber Zap Archers Minions Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions Fireball Valkyrie
P.E.K.K.A Bomber Zap Minions Valkyrie
Tornado P.E.K.K.A Bomber Archers Minions Valkyrie
P.E.K.K.A Bomber Minions Valkyrie
Bomber Fireball Valkyrie Tornado P.E.K.K.A
Fireball Tornado Bomber Zap Archers Minions Valkyrie
Minions Tornado Zap Archers Fireball
Zap Fireball Valkyrie P.E.K.K.A
P.E.K.K.A Minions Tornado
Tornado Bomber Archers Valkyrie
Archers Minions Valkyrie Bomber Zap Fireball Tornado
Minions Zap Archers Fireball Tornado
P.E.K.K.A Bomber Zap Minions Fireball Valkyrie
Bomber Fireball Valkyrie Zap Minions Tornado P.E.K.K.A
P.E.K.K.A
Tornado Zap Fireball P.E.K.K.A
Bomber Minions Fireball Valkyrie Tornado P.E.K.K.A
Fireball Bomber Zap Archers Minions Valkyrie Tornado
Zap Valkyrie Tornado Bomber Archers Minions Fireball
P.E.K.K.A Tornado
Bomber Valkyrie Archers Minions Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Archers Fireball P.E.K.K.A
Fireball Bomber Zap Archers Valkyrie
P.E.K.K.A Zap Minions Valkyrie
Valkyrie P.E.K.K.A Zap Fireball Tornado
P.E.K.K.A Valkyrie
Fireball Zap Archers Minions Tornado
P.E.K.K.A Archers Minions Fireball Valkyrie
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Minions Fireball Valkyrie Tornado
P.E.K.K.A
P.E.K.K.A Minions Valkyrie
P.E.K.K.A Zap Fireball Valkyrie Tornado
P.E.K.K.A Fireball Valkyrie
Bomber Archers Fireball Valkyrie
Bomber Zap Archers Minions Fireball Valkyrie Tornado P.E.K.K.A
Minions Valkyrie Bomber Zap Archers Fireball P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap Tornado
Fireball
Fireball Valkyrie
Bomber Fireball Zap Valkyrie
Fireball Zap Minions Tornado
Bomber Archers Tornado
Fireball Zap Tornado
Fireball Zap Tornado
Minions Fireball Tornado
Zap Fireball Valkyrie Tornado
Fireball Zap Archers Tornado
Fireball
Minions Fireball
Zap Fireball
Bomber Zap Fireball
Fireball
Fireball Tornado
Bomber Minions
Bomber Zap Archers Fireball
Bomber Zap Fireball Valkyrie Tornado
Minions Fireball
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Bomber Fireball Valkyrie
Fireball Zap Tornado
Fireball Zap Tornado
Fireball Zap Tornado
Zap Archers Fireball Tornado
Zap Minions Fireball
Fireball
Bomber Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball
Zap Archers Minions Fireball
Fireball Zap Archers Tornado
Fireball
Fireball Valkyrie
Bomber Zap Fireball
Zap Fireball Tornado
P.E.K.K.A
Zap Minions Fireball Tornado
Zap Fireball Tornado
Zap Fireball Tornado

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