My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Bandit Magic Archer Lumberjack

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Cannon Cart Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Cannon Cart
Giant Snowball
Fire Spirit
Zap
Fire Spirit Inferno Tower Cannon Cart
Barbarian Barrel
Fire Spirit Inferno Tower Cannon Cart Ice Wizard Electro Wizard
The Log
Fire Spirit Cannon Cart
Earthquake
Inferno Tower
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Cannon Cart Ice Wizard Electro Wizard
Fireball
Inferno Tower Cannon Cart Ice Wizard Electro Wizard
Poison
Inferno Tower Ice Wizard Electro Wizard
Lightning
Inferno Tower Cannon Cart Ice Wizard Electro Wizard
Rocket
Inferno Tower Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Ice Wizard Fireball Electro Wizard Giant Inferno Tower Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Ice Wizard Fireball

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Giant Cannon Cart
Zap
Fireball Giant Cannon Cart Electro Wizard Fire Spirit Ice Wizard
Fireball
Zap Giant Electro Wizard
Giant
Zap Fire Spirit Fireball Cannon Cart Ice Wizard Electro Wizard
Inferno Tower
Cannon Cart
Zap Fire Spirit Giant Electro Wizard
Ice Wizard
Zap Giant
Electro Wizard
Zap Fireball Giant Cannon Cart

Defense Synergies 3 13

Fire Spirit
Zap Inferno Tower Electro Wizard
Zap
Fireball Electro Wizard Fire Spirit Inferno Tower Cannon Cart Ice Wizard
Fireball
Zap Inferno Tower Ice Wizard Electro Wizard
Giant
Inferno Tower
Electro Wizard Fire Spirit Zap Fireball Cannon Cart Ice Wizard
Cannon Cart
Zap Inferno Tower Ice Wizard Electro Wizard
Ice Wizard
Zap Fireball Inferno Tower Cannon Cart
Electro Wizard
Zap Inferno Tower Fire Spirit Fireball Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Fireball Inferno Tower Electro Wizard
Inferno Tower Zap Cannon Cart Ice Wizard Electro Wizard
Inferno Tower Fire Spirit Cannon Cart Ice Wizard Electro Wizard
Inferno Tower Cannon Cart Ice Wizard Electro Wizard
Fireball
Fireball Fire Spirit Zap Cannon Cart Ice Wizard Electro Wizard
Inferno Tower Electro Wizard Fire Spirit Zap Fireball Ice Wizard
Zap Fireball Inferno Tower Cannon Cart Electro Wizard
Inferno Tower Ice Wizard
Fire Spirit Inferno Tower Cannon Cart Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Zap Fireball Cannon Cart
Inferno Tower Zap Fireball Ice Wizard Electro Wizard
Inferno Tower Fire Spirit Zap Fireball Cannon Cart Ice Wizard Electro Wizard
Fire Spirit Fireball Zap Cannon Cart Electro Wizard
Inferno Tower Cannon Cart Electro Wizard
Inferno Tower Zap Fireball Electro Wizard
Fireball Inferno Tower Cannon Cart Electro Wizard
Fire Spirit Fireball Zap Cannon Cart Ice Wizard Electro Wizard
Zap Fire Spirit Fireball Cannon Cart Ice Wizard Electro Wizard
Inferno Tower Cannon Cart Electro Wizard
Fire Spirit Fireball Cannon Cart Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Inferno Tower Cannon Cart Electro Wizard
Fireball Electro Wizard Zap Cannon Cart
Zap Inferno Tower Cannon Cart Electro Wizard
Zap Fireball Inferno Tower Cannon Cart Electro Wizard
Inferno Tower Cannon Cart
Fire Spirit Fireball Zap Ice Wizard Electro Wizard
Fireball Inferno Tower Cannon Cart Ice Wizard Electro Wizard
Inferno Tower Cannon Cart
Zap Electro Wizard Fireball Inferno Tower Cannon Cart
Inferno Tower
Inferno Tower Cannon Cart
Zap Fireball Electro Wizard
Cannon Cart Fireball Inferno Tower
Fireball Cannon Cart
Inferno Tower Electro Wizard Zap Fireball Cannon Cart
Zap Fireball Inferno Tower Cannon Cart Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Ice Wizard Electro Wizard
Fireball Cannon Cart
Cannon Cart Fireball
Fireball Fire Spirit Zap
Fireball Fire Spirit Zap Ice Wizard
Fire Spirit
Fireball Fire Spirit Zap Ice Wizard
Fireball Zap
Fire Spirit Fireball Electro Wizard
Zap Fireball Cannon Cart Electro Wizard
Fireball Fire Spirit Zap
Fire Spirit Fireball Cannon Cart
Fireball Cannon Cart
Zap Fireball Cannon Cart
Zap Fireball Cannon Cart
Fireball Cannon Cart
Fireball
Fire Spirit Zap Fireball Electro Wizard
Fire Spirit Zap Fireball
Fireball
Fireball
Zap Fireball Cannon Cart
Zap Fire Spirit Fireball Ice Wizard
Fireball Zap Ice Wizard Electro Wizard
Fireball Zap
Fireball Zap
Fire Spirit Zap Fireball Ice Wizard Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Fire Spirit Fireball Cannon Cart
Fireball Fire Spirit Zap Ice Wizard Electro Wizard
Fireball
Fireball Cannon Cart Electro Wizard
Zap Fireball
Zap Fireball
Cannon Cart
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Cannon Cart Electro Wizard

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