My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Bandit Magic Archer Lumberjack

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Golem Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Ice Golem X-Bow Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards
Zap
Guards X-Bow
Barbarian Barrel
Knight Tesla Guards X-Bow Ice Wizard
The Log
Guards X-Bow
Earthquake
Tesla Guards X-Bow
Arrows
Guards
Royal Delivery
Knight Guards Ice Wizard
Fireball
Tesla X-Bow Ice Wizard
Poison
Guards X-Bow Ice Wizard
Lightning
Knight Tesla Ice Golem X-Bow Ice Wizard
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Guards Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Knight Guards Ice Wizard Tesla Fireball X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Knight Guards

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
X-Bow Fireball The Log Ice Wizard
Tesla
Ice Golem
X-Bow
Fireball
X-Bow Knight The Log
Guards
X-Bow The Log
X-Bow
Knight Ice Golem Fireball The Log Guards Ice Wizard
The Log
X-Bow Knight Fireball Guards
Ice Wizard
Knight X-Bow

Defense Synergies 10 14

Knight
Tesla X-Bow Ice Wizard Fireball The Log
Tesla
Knight Ice Golem X-Bow The Log Fireball Guards
Ice Golem
Tesla X-Bow Fireball Guards The Log Ice Wizard
Fireball
X-Bow The Log Knight Tesla Ice Golem Ice Wizard
Guards
Tesla Ice Golem X-Bow The Log Ice Wizard
X-Bow
Knight Tesla Ice Golem Fireball The Log Guards Ice Wizard
The Log
Tesla Fireball X-Bow Knight Ice Golem Guards Ice Wizard
Ice Wizard
Knight Ice Golem Fireball Guards X-Bow The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Ice Golem Fireball X-Bow The Log
Knight Tesla X-Bow The Log Ice Wizard
Tesla Knight Ice Wizard
Tesla Knight Guards Ice Wizard
Fireball X-Bow The Log
Fireball The Log Tesla Guards X-Bow Ice Wizard
Tesla Fireball X-Bow Ice Wizard
Tesla Ice Golem Fireball X-Bow The Log
Tesla X-Bow Ice Wizard
Knight Guards Tesla Ice Golem Ice Wizard
Guards Ice Wizard Knight Tesla Ice Golem Fireball X-Bow The Log
Tesla Fireball Ice Wizard
Tesla Knight Fireball Guards X-Bow The Log Ice Wizard
Fireball Tesla Guards X-Bow The Log
Knight Tesla X-Bow
Tesla Fireball X-Bow The Log
Tesla Knight Fireball X-Bow
Tesla Fireball Knight Guards X-Bow The Log Ice Wizard
The Log Knight Tesla Ice Golem Fireball Guards Ice Wizard
Tesla
Knight Tesla Fireball Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Tesla Ice Golem Fireball X-Bow
Fireball Knight Tesla Ice Golem X-Bow The Log
Guards Knight Ice Golem The Log
Guards Knight Tesla Ice Golem Fireball X-Bow The Log
Knight Tesla Guards
Fireball Tesla Ice Golem Ice Wizard
Guards Knight Tesla Ice Golem Fireball Ice Wizard
Knight Tesla
Knight Ice Golem Fireball X-Bow The Log
Tesla Guards
Knight Tesla Guards
Fireball Guards The Log
Knight Tesla Ice Golem Fireball Guards
Tesla Fireball
Tesla Guards Knight Ice Golem Fireball X-Bow The Log
Tesla Ice Golem Fireball The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Ice Golem Guards X-Bow The Log
Fireball X-Bow The Log Ice Wizard
Fireball X-Bow The Log
Knight Ice Golem Fireball Guards The Log
Fireball The Log
Fireball Ice Golem Ice Wizard
The Log
Fireball X-Bow The Log Ice Golem Ice Wizard
Fireball The Log X-Bow
Fireball Guards X-Bow
Knight Fireball X-Bow The Log
Fireball
Knight Ice Golem Fireball The Log
Fireball X-Bow
Ice Golem Fireball X-Bow The Log
X-Bow Fireball The Log
Fireball X-Bow The Log
Fireball
Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball
X-Bow The Log
Fireball X-Bow The Log
Ice Golem The Log Fireball Ice Wizard
Fireball X-Bow The Log Ice Wizard
Fireball X-Bow The Log
Fireball X-Bow The Log
Ice Golem Fireball X-Bow Ice Wizard
Fireball Guards
Fireball
Fireball X-Bow The Log
Fireball
Fireball The Log
Fireball Guards X-Bow
Fireball Ice Wizard
The Log Fireball
Fireball Knight
The Log Ice Golem Fireball
Fireball
Fireball Guards The Log
Fireball
Fireball X-Bow The Log

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