My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 problems 2 warnings Why?

Missing cards in your collection

Royal Ghost Bandit Electro Wizard Magic Archer Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Prince Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Prince Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Bandit
Giant Snowball
Lumberjack
Zap
Prince Bandit
Barbarian Barrel
Knight Valkyrie Wizard Bandit Lumberjack
The Log
Prince Bandit Lumberjack
Earthquake
Arrows
Royal Delivery
Knight Valkyrie Wizard Prince Bandit Lumberjack
Fireball
Wizard Bandit Lumberjack
Poison
Wizard
Lightning
Knight Valkyrie Wizard Prince Bandit Lumberjack
Rocket
Valkyrie Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Tornado Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Tornado Bandit Valkyrie Lumberjack Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Tornado Bandit

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Prince Knight Valkyrie Bandit Lumberjack
Knight
Zap Wizard Prince Lumberjack
Valkyrie
Prince Lumberjack Zap Wizard Tornado Bandit
Wizard
Tornado Knight Valkyrie Prince Bandit Lumberjack
Tornado
Zap Wizard Valkyrie
Prince
Zap Valkyrie Knight Wizard Lumberjack
Bandit
Zap Valkyrie Wizard Lumberjack
Lumberjack
Valkyrie Zap Knight Wizard Prince Bandit

Defense Synergies 1 19

Zap
Knight Valkyrie Tornado Prince Bandit Lumberjack
Knight
Zap Wizard Tornado Lumberjack
Valkyrie
Zap Wizard Tornado Prince Bandit Lumberjack
Wizard
Tornado Knight Valkyrie Prince Bandit Lumberjack
Tornado
Wizard Zap Knight Valkyrie Prince
Prince
Zap Valkyrie Wizard Tornado
Bandit
Zap Valkyrie Wizard Lumberjack
Lumberjack
Zap Knight Valkyrie Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Valkyrie Wizard
Lumberjack Zap Knight Valkyrie Prince Bandit
Tornado Prince Lumberjack Knight Valkyrie Bandit
Prince Lumberjack Knight Valkyrie Bandit
Valkyrie Tornado Prince Lumberjack
Tornado Zap Valkyrie Bandit Lumberjack
Tornado Zap Wizard
Zap Valkyrie Bandit
Tornado Prince Lumberjack
Knight Tornado Valkyrie Prince Bandit Lumberjack
Valkyrie Zap Knight Wizard Tornado Bandit Lumberjack
Zap Wizard Tornado
Prince Lumberjack Zap Knight Valkyrie Wizard Bandit
Valkyrie Wizard Zap Tornado Prince Lumberjack
Knight Prince Bandit Lumberjack
Tornado Zap Prince Bandit Lumberjack
Wizard Knight Valkyrie Tornado Prince Lumberjack
Zap Knight Valkyrie Wizard Tornado Prince Bandit Lumberjack
Zap Valkyrie Wizard Tornado Knight Bandit Lumberjack
Tornado Prince Lumberjack
Valkyrie Wizard Knight Prince Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Lumberjack Zap Prince Bandit
Bandit Zap Knight Valkyrie Wizard Prince Lumberjack
Bandit Lumberjack Zap Knight Valkyrie Prince
Valkyrie Prince Lumberjack Zap Knight Tornado Bandit
Knight Valkyrie Prince Bandit Lumberjack
Wizard Zap Tornado
Prince Knight Valkyrie Bandit Lumberjack
Knight Valkyrie Prince Lumberjack
Zap Knight Valkyrie Tornado Prince Bandit
Knight Valkyrie Prince Lumberjack
Zap Valkyrie Tornado Prince
Prince Knight Valkyrie Wizard Bandit Lumberjack
Wizard Valkyrie
Zap Knight Valkyrie Tornado Prince Lumberjack
Valkyrie Zap Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Bandit
Zap Tornado Bandit
Bandit
Knight Valkyrie Prince
Wizard Zap Valkyrie
Wizard Zap Tornado
Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado Bandit
Tornado Prince Lumberjack
Zap Knight Valkyrie Wizard Tornado Prince Bandit
Zap Wizard Tornado
Knight Bandit
Bandit
Zap Prince
Zap Wizard Bandit
Wizard Bandit
Tornado
Zap Wizard Prince Bandit
Zap Valkyrie Wizard Tornado
Prince
Wizard Tornado
Tornado Prince
Zap
Zap Tornado Valkyrie Wizard
Zap Wizard Tornado Bandit
Zap Wizard Tornado Prince Bandit
Zap Tornado Bandit
Zap Wizard Tornado
Zap Wizard
Zap Wizard Bandit
Zap
Prince
Wizard
Zap Prince Bandit
Zap Wizard Tornado
Knight Valkyrie Wizard Prince Lumberjack
Zap Wizard
Zap Tornado
Prince
Zap Tornado
Zap Tornado
Zap Tornado Prince Bandit

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